I've done it, I've finally gotten to the fourth, and last Part of this series on The Legend of Zelda: Tears of the Kingdom. I'm not sure how many have actually come along with me on this, and read all of them, but writing so much about one game has been a fun experience. Bit challenging to try to keep it “relatively” contained, but mostly good to really stretch my writing skills and go for it, especially since I don't write as often as I used to. For better or worse, I won't be keeping up this weekly pace after I finish this series.
Of course, if anyone found this without reading the other Parts, here's Links to Part 1, Part 2, and Part 3. As for what Part 4 entails, it's a bit of a loosely connected grab bag of what I had left after the first trio. Stuff about the world, my ~Queer Thoughts~ regarding this game and ~Gender~, very Spoilery stuff about the main narrative (including the ending!!), but first, something I typically don't give enough attention to.
That would be the music. Music in games is something I usually don't know where to write about, so it often ends up being a last minute paragraph I stuff in at the very end, where I say something to the effect of, “it's good.” Since Tears' music is at least a little better than just “good,” I thought it deserved to be front, if not center here.
Not surprisingly, as Tears is a direct sequel to Breath of the Wild, almost all of the music from BotW returns in Tears. If they aren't literally the same files being reused, and are actually new recordings, they're so close that I was fooled. This isn't a bad thing, BotW had some of the best, and most smartly used music in any game I've played. Ever! Plus, using the same music allows for an extra layer of nostalgia to hit when returning to villages, or other notable locations. Rito Village just wouldn't be the same without some version of that music playing.
The Zelda series has long had not only some of the best music in all of video games, but also been the best at somehow managing to juggle that nostalgia for the older games, while still making sure the games have their own musical identities. BotW/Tears sound different from everything that came before, but that Rito Village theme that always hits me so hard has its roots in at least Wind Waker's Dragon Roost Island theme, assuming that wasn't drawing from some other song. I'm about as far from a musician as a person can be, so I'm just beyond impressed that they can routinely do things like this. Having songs from games decades apart that sound so different on the surface, yet so similar at their core. Again, I can't think of any other series I've played that does this as well as Zelda.
On top of that, a lot of the songs in Tears have alternate versions that play depending on the time of day, or other factors. They're more subdued at night, but build up again over the course of the morning, hitting their stride through the afternoon, before settling back down in the evening. It's subtle, the sort of thing that wouldn't be noticed at first, but it just adds so much to the world, and the mood.
All the great things about BotW's music are still here. The quiet little bits of exploration music that waft across the wind here and there, the soft town music that starts as Link approaches, which grows and grows until he enters. How it roars up into a frenzy when fighting, which actually brings me to something I took issue with in BotW. In my 2017 blog on the game, I complained about the combat music not looping well, and frequently sounding like it completely resets mid-fight. This isn't an issue I had with Tears, so either this game does a much better job looping it, or it just didn't bother me this time.
And while a few songs tied to specific things in BotW (like the Guardian theme) are gone, there's plenty of new music too. The brooding notes of The Depths in particular just fit perfectly with that mysterious part of the game, while the new music around the Zonai features some weird, otherworldly yet mechanical...chanting? Again, it works, it fits, and in a game that already has a great breadth of music, manages to sound like nothing else in there.
Particularly I need to praise the main theme. It's just a great piece of music on its own, but also encapsulates the whole of the game in (at least this version) under three minutes. It opens with the chanting, and quickly builds to the full hit of the music, before switching to a lighter exploration theme. Building up again, hitting different themes until the full thing kicks in again, then just goes for it. Soaring high, across the endless horizon... But then right before the end, it's got that dark menace that lies beneath the surface of Hyrule, just before it has a few classic notes that trail off into the ether.
And honestly, having finished this game, parts of this song make me well up with emotion just thinking about what happens late in Tears...but I'm not getting to that yet. Suffice it to say, I think Tears' music is excellent, and though I'm far from an expert on music, I think it's worth highlighting.
(Please forgive me if that specific video gets taken down in the future. I'm not going to be checking to make sure.)
Now that I've covered the music, it's time for the thing I've been teasing since Part 1, and probably shouldn't have teased as much as I did, but it's here: Moosey writing about Queer Stuff in Games! Or, perhaps less “Queer Stuff” and more “Nintendo's aversion to Queer Stuff?”
Let me start with Prince Sidon, the fan favorite shark man (and perhaps overall side character?) from BotW. Between his charming smile, and the fact that he's an extremely tall shark, people were, to be frank, horny for him. That, and his boundless admiration for Link in game made him a very popular ship (as in relationship). While I absolutely expected Nintendo would put zero percent intentional queerness in this game, I wasn't expecting there to be what kind of feels like backlash to the Sidon x Link ship.
Now Sidon is engaged, to a perfectly nice lady named Yona. I feel like I should emphasize up front that she is as good a character as any other NPC in this game, she is not personally the issue. According to the game, they're lifelong friends, and Yona is someone Sidon has admired ever since childhood. Never mind that she was never mentioned at all in BotW, despite the fact that the Zora domain is miniscule in terms of settlements, and no one seems to want to acknowledge the world that exists outside Hyrule. And, to be honest, I can't help but wonder if she exists primarily to push back against the people who want Link to be gay with a shark man.
I should be clear, and say that as much as I jokingly refer to Sidon as the “shark BF,” I never really shipped the two of them. Mostly because I'm not a particularly “shipping minded person.” That's not usually a way that I engage with media, unless there's very clearly something going on that is just subtext (I still feel like Noctis has a deeper emotional connection to everyone in his crew than his fiance, particularly Prompto), or it's a game with romance in it, but a certain character isn't romance-able (like Atlus' homophobia in Persona 5 keeping Yusuke and Ryuji (hell even slimeball Akechi) undate-able).
For me, I feel like part of this stems from how heterosexual and cisgender centric most media has been historically, and particularly everything I was exposed to as a kid. I spent, probably still over half my life at this point thinking that romance in media just didn't interest me, because so little of it ever made me feel anything. I think most of it is that a lot of romance in media just isn't done well, as there seems to be an assumption that simply having a dude and a lady get together is enough, and maybe for some people it is. Usually it's felt lazy to me, and sometimes even uncomfortable when it's about a dude basically forcing himself onto the lady, but it gets played as “romantic.”
Conversely, put two queer people together in a piece of media, and it sends my heart aflutter. Why? I can't really explain it, other than that representation matters, I guess. The funny thing is, I'm not gay gay, I'm bi, so even before falling down a gender hole and coming out nonbinary, it's not like I was ever personally opposed to dating someone of the “opposite” gender. (Side note, I intentionally still like to use the term bi while also being nonbinary because it's messy and contradictory, because I think it's important to remember that queerness is messy, and at the end of the day, these are all just words people created, not fundamental truths of the universe.)
So what does all this have to do with Sidon and Link? As much as I personally am not that invested in whether Link gets that shark double D or not, a fair number of people were, and at “best” this feels like Nintendo being chief of the no fun police yet again. At worst though? I can't help but feel like this was done out spite. Or if not spite, a feeling that they needed to assure people, “oh no, Sidon isn't gay, look at his beautiful not at all retconned fiance who is a woman and also always been a part of his life.” Like even the idea of a character being gay is bad enough that they need to prove it isn't so.
It just rubs me the wrong way. I mean, there's literally a statue in the middle of the Zora Domain of Link riding on Sidon's back. I believe it's supposed to be a recreation of the two of them opening the way to the Vah Ruta Divine Beast, but like...look at this statue. I mean...fellas, is it gay to commission a statue of your totally hetero best friend riding you and then publicly display it in the center of town?
Considering how far Nintendo went to make sure Sidon was on the “no homo” list, I was actually a little shocked when I ran into Bolson, quite a bit later in my journeys. For those who might not remember, Bolson was the guy Link could buy the house in Hateno Village from way back in BotW (I have more to say on that house later). He was also, to be blunt, flamingly gay. Or, at least the most stereotypically gay looking character I can recall seeing in a Nintendo game. “Queer coded” would be another, more sterile way to put it.
Not that Bolson really does anything outwardly queer, I was just happy he didn't get the Kass treatment (where's my favorite Bird Bard, Nintendo??), and got to return. Elsewhere, I didn't personally think this myself, but after poking around the internet I did come across an article in which the author says a diary entry from the character Calip is, “gay as hell.” I feel like that's stretching it to say the least, but I'll link to the article, because clearly my novella on the game isn't enough reading as is, haha.
So, Sidon's fiance feels like push back, but Bolson (and perhaps others?) get to at least be queer-adjacent, but that still leaves one topic. Something that I somehow didn't actually write about in 2017, but will now: Link disguising himself as a lady in BotW to get into Gerudo Town. At the time I really disliked that whole sequence. I couldn't help but see the parallels between that, and the transphobic claims that trans women are just men in disguise trying to prey on women in rest rooms and the like.
But, at the time I also didn't acknowledge that even as much as that parallel does exist, there were a decent number of people that really liked that outfit. Particularly because they were able to dress up Link in something so explicitly feminine, both in its visual design, and culturally in the world of Hyrule. Meanwhile the only thing I cared about back then was using what was the “most functional.” So that's why I spent the vast majority of that game wearing the bandana for faster climbing, rather than caring how Link looked. To be fair, I at least dyed the bandana, as I'm not really a fan of the default red.
Anyway, to say I was a little trepidatious about Gerudo Town in Tears is an understatement. But, I am on the one hand happy to say the residents of Gerudo Town this time decided to make an exception. Finally Link can come and go as he pleases, as the one dude allowed free access to Gerudo Town. Just so long as he keeps his shirt on, because they seem to have pretty strict rules against “public indecency” (even if the Gerudo tailored Desert Voe set shows off so much chest and belly that he may as well be topless). So, it's all good, right? No more transphobic parallels to real life, no more needing to switch everything Link is wearing before entering town, no problems, right?
Well, yes, but also, as far as I can tell, that outfit from BotW is the only one that didn't return in Tears. When, to the best of my knowledge, everything else did, including fan-service outfits from older games that don't serve any purpose in this incarnation of Hyrule, the cynic in me can't help but think it was taken out because Nintendo didn't like that people liked it for the reasons they did. “Oh, people like dressing up Link as a girl? Well, we can't have that!”
But the thing that makes it so weird to me is how strangely feminine some of the new outfits are, and it just makes me so curious to know what was going through the heads of the people designing them. And not just secret stuff, I mean stuff that is all but unavoidable. After the prologue, when Link wakes up in his underwear, the first piece of armor found is that skort I mentioned in a previous Part. No shirt, unlike BotW, there's just a single chest, and the only thing in it is that skort and sandals set. Meaning that for the first, at least hour (or longer for those who luxuriate in exploration like me), Link is shirtless, and probably wearing a skirt. Which is a look. Even after finding the next piece of armor, it's what I suppose could be called a toga, but really it feels kind of like a dress with half the top missing.
The point being is that for the opening chunk of the game Link is running around in what I would call a pretty feminine set of clothing, with his new, long hair flowing in the wind. And it's a look I quite like! Aesthetically, I'd say Tears is my new favorite Link. Between the hair, this great new fashion, and the rad arm, Link's never been cooler (even if personality wise he's kind of a goofball (which only makes him more endearing)).
It's a mix of just genuinely finding this new look cool, and different from previous Links (even from BotW), but also just a bizarre cocktail of my own gender envy feelings. Shirtless in a skort with long flowing hair? Cool new arm with angular lines where it connects to the rest of the body, and GLOWS when using abilities? Relatively wide hips and a short stature that almost make me think he's a trans guy? I can't exactly put into words how some things like that give me, an “assigned male at birth” nonbinary person gender envy, but I can't lie about how the game made me feel. And I had a lot of fun playing dress up with Link in Tears, certainly more so than I did in BotW. Almost every time I found a new piece of gear, I then found myself rushing off to Hateno Village to get it dyed to just the right color. It is indeed, a good day to dye.
Then there's some of the outfits later in the game. I mean, look at the Frostbite top. Tell me that isn't just a dress. A fancy one at that. Don't forget the accompanying headdress that dyes Link's hair instead of the headdress itself. This outfit combined with Link's effeminate twink looks just, well it almost feels like it's from an alternate universe from the one where they removed the Gerudo lady set.
The back of the top is open, and in a fancy shape! Masculine fashion just doesn't look like that, which to be honest, is a shame. Don't get the idea that I just like this because of twink Link. If other games are going to keep making the protagonists big buff dudes, they should have the option to wear stuff like this too, just make sure it's well tailored to look good for their body shapes too.
So, I'm not really sure what to think about this stuff on the whole. Most of the armor is typical fair for the series, and not anything that would raise any eyebrows either way. I did like the “Trousers of the Hero,” which are part of the original Zelda armor set, as they're just short-shorts and boots. When I say “short-shorts,” I mean that they are literally shorter than Link's underwear. The intent being to evoke the old art of Link from back in the day where the tunic was long enough that he didn't need pants.
Now, wearing that in this game with most of the tops, it makes Link look like he's wearing shirts only just long enough to get away without pants. Again, to me, this is peak “gender envy fashion,” both because it's an aesthetic I like, but also because it's not really a look I can pull off in real life, for a variety of reasons. Anyway, these short-shorts ended up being the bottoms I fully upgraded to go along with the Champion's Leathers (the blue armor from the box art) for my high defense outfit. All the classic Zelda items have the same defense stats, so I figured, why not?
Along with the headwear that dyes his hair, naturally. I went with pink, because of my favorite thing from a game that I otherwise don't love: Link's pink hair in A Link to the Past. (A Link to the Past is fine, it's more that I just had so much difficulty with the combat that I had to use emulator save states to get through the game, and found it frustrating.) I know it was actually just some color palette oddity, but to me that hair is the most iconic thing in that game.
I don't bring up this stuff about the fashion just because I'm me (a weirdo), but because both BotW and especially Tears feel like they're moving the series further along in the direction of player expression. Definitely in terms of game design, puzzle solving, exploration, etc. But also in terms of the protagonist. Yes, Link is still Link, but in BotW players could dress him up in a whole variety of outfits that they could mix and match, whereas in previous games players were lucky if there were different colors of tunic to swap between. Then Tears added headwear that dyes his hair, but removing that Gerudo outfit makes it seem like Nintendo is too afraid to go all the way with it.
No, I don't really expect the next incarnation of The Legend of Zelda will have a full on character creator, but I would like to see an option to just dye Link's hair, separate from specific headwear. And while I'm at it, more headwear should have the long flowing hair. Almost all of it ties the hair up in the back, like in BotW. I get how that would be more practical in real life, but I like the look of the flowing hair better, and this is a video game. If Link can survive a fall from any height so long as he lands in water more than a couple feet deep, his hair doesn't need to be practical.
I am truly beyond curious what Nintendo's reaction to Tears' fashion will be. If the plethora of fan art is any indication, I'm far from the only person smitten with the Frostbite set, so will they push back against it again? Or maybe, just maybe, might we live in a world lucky enough for them to embrace giving Link some more options for player expression next time around? Fingers crossed for hair styles and coloring. Possibly even makeup? Link wears lipstick with the one big mushroom hat!!! I hope whoever sneaked that in didn't get fired, this is something I'm truly shocked got through.
While I'm writing about gender-adjacent things, I feel like I need to gripe a little about the Gerudo, and how painfully cis-hetero they are. Like, here's this race of people that are only women, yet their entire culture seems to revolve around finding men to reproduce with. To the extent that in game there's a classroom with lessons being taught (one for younger girls and one for older teens/young adults), but they're all about how to deal with men and find a husband. And when a Gerudo woman does give birth to a Gerudo boy, he automatically becomes their ruler. Which they say that happens every X (100?) years, yet Ganondorf is the only one that's ever been mentioned throughout the series. Certainly the only memorable one.
More than anything else, I think that's just boring. Like I obviously don't expect Nintendo to make a game with anything to say about gender, or has a feminist undercurrent to it, but they should do something more interesting with it. Like, even the Gorons, who as far as I know only have one gender, though they're all bros. The closest the game comes to discussing how they reproduce is that they apparently just pop out of the ground? Does that make any sense at all? Not really, but at least it has enough of an air of mysterious weirdness to it that I think it's kind of funny. If nothing else, the Gorons exist to do more than find a husband to impregnate them.
Sorry, that last sentence was a little harsh on my part, but I think they could do better. When the bros who literally eat rocks are more interesting than the culture of warrior women who live in the harsh desert, somebody somewhere has messed up.
The world-building in Zelda has always been a bit...odd. Some things just feel so mysterious, and get hinted at in the background in ways that approach From Software levels of environmental storytelling. A lot about the BotW/Tears version of Hyrule is only implied by the environments, and embellished just a little by the names that appear on the map after discovering them, and that's cool. Other things get long spiels of dialog about them, which is neat too, but some things just...feel like they were brushed aside?
That brings me to the gap of time between BotW and Tears. It's never directly stated how much time passed, but the general consensus seems to be around five or six years between the games. How much of that was prior to Tears' prologue, and how much is between the prologue and the proper start of the game is also unclear, though I'm inclined to think the bulk of it was pre-prologue.
For those wondering how that rough estimate was come to, it's mostly from there being children in Tears who seem to be about that age, but weren't in BotW. Particularly Hudson and Rhondson's daughter, because their meeting each other and marriage happened in the course of the Tarrey Town quest in BotW. Tulin has also grown quite a between the games, but if I'm being brutally honest, I forgot Tulin was in BotW until I looked it up after the fact.
Anyway, a lot of dialog across Tears, both relating to the story, and just as NPC chatter has to do with the time between the games, and The Upheaval. A pretty fitting name for the event that opened chasms across Hyrule, and revealed a slew of skylands up above. Makes perfect sense that this world shifting event would be at the forefronts of everyone's minds, and I get that, but like...no one seems to remember The Calamity? The thing that plagued the kingdom for a hundred years? With all the killer robots patrolling the countryside, shooting at anything that moved? There's even a bit with kids in school who think it was made up, and I guess they're young enough that they wouldn't remember it, assuming they were even alive in BotW.
Writing it now, part of me is becoming convinced that this is secretly commentary on how huge world altering things can be so easily forgotten by people once they're over, but that doesn't completely jive with my experience in the game. What I had meant to say is about the Guardians, and the fact that there's zero trace of them. Not a single shred of a Guardian anywhere in the world. Neither are any of those shrines, or the towers, those were all replaced by different towers (this time newly built) and shrines that popped up during The Upheaval.
I don't doubt that once the Guardians deactivated (which I assume happened after Calamity Ganon was defeated), people would be happy to be rid of them. That still doesn't explain where they went. And these aren't things that just biodegrade, in BotW there were fields full of broken Guardian husks. Just sitting there for a century. I'm sure some of these could've been destroyed during The Upheaval, but every single one across the entire game? Maybe some people took it upon themselves to dismantle the Guardian remnants, but I don't think that feels feasible to have done in that time frame. Plus that doesn't explain where all those bits left over went!
To me, what this feels like is despite Tears being a direct sequel, the devs still wanted people to be able to play it with zero knowledge of BotW. Thus, since the Guardians weren't important to the story they wanted to tell, they just wiped them from the face of Hyrule. Every last one. I get it, but also I thought the Guardians were really fun to fight, so I'm still a little bummed they're gone. Hearing the Guardian music and seeing the laser bead in on Link was such a fun moment of panic, that later turned into a thrill after I mastered the timing on the parry.
As much as I am disappointed and perplexed by the lack of Guardians, I do feel like everything else gets some good fleshing out. Particularly what Zelda was up to between the games. It turns out, going basically everywhere and helping everyone. She may have spent a century locked into a battle to keep Calamity Ganon at bay, but it sounds like as soon as she was back on her feet, she was traveling the kingdom doing her best to rebuild, and help those in need.
Except for one case, where she ruthlessly, and thoughtlessly stole something from one of her most loyal compatriots. I'm talking about Link's house! My house! The house I worked so hard, saved up so much, spent so much time gathering wood to buy! She stole it!!
Okay, let me take a deep breath, calm down, and explain. In BotW, Bolson had a house he was going to demolish, but when Link shows an interest in it, he decides to make a deal. For a sum of Rupees, and many bundles of wood, Link can have the house. Later the house can be furnished, and this quest leads to the other quest to build Tarrey Town. Technically this was all optional in BotW, but I did it, and Tarrey Town exists in Tears, so canonically it happened. Link bought that house.
So, in Tears, when I got to Hateno Village, I eventually found my way back to that house, and almost leaped from my seat in joy as I remembered. “That's my house!” I raced over, barged in through the door, and was quite startled to see someone else in there. The mayor's wife, for whatever reason, had been taking it upon herself to keep the house clean and tidy for...Zelda?? What, no, she must be mistaken, this was Link's house. MY house. But as I looked around, it did look much better furnished than it was under Link's care, and even featured a framed picture of a Zelda's horse on a wall.
Then I found the diary near the bed, and started reading. It turns out, as Zelda needed a place to get away from Hyrule Castle (understandable), she started staying at this house. But the thing that gets on my nerves is, she doesn't say Link let her stay there for a while, she acts like it was just her house! And I can see exactly how this happened. Link probably mentioned the house in passing (because Link can talk, don't forget, there's plenty of dialog options for him when talking with NPCs), then Zelda girl-bossed her way into living there, and gaslit everyone into thinking it was her house. Link, being Link, just let her do it, because he's a much better person and kinder soul than Zelda deserves.
I can't even say that without feeling a little bad, because what was she doing while living in Hateno Village? She commissioned Hudson Construction to build a schoolhouse. Then she started teaching the children herself. How can I stay mad when she was literally taking her time to teach children? I did the quests to help teach those kids, I couldn't put up with those unruly children day in and day out. And these children like her so much, they keep asking when Zelda will return, which is adorable in a really sad way.
Maybe I couldn't stay mad, but I could get even. So, while Link still had free use of Zelda's his house, that isn't the only domicile available to him. While Tears doesn't feature a massive construction quest like building Tarrey Town, there is one building related thing for him there. That is, after finishing a new quest for Hudson and Rhondson, Link has the opportunity to buy a plot of land near the town, and build his very own house.
Of course I jumped on the opportunity, and was initially delighted that the modular house pieces meant I got to design it myself! Unfortunately the options are pretty limited, as the house's color can't even be changed from the default green. There's a limited number of modules, only about sixteen can be used at once, and there's no options to customize their interiors. Plus I wish I could give it a shingled roof, like the other modular houses down in Tarrey Town proper. I'd say maybe the DLC will expand the house options, but I suspect some of these are technical, not design limits.
All that said, it's still neat, and I'm happy enough with the end product. It's a cozy little place, with a good view, but I do wish it was a little closer to Tarrey Town. Also, I get why functionally, but it's a little weird that an NPC just...lives in a stall next to the house. Link has to talk to him to customize anything but like...dude, go home.
Regardless, it's a place of my own, one that Link can go to, get away from everything, and just relax. Hopefully one that won't be taken by any princesses any time soon. But, I was still a little disgruntled about losing the other place, so an idea came to me after encountering another quest, and remembering that framed picture on the wall...
Zelda had a prized horse, with golden hair, unlike any other. A favorite of hers, but it broke loose and ran away at some point after The Upheaval. Link gets asked if he could help find it, so of course he does, because I know I can't say no to a side quest. After getting the horse back to the stable, despite it being Zelda's horse, I was given the option to add it to my stable (before then, zero horses strong because I never use horses in this game). I really didn't have much use for a horse (they're okay for pulling wagons), but a gear in my head turned when I remembered something about the house in Tarrey Town. One of the building pieces is a paddock, where a horse can be kept.
So, I stabled the horse, named it Homer (the name I give to all my video game pets and/or mounts), dyed its mane purple for fun, and kept it at the paddock.
She stole my house, so I stole her horse.
This is not only by far the pettiest thing I've ever done in a Zelda game, it's quite possibly the pettiest thing I've done in any game.
And I'd do it again.
I think at this point, what's left are my thoughts on the story. Obviously that will be Spoiler City, so it's tucked away inside a Spoiler Zone. Don't click on it if you haven't finished the game, unless you know you're not going to play it (though I would recommend it, it's quite good, haha).
As for non-Spoilery thoughts on Tears' story? For those curious, I think there's some things that I wish were better fleshed out, there's something in the prologue that wasn't foreshadowing what I thought it was, and I think it would've been cooler if it had. Some unexpected things do happen, but it's still a Zelda game, and for those who haven't finished it, I would keep my expectations in check for what happens.
Though I will say, part of me does feel like this might be the first time the “Legend of Zelda” name is actually earned, given what Zelda does, even if she isn't the playable character. And the ending is absolutely terrific, just an incredible bit of spectacle. I'm not kidding when I say I felt on the verge of crying at a point. But for details on why, go finish the game and come back to read beyond the...
SPOILER ZONE.
END OF SPOILER ZONE.
Part of me can't believe I've managed to write as much about Tears of the Kingdom as I have, and for the most part I feel good about what I've written. Maybe I went a little long on just describing how the abilities work in Part 2, and I'm sure there's plenty of other bits that could have been edited to be more concise, but pretty good overall, I'd say. Over 27,000 words, across 66 double spaced pages. On one game. Never seriously thought I'd actually write a full novella on one game, but here I am! Spent almost two months playing the game, and now another month on top of that writing about it.
Really though, I still can't believe how good this game is. Like, in 2017, I wrote something to the effect of BotW being a really great game, but one with a lot of flaws that held it back from being a true masterpiece. Tears though... I went in telling myself not to expect it to surpass, or even meet the way that BotW made me feel, and yet... I think it surpassed it all. In every way I think this is a better game, and a much better one at that. Even if I went on to later think BotW was my favorite game, at the time it felt pretty flawed, but Tears...
Like, can I really say it's already my new favorite game? Does it help that I genuinely thought to myself, many times while playing that it's the greatest game ever made? I could probably write a whole other piece trying to work through what it means to, early on in a game, have a feeling where I realized I might be playing my new favorite game, and what a surreal experience that was.
Really, none of that matters that much. What matters is I think Tears is phenomenal. Beyond my wildest expectations, and I love it. It's an experience that I hope I never forget, and all I can really do now is just wait and see what the DLC ends up being, assuming they do it. Probably will. Also, wonder when, or if a game will ever make me feel like this again. Surely they couldn't pull a three-peat with the next Zelda...right...?
That, and try to figure out how on Earth I'll have more to say about this game when it wins GOTY at the Moosies this year... Not to spoil the results, but come on. I'm not even going to entertain the idea that Spider-Man 2 or whatever will top this. Not for me. I'm sure plenty of people will put games like Baldur's Gate III, or even Starfield as their GOTY, and I'm sure for some they'll have their “favorite game” experiences, and for whatever else in the future too.
But this one is mine. An experience like little other, and I'm so glad for it. Same for writing this, and I hope to any who read it, or any piece of it, that you got something out of it. Even if it was just a nice thing to go with your day.
Take care of yourselves, and see you all next time!
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