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Giant Bomb Review

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Resident Evil 4 (2023) Review

5
  • PC

Capcom raises the bar for remakes – again.

Disclaimer: This review contains spoilers regarding the structure of the original Resident Evil 4, but no specific surprises from the remake are revealed.

The word "remake" has meant many different things over the last couple of decades, from HD collections that enhance resolution and little else, to more robust offerings that tweak dated gameplay mechanics and add quality of life improvements. Ever since the 2002 update to the original Resident Evil, Capcom has been the standard-bearer when it comes to re-examining a classic. It featured more than enough new content for series veterans, but also stood as an excellent modern entry point for newcomers. Almost 20 years later, Capcom would repeat this formula with the stellar Resident Evil 2 remake and the more forgettable remake of Resident Evil 3: Nemesis.

It’s natural to wonder when Capcom would put the brakes on this lucrative remake train. Do they go all the way up to the maligned Resident Evil 6 with its bloated campaigns and uneven action? Or do they even bother with Resident Evil 5, with its heavily criticized setting and somewhat disappointing campaign?

I even wondered if they’d bother to remake Resident Evil 4. After all, it’s already one of the most re-released games this side of Skyrim. I loved my time with the GameCube original at launch, as well as the PS2 version with its added Ada Wong content, the Wii version complete with motion controls, re-releases on Switch and several generations of PlayStation, and even in VR. It’s arguably the entry least in need of an upgrade even in terms of gameplay. The campaign may be loaded with hot-at-the-time QTEs and the visuals are a bit dated, but it’s still a blast to play and was never saddled with the clunky tank controls of old.

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If you wondered if Resident Evil 4 could benefit from the big-budget Capcom remake machine, the answer is an emphatic “yes.” Like the remakes of 1 and 2, it is fully in line with the white-knuckled spirit of the original release while brilliantly subverting expectations and tightening up every element of the experience. Some remakes are all about making the visuals of the original look more palatable to modern audiences. In Resident Evil 4, the (admittedly stunning) graphical upgrade is the least interesting part of the package.

Let’s start with what’s the same. Resident Evil 4 was always a three-act story – Leon makes his way through a nightmarish village in rural Spain before exploring a sprawling castle and winding up on an island filled with parasite-controlled, assault rifle-toting soldiers. That has not changed. You’ll still be sprinting away from the chainsaw man in the village, escorting Ashley (the President of the United States’ daughter) through the castle, trading barbs with everyone’s favorite Little Lord Boy, and getting into a knife fight with a reject from the cast of Apocalypse Now.

LOOK AT HIS EYES
LOOK AT HIS EYES

Some areas are largely unchanged. The opening village is still a mad scramble through barns and houses until the church bell rings. In the castle’s water room you’ll still feel overwhelmed as monks attempt to drag Ashley to her doom. If you disliked the original’s swing towards action in the latter act on the island, you’ll probably still consider it the weakest part of the campaign.

Most of the frustrating aspects of the original have been shortened, changed, or omitted entirely. Even the action-heavy island is improved with the addition of stealth takedowns, either via sneaking up on enemies and stabbing them in the neck or taking them out from afar with the silent bolt thrower. I have annoying memories of stumbling through dark and flooded sewers, flipping stupid switches during late-game boss fights, and getting run over by a boulder because I didn’t anticipate a QTE prompt. These frustrations were drastically minimized or completely absent this time around.

As much as I appreciate the omission of the negative elements of the original, I had even more appreciation for all of the smart changes and additions this remake introduces. Ashley seems to require far less babysitting and now you don’t even need to manage her health. You’ll never have to decide whether Leon or Ashley gets that coveted yellow herb – Leon can scarf down (or whatever he does) every one of them guilt-free now. When Ashley takes too much damage, she’ll go into a state where you have to help her up before she gets attacked again. That’s it. When I played the original, I was haunted by her screaming out for Leon and me having to repeatedly restart checkpoints. During this playthrough, I think she caused me to restart twice.

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That’s not to say this experience is easier. It’s every bit a scramble to survive during sections like the village, the attack at the house, the castle’s water room, and large chunks of the island. My first playthrough saw Leon die 29 times despite my long history with the game. If you think you know the original too well to be surprised or challenged, know that you can look forward to numerous moments that will catch you entirely off guard. I don’t want to spoil any of these in particular, but there were several times where I yelled “OH MY GOD” at my television in the middle of the night. This game is going to fucking kill people when that VR mode gets released.

Capcom took out a bunch of the frustrating elements, added a ton of excellent and surprising new stuff, and I still don’t have enough words to go over all of the little tweaks and additions that I appreciated. Parrying feels incredible every time, whether you’re swatting an axe out of mid-air or stopping a chainsaw blade from lopping your head off. The shooting gallery is expanded upon and offers useful charms for those with good aim. Spinels are no longer random shiny objects in the environment, as they’re now rewards for merchant quests that can be spent on exclusive upgrades and items. Journal entries expand upon memorable boss fights like El Gigante and The Garrador. Even something as simple as slotting gems into treasures has added a fun color-based multiplier system to maximize your sell value.

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On top of it all, it manages to maintain the perfect amount of cornball and ridiculous moments. Leon hasn’t grown out of his one-liners and he’s still throwing German suplexes like he’s the Brock Lesnar of rural Spain.

I don’t know what more you could ask for in this stunning remake of Resident Evil 4. It’s obvious to say that a great remake should satisfy both returning fans and total newcomers, but this goes so far beyond that. The original game is one of my favorites of all time and now the only reason I’d recommend anyone play it is purely for historical value. And if you’re a complete newcomer to the series, this is bar none one of the most thrilling games ever. It shines as the ultimate Resident Evil experience and the greatest remake of all time.

48 Comments

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Lab392

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Woah. A review.

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Dan_CiTi

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After the Resident Evil 2 remake was more or less a masterpiece, the original RE4 certainly was, and the demo for this remake was so damn impressive, it was hard to expect anything but glowing reviews for this. Reading through this review just makes me more excited than ever to get it day 1 and dive in and let this consume my life for a couple weeks. Thanks for this review Dan, detailed without giving away all the fun things I want to experience for myself.

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AtheistPreacher

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The original game is one of my favorites of all time and now the only reason I’d recommend anyone play it is purely for historical value.

*sigh*

People might be tired about me being a negative Nancy about this game, but I've explained in the forums why I don't see this one living up the original (admittedly based only on the demo and footage, but that's already given me enough to criticize... also see my blog about why knife durability breaks the old combat loop).

I'm not surprised this game is getting critical praise, and I'll probably enjoy it myself to an extent. As a stand-alone game, I'm sure the remake is perfectly fine... but you can't improve upon perfection, and the original was the rare perfectly tuned game in which all the pieces fit together to create an experience that was greater than the sum of its parts. Based on what I've already played and seen, the remake misunderstands some of the specific gameplay elements that made the original great, and I just don't see it ever living up to the original for me... and anyone who thinks its existence means that the original can be relegated to the dustbins of history is crazy.

The original is timeless. It's 18 years old and I've probably played it at least 18 times. I played it again last year when the fan-made graphical remaster was released, and I'm playing it again now (I'm currently mid-castle) after the Chainsaw demo made me sad. It's still as great as it ever was.

Is this new remake a good game, maybe even a great game? Based on aggregate reviews, it sure looks like it. But will I still be playing this new one on roughly a yearly basis for 18 years the same way I have the original? I really doubt it.

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chamurai

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Always nice to see a written review. When Dan writes a review you are reminded that he's more than the over-the-top, bombastic persona he shows on streams. I'll keep reading as long as you keep writing them.

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Bestyhammar

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Great review Dan!

I wonder, will Capcom finally give some love to Code Veronica next? It’s easily the most overlooked entry in the series, and it could really use the help.

I guess we’ll see.

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ALLTheDinos

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Damn, I guess I have to grab this day one now. Thanks for the review!

I do really wonder where Capcom goes next for its remake series. There’s a lot (understatement) to fix in RE5, even as one of those sickos who likes the game. Capcom seems to want to do anything except acknowledge Code Veronica and the two good Dino Crisis games exist. I guess we’ll find out in 2025.

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thisisdell

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Edited By thisisdell

Someone on staff who likes The Last of Us should do the quick look and say "yeah they made the graphics better" and then end the quick look. Fairs fair. lol

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noobsauce

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Edited By noobsauce

@bestyhammar: I hope so. The more action movie like the RE games get, the more I lose interest. Things aren't as scary when your character is more than capable of fighting them off. It's honestly why I gave a big shrug to RE4 the first time around.

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Ett

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I think the videoplayer broken. There is no movement or sound.

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crookedview

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Nice review, Dan!

Looking forward to playing this.

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DarthCaidus

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Thanks so much for the review Dan! Can't wait to get my hands on this for sure.

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superslidetail

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Yay, written review!

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ToySoda

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Tried a little bit of the demo and was blown away with the optimization and atmosphere. Here I am staring at my PS2 copy and now I am convinced this is worth the full price of admission. Thanks for the write up Dan.

I am not looking forward to the AI of Ashley though...

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mellotronrules

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Isslander

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I bought a Gamecube for RE4 back in the day and never regretted it. I would make a few attempts to revisit it years later but never got into the newer versions. I think this will be it.

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airbagged

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Thanks Dan for the review! I am so excited for this remake!

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Dingtron

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"It shines as the ultimate Resident Evil experience and the greatest remake of all time." - someone is getting their arguments in early for a bracket revision 😂

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csl316

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Loved the 2 and 3 remakes. But I always felt like 4 dragged on and could've been 5 hours shorter. Sounds like that probably hasn't changed?

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UltimAXE

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I was going to buy this sight unseen - because how do you fuck up Resident Evil 4? - but it's nice to hear that they did not, in fact, fuck up Resident Evil 4. Looking forward to playing it for myself.

Thanks, Dan!

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victokai

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Edited By victokai

"...it’s still a blast to play and was never saddled with the clunky tank controls of old."

Uh, what? Original RE4 does have tank controls. What changed was the camera perspective, but movement & direction is still on one stick, with push-forward-and-steer-like-a-tank control, same as the original fixed-camera games.

Other than that being my one nitpick, this was a fun review, thanks for giving us a write-up for this game, Dan!

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kingnarwhal

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Thanks Dan for the great review! I'll try this game for sure now, since I never played RE4. Really liked the RE2 remake as my first experience with this serie and I think this one will be a great second one to try!

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aradikus

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Edited By aradikus

Still reading but had to say:

"[Resident Evil 4 2005] was never saddled with the clunky tank controls of old." Literally has the same tank movement controls as the four games that preceeded it!

Thanks for the review, Dan.

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FunkyHugo

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Great review, Dan. So excited for this.

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AV_Gamer

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Hopefully, they fixed the shooting mechanics from the demo. Looking forward to playing it. But I disagree completely about the Resident Evil 3 remake. It was not forgettable and well done, like a blockbuster action movie. And this is coming from someone who thinks the original RE3 is one of the best games in the series.

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doctordonkey

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Capcom's run since 2017 has been absurd. Starting with RE7, they've been releasing bangers non-stop like absolute machines. I think my top 10 lists have had at least one Capcom game in them every year since.

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xybazelu

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Thanks for the review Dan, I'm looking forward to this game even more now!

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Taargus_435

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@aradikus: No it doesn't, it has analogue controls.

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aradikus

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Edited By aradikus
No Caption Provided

@taargus_435: Gamecube version from 2005 used tank controls. Analog, yes, but tank controls nonetheless - pushing left/right would rotate your character on the spot. I haven't played every version, but I'm pretty confident that they all play the same way.

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Shaanyboi

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Okay, but how can I know if this is really a Dan review if he's not contextualizing this against Metal Gear Solid?

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CyrusRaven

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Probs won't give this a read till after I've played more than the demo but thanks for the words Dan.

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Undeadpool

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There was definitely at least one part in the demo that was a minor change from the original that completely dropped my jaw, so I'm glad they're taking into account that a LOT of people will be coming to this for the 36th time.

@av_gamer said:

Hopefully, they fixed the shooting mechanics from the demo. Looking forward to playing it. But I disagree completely about the Resident Evil 3 remake. It was not forgettable and well done, like a blockbuster action movie. And this is coming from someone who thinks the original RE3 is one of the best games in the series.

It's a real shame about the pricetag and the multiplayer mode that "justified" it being completely abandoned by Capcom within two weeks...

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Undeadpool

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@aradikus: @victokai:But the camera rendered it far less clunky, thus the "CLUNKY tank controls" are a thing in the past games.

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CurseOfTheWise

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Okay, but how can I know if this is really a Dan review if he's not contextualizing this against Metal Gear Solid?

I mean he compares Leon to Brock Lesnar, I think that's an acceptable substitution.

@thisisdell: lul, 100%. "so this is RE4, again."

You grind that ax any harder and it won't be suitable for chopping wood!

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mellotronrules

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@curseofthewise: ha for sure. but it just goes to show the value of revisiting any given property is in the eye of beholder. see: that entire fire escape podcast disucssion.

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Snacko00

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Edited By Snacko00

Wait, what do you mean that RE4 was "never saddled with the clunky tank controls of old"? I've played RE4 through like a half dozen times across three different systems and they all had tank controls. Are you thinking of RE5?

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sizzlerxanadu

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With all these reviews I am starting to feel like a crazy person for not liking the demo

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Neau

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Edited By Neau

Thrilled to see this! I'm excited to play the remake. RE4 is an all-time favorite of mine.

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bigsteve33

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Tank controls of the original RE1 & 2 would have you push left and right to rotate your character left and right and then forward to move forward. (terrible imo) You could not move to the left or right. In RE4 you could move with the analog stick in any direction. But the difference to modern shooter controls is that you didn't control the camera with the other stick. When you aimed your gun then you you used the other stick to move the camera and your character was rooted to the spot. This was a huge upgrade to the way the series had been handling character movement at the time and is a big part of why the series is so beloved. I'm looking forward to playing the remake with modern controls though. I've played through RE4 about 5 times on about 4 different platforms and I can't wait to find out "What I'll be buyin" in this new version.

Love the written review Dan. Great to see it on the site. Thumbs up!

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Spooknasty

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Fawkes

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Tank controls of the original RE1 & 2 would have you push left and right to rotate your character left and right and then forward to move forward. (terrible imo) You could not move to the left or right. In RE4 you could move with the analog stick in any direction. But the difference to modern shooter controls is that you didn't control the camera with the other stick. When you aimed your gun then you you used the other stick to move the camera and your character was rooted to the spot.

RE4 had tank controls, up to walk forward, down to walk backward, left and right to turn. Resident Evil 6 was the first time they had controls where you push the analogue stick in the direction you wanted to move.

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mikesmith

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echasketchers

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sweet! I'm glad to hear it lives up to the original. Also did not expect to see a GB review on opencritic. I should probably check out some of the recent streams too. I have been out of the loop lately.

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bigsteve33

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@fawkes: not how I remember my 5 playthroughs. I found tank controls unplayable and loved re4. my wife also wouldn’t have been able to hack the tank controls and she’s played through the game almost as much as I have.. as I said, they weren’t modern controls where you controlled the camera with the other stick but the movement was definitely NOT the tank controls of RE1&2..

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KainHighwind09

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@bigsteve33: Yes they were, the only difference was that the camera was behind you

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dolsande

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I'm glad that this remake appears to be firing on all cylinders. I want them to give the remake treatment to Code Veronica, I really feel like the bones of that game are good but it could really be improved by the remake treatment. Make it so you can't accidentally soft lock your save, fix Steve's voice, separate the the different characters inventories...

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Dan_CiTi

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@snacko00 said:

Wait, what do you mean that RE4 was "never saddled with the clunky tank controls of old"? I've played RE4 through like a half dozen times across three different systems and they all had tank controls. Are you thinking of RE5?

RE5 also has "tank controls" but RE4 and RE5 don't have the fixed camera stuff of the earlier games, which combined with the tank controls is what confused and alienated people. So they associate the pre-RE4 era with clunkiness and conflate that with tank controls.

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Snacko00

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@allthedinos: RE5 was a massive improvement on 4 but I think that adding extra wrinkles to its combat could improve it even more.

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hughesie27

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"Video Review"