GameSpot - 9/10
"The act of meeting and understanding all those other characters is powerful, though. Kena: Bridge of Spirits is ultimately a game about making those connections, just like it's about making a connection with the game world around you through the Rot. It centers on characters who tried valiantly but failed to help one another, and what dealing with that pain did to them. It's about exploring a world and seeing what it once was, and helping to restore it again. And while Kena: Bridge of Spirits is full of familiar-feeling combat and exploration, its ability to find different ways to look at those ideas makes for a beautiful, emotional, and exciting journey."
Game Informer - 9/10
"Bridge of Spirits stumbles a little in spots, yet confidently sprints into the heart of the adventure, rewarding the player with secrets galore and visuals that are almost always worth admiring. If you love Zelda-like games or are just looking for an experience that will make you smile every step of the way, you can’t go wrong with Kena: Bridge of Spirits."
Screen Rant - 9/10
"Kena: Bridge of Spirits is absolutely brilliant. It's one of those rare games that feels like it belongs to the new generation thanks to its magnificent world, and its developers knew exactly how ambitious to be while still providing a top rate experience."
Destructoid - 8/10
"I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it. I hope there’s a sequel! After a much-deserved break, of course."
IGN - 8/10
"With its elegantly simple combat and beautiful world, Kena: Bridge of Spirits harkens back to the days of the N64/GameCube-era Zeldas, Okami, and Star Fox Adventures, while also adding modern sensibilities and a distinct personal touch."
Eurogamer - Unscored
"To me, Kena: Bridge of Spirits very much has first game syndrome - something with all the right ideas, weakened by their execution. If it does well - and given the fever with which it's been followed leading up to its release, I expect it will - it'll be because we often value AAA looks and mechanics more highly than attempts at innovation. I'm sure with this foundation Ember Lab has a great game in it, but this isn't it just yet."
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For my part, I'd just recently finished both Ratchet & Clank: Rift Apart and Psychonauts 2 this past weekend and instead of deciding I'd had my fill of retro-tinged platformers this month I figured having just pushed through two really, really good ones would provide the proper perspective for Kena as well. While all the rest of you are out here playing your time loop mysteries, I'm over hearing hopping across ponds and swatting things with assorted melee weapons. Huzzah!
I'm roughly 2 hours into the game, give or take some pause breaks to eat, read an interesting article, and/or make this thread. I won't go as in-depth as I always wind up doing when I post in these threads just yet because it's become clear I'm at the tip of the iceberg, though I'll be curious to see how deep the berg goes. While the game initially presents itself as a fairly melee focused game, from the moment you acquire the bow it seems clear that's the real mechanic Ember Labs is interested in. It provides a small number of perks and environmental benefits I won't go into here since the game doesn't either, in my mind implying a hope of surprising the curious player. Let's just say it wasn't five minutes before messing around with the bow made me smile and nod, "yup, I'll finish this game."
That being said, the tutorial section is also a bit of a red herring in another way - while I'll bet most of the Giant Bomb userbase will wind up disagreeing with me, the game's first "real" boss post-bow ("real" in that it doesn't seem solely intended to teach a new mechanic but actually challenge the player as well) is kind of an ass-kicker. What early fights might not make entirely clear is that the dodge is not a get out of jail free card, remembering to activate the shield when you're desperate isn't just a pro move but essential, and sometimes you're going to have to be very aware of your Rot meter, where various rot charges rest on the battlefield and whether or not you want to be picking them up. It's a very engaging fight, with hints of Souls and God of War though decidedly less polish in the aspects that bring those two games to mind. That being said (© Mike Mahardy) the game mostly animates really, really well, belying the studio's history as a commercial cinematics producer. I think the Pixar comparisons are a bit hyperbolic, but Dreamworks is fair play.
This is where I'll wrap by saying the game does exhibit some rough edges pretty early on. Despite just praising the animations, the jump doesn't feel great, merely good, and I'm not entirely sure that the developers want you playing in Fidelity mode (which locks at 30fps and displays at true 4K) since it defaults to Performance (targets 60fps and upscales to 4K) and some of the Wood Knight's attacks are, well, I s'pose blurry is the word I'd used. Side by side, I'd say the lighting comes off a bit more flat in Performance mode than it does Fidelity, causing the game to look a bit less shiny and new, but that could just be my bias - I've always been fine with 30fps, and really couldn't tell the fidelity difference while goofing around with Ratchet's various options, but here I may just switch over to see if it makes the combat a bit more legible.
Ah, shit, there goes me promising not to ramble on and on only to turn out four full paragraphs about barely two hours worth of gameplay. Bottom line so far: the music is fuckingincredible, which I apologize for forgetting to mention until now, and there's a niceness to the overall vibe that's really refreshing. The combat doesn't seem like it'll get too complex but I also wouldn't be surprised if it remains harder than it initially seems as what few systems there are pile on. Based on trophy rates and general hearsay it seems like this is a fairly brisk experience as well - at $40, from what I can tell this is a really safe investment if you get any fun out a platformy semi-Metroidvania type game at all. Looking forward to hearing more people get their hands on it!
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