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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The ability to grab your opponent mid-air and throw him once you have your hand on him.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Introduced in MK III, these new finishers would turn your character into an animal that would then kill and maim your opponent, thus ending the round.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Mortal Kombat II introduced a whole new way to finish off and humiliate your opponent. Instead of killing and maiming your enemy, the Babality would allow you to turn your opponents into yes, a baby.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Originally introduced in the console versions of Ultimate Mortal Kombat 3, a Brutality was a finishing move consisting of a very long combo that resulted in the opponent's body exploding. The concept was reintroduced and altered in Mortal Kombat X.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A feature in fighting games that sees the combatants say something unique to each other prior to the beginning of the fight. It has been popularlized by NetherRealm Studios' Mortal Kombat and Injustice games starting with MKX.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
Typically found in fighting games, combos are a series of strung-together moves.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets players receive a discount compared to buying DLC individually.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Supernatural beings that are created from and serve their respective elements.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
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