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A winged beast that has appeared in Final Fantasy games as either a boss or a very powerful enemy.
This is an ability that requires input from the user to be used.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
Recurring monsters in the Final Fantasy series. They resemble large turtles with strong physical defense and strength.
A giant flying eye that is a very common enemy in Final Fantasy games. Its attacks usually cause a variety of status effects making this one of the most annoying enemies in the Final Fantasy series.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Although rare there are characters in games that can apparently survive without oxygen.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
Attachments are objects in video games that augment the user's abilities.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Neglectful and/or abusive parents and parental figures.
An enemy from multiple Final Fantasy games that is usually a fast beast that resembles a canine. Its name comes from the Lewis Carroll poem Jabberwocky.
Basilisks are small serpentine creatures that can kill adventurers with a single glance or turn them into stone. It is classically referred to as the "king of all snakes" and its name literally means "little king".
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Why fix your hair after you wake up when you could just leave it like that?
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
The Behemoth is a biblical creature that is described as an immensely huge and powerful being. In video games, Behemoths appear as dangerous adversaries, most notably in the Final Fantasy and Heroes of Might & Magic games.
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