@petesix0: I've worked a project that has an hour commute each way and the crunch was so shitty I got an Airbnb for a week so I could get more sleep. That was about 100hr weeks. Thankfully that was in commercials where the crunch trends to be weeks instead of months.
For the longer instances in vfx projects crunch usually involves working late (9-8 instead of 9-6) and when the push really comes a weekend day.
I've had plenty of projects that didn't crunch, from my experience it's generally something nobody wants and either happens because the production management dropped the ball, the clients throw a last minute grenade or it's a shitty company that builds it into their schedule.
I've had a pretty good time in feature animation and games though. I will do everything in my power to not work a position like the commercial gig I mentioned above. Especially as we weren't paid for the overtime.
I've been working in feature animation, games, VFX and commercials for almost ten years now. I've crunched on almost every project with only a few exceptions. AMA
Horizon: Zero dawn on the PC. This is the first time I've played this game and ooooh man is it fun. I don't know how far they've departed from the PS4 version but I'm utterly blown away by how beautiful it looks. Having fun, loving the bullet time how shiz, gonna keep adventuring.
@efesell: naw man, the aliens fucking love Mass Alex, it's their second favourite show after Bake Off. All giant bomb staff and subscribers will be spared in the upcoming annihilation.
I've bored other threads with this detail, but I'll drop it here too: my first game credit for this game. Exciting to see it in peoples hands. I only jumped on for a month of freelance earlier in the year, but I have fond memories of it as a younger me, so it was nice to be a part of it.
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