I would not include Battlefield 4 here. All versions were screwed when the game launched. Most of the issues centered around online play, across all platforms. It seems more likely it was less about game optimization and more about network/server issues. Kind of like with SimCity. Still the fault of EA and/or DICE, but not really involved in the point you're trying to make, which is developers cutting corners on PC games and releasing them in a crappy state when compared to other platform counterparts. One of the worst offenders of that is Dead Space. What a wast of money.
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