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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The concept of a character leaping forwards or backwards in time.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A heads-up display is a graphical overlay of vital information used in most modern games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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