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The second game in Koei's Nobunaga's Ambition series of historical simulation-strategy games set in the warring states era of Japan, and the first to be released outside of Japan.
A young boy explores a huge overworld filled with enemies and dungeons to find and rescue Princess Zelda from the evil Ganon.
The official sequel to Namco's coin op classic Dig Dug. It was originally released in arcades and later ported to the NES and Famicom Disk System. It is a major departure from the original and is often seen as being far inferior.
Brain Breaker is an epic open-world platform-adventure for the Sharp X1 Japanese home computer. It was an early Metroidvania-style game, predating both Metroid and Castlevania. It was designed by Hiroshi Ishikawa and published by Enix in 1985.
Tritorn is an action RPG developed by Sein Soft and released in 1985. It was one of the first action RPGs, improving on Dragon Slayer and Hydlide with the use of an action button to attack enemies, and one of the first Metroidvania-style games.
Will: The Death Trap II is a video game developed and published by Squaresoft in 1985, for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7 and Sharp X1 computers. Developed by Hironobu Sakaguchi, the game was a technical milestone for its real-time animated cutscenes, rendered using animated bitmap graphics, as well as its soundtrack by Nobuo Uematsu.
Drive through five cities painting the road and dodging police cars along the way in this early Jaleco Arcade platformer.
Released for the arcades by Sega in 1985, this was an early third-person golf game that featured motion controls. A metal swing stick allows players to swing much like normal golfers do, letting players hit the ball as hard or as soft as they wish.
An adventure game written and designed by Yuji Horii, developed by Login Software and published by ASCII in 1984.
An early Japanese RPG released by Hot-B in 1984 that departed from the fantasy themes of most other early RPGs in favour of what is possibly gaming's first sci-fi cyberpunk plot. Set in a post-apocalyptic city, the game revolves around an amnesiac protagonist with psychic powers.
An adventure game released in 1984. It was Squaresoft's first game.
One of the first action RPGs, released in 1984. It was also the first fully-scaled open-world video game.
A text adventure game from Ocean Software, for the Oric family of home computers.
Players locate pieces of a trident while playing alternately as a dolphin and a seagull.
Designed by Yoshio Kiya and released by Nihon Falcom in 1983, this was possibly the first action RPG. It introduced real-time combat, sci-fi elements, a persistent open world with day-night cycle, and survival mechanics. This was a precursor to Falcom's seminal action RPG franchise, Dragon Slayer.
A treasure-hunting maze game where Sindbad (also known as Sinbad the Sailor) must search for treasure in multi-layered, isometric-like, levels. While doing so, he must avoid enemies, which Sindbad can hold-up by digging holes or using the environment.
An adventure game created by Yuji Horii and published by Enix in 1983 where the player controls a detective solving a murder mystery. The title helped establish the template for the Japanese adventure genre, which many other titles would imitate and build upon.
Released by SNK in 1980, it was an early shoot 'em up that featured human characters on foot instead of vehicles, spacecraft, or aliens. The player character faces off against multiple shuriken-throwing ninjas and along the way faces several bosses, such as a flame-shooting shinobi.
Samurai is the first known hack & slash brawler, released by Sega in 1980. The player character is armed with a sword and simultaneously faces multiple opponents in an arena before facing a boss opponent.
Heiankyo Alien is a 1979 maze game originally developed and released for the NEC PC-8001 and for for arcades. It is the first "trap 'em up" game and the first game to feature a digging mechanic.
The first 3D flight simulator game, released by Sega in 1970. It was an electro-mechanical arcade game, using video projection to display a 3D game world on screen. It features free-roaming, first-person flight shooting gameplay. It was the first flight simulator game, the earliest first-person shooter, the first open-world game, and the first action-adventure game.
A game where players mix together elements with the goal of finding all possible combinations.
A puzzle-based, point-and-click game where players must get back into their old body after being turned into a doll and teleported to a mysterious island.
Species: Artificial Life, Real Evolution is an evolution simulation with hands on interaction. It allows for direct changes to each creature as well as indirect and gradual environmental changes which affect the species and their evolution.
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