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Dead Island 2 No Longer Being Developed by YAGER

Publisher Deep Silver emphasizes that work on the game will continue.

I feel like this zombie is about to explain the importance of liability insurance to me.
I feel like this zombie is about to explain the importance of liability insurance to me.

In a press release sent this afternoon, Publisher Deep Silver has announced that Dead Island 2 will no longer be developed by YAGER, the studio behind Spec Ops: The Line:

With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve.

After careful consideration, today we announce the decision to part ways with development partner YAGER. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage.

Dead Island 2 debuted with a CG trailer at Sony's 2014 E3 press conference, with further details and gameplay footage coming out of last year's Gamescom. Though that gameplay footage was all marked as pre-alpha, interviews with YAGER development staff reveal that the team had been aiming for a Spring 2015 release. In April, Deep Silver announced that the game had been delayed until 2016.

The first Dead Island was developed for Deep Silver by Techland, but that studio left the franchise behind to instead develop spiritual successor Dying Light for Warner Brothers. While Techland switched up Dead Island's design by introducing free-running and a day-night cycle, YAGER's take on a Dead Island sequel sought to build on the first game's multiplayer focus. Set in a post-apocalyptic Los Angeles, Dead Island 2 was going to feature 8 player, drop-in drop-out co-op, repeatable quests, dual wielding, and on-the-spot crafting.

At this point, it's hard to know what the future of Dead Island 2 will be. Will Deep Silver bring in a new studio to finish the work YAGER started, or will a new game be built from the ground up? Is the publisher's "vision" for Dead Island 2 incompatible with the design (or budget) of YAGER's project? How (if at all) did Dying Light's success affect Dead Island 2's development?

I'm curious to see how this will all shake out and what the future will look like for both YAGER and the Dead Island franchise.

52 Comments

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Nardak

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From reading the description for the Dead Island 2 it seemed that they were intending the game to be an open ended style sand box game with infinite missions. This didnt actually sound that good for me because I liked the way that the original Dead Island told a story with a beginning and an end.

Also I think that Dying Light dramatically changed the expectations for the Dead Island 2. The game might not have been to everyones taste but I liked the game a lot. Especially the parkour at later levels was pretty amazing (especially when you upgraded your skill trees and just generally got better at it).

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afields101

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Edited By afields101

wow thanks austin for bringing this to our attention, this sends up a lot of flags for me, I was waiting on this game after buying Dead Island on PS3 basically a week after it was released and being impressed by the manual combat system, I had high hopes for this sequel when it was announced. Now seeing this news has me thinking Dying Light was the sequel we had all waited for. However I'll keep holding out to see what the finished product is, for a long time I was thinking of picking up Dying Light on steam but I will wait for this to release to see what they have come up with. I'll only buy one first person zombie slaying game this time around and I am curious if Dead Island can turn this one around...