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Descent into Madness: Why One Guy Remade Crash Bandicoot with the Crysis Engine

It sounds crazy because it is. We talk to the developer and the original creators of Crash Bandicoot.

Yann Gilbert is a 22-year-old aspiring game developer who made headlines a few weeks back for publishing proof of something absurd: Crash Bandicoot running in the Crysis engine. Why anyone would attempt to recreate the platformer that placed Naughty Dog on the map back in the 1990s into an incredibly advanced slice of gaming wizardry is a really damn good question. I had to figure this out.

Going through the effort to modernize a video game that represented the bleeding edge of technology more than 15 years ago into, a creation built with disregard to development norms and even guidelines handed down from Sony, endlessly fascinated me. It struck my imagination enough to ask the original creators of Crash Bandicoot, Jason Rubin and Andy Gavin, to chime in on Gilbert's absurd creation.

The apples (er, wumpa wumpa fruits) from Crash Bandicoot have never looked so delicious.
The apples (er, wumpa wumpa fruits) from Crash Bandicoot have never looked so delicious.

But let's back up for a second. Gilbert doesn't even prefer to be called by his real name, he told me, vastly preferring his Internet handle, Lenox.

"It was easier to remember for people," explained Gilbert--er, Lenox.

(Excuse his slightly broken English, too--he's French and his English is shaky.)

Lenox debuted Crash Bandicoot Return via Mod DB to enthusiastic response, largely driven by the ridiculousness of seeing the cartoonish mascot tossed into a world where, aliens aside, realism is king. Multiple times, he described the allure of Naughty Dog's series as driven by their design philosophy.

== TEASER ==

"The original series never rests on [its] achievements," he said. "There was always changing with each new episode and [there was a] design consistency in the level [design] that I never found elsewhere, aside from other games by Naughty Dog--Jak & Daxter. And as I was lulled into this atypical universe, I think it gave me an indelible mark on my way to create and imagine new universes, like my other projects."

The reason Lenox attempted a dedicated platformer like Crash Bandicoot in a first-person proven technology like Crysis had less to do with the humor of it all than a reflection of his experience. He's been working with the Crysis engine for three years now, so if he was gonna start somewhere...

"It is clear that the engine is not suitable for this type of game, but fortunately, the development is

going well despite the technical constraints," he said, admitting the obvious. "And I like technical challenges, so it's a real pleasure to develop with this engine, especially since it offers many possibilities."

Watching the video of Lenox's recreation of N. Sanity Beach, complete with the original music and sound effects, it's painfully hard to avoid laughing. And sure, while I've used the word already, it's still absolutely appropriate: this is ridiculous. The nonsense is especially poignant while watching someone trying--and failing--to pilot hyper-rendered Crash onto the iconic orange boxes over and over again.

Try. Fail. Try. Fail. Then, laugh. Because why not? It's Crash Bandicoot in the Crysis engine.

Current Crash Bandicoot rights holder Activision has not contacted Lenox about his project, probably because a) he's not attempting to make a profit off it and b) all the code is still on his own computer. These kinds of projects tend to be tolerated by publishers until one or the other begins to change. The franchise has lived on through mobile; the last major release, Crash: Mind Over Mutant, was released in 2008.

What N. Sanity Beach looked like back in 1996.
What N. Sanity Beach looked like back in 1996.

Crash Bandicoot co-creators Andy Gavin and Jason Rubin haven't been associated with the franchise in years, both having left Naughty Dog to pursue other interests. Both of them, thankfully, agreed to talk to me about Crash Bandicoot Return and seeing their baby rendered with modern tech. Rubin actually had a brief conversation with Lenox, not too long after Lenox debuted it.

"I think that [Lenox] may have a serious game career ahead of him," said Rubin over email. "Sure, I have read that some people didn't like the animation, and others may not have had high regards for the game mechanics. But we have to remember that this is one man's labor, and it is his first game. EVERYONE begins somewhere. Naughty Dog's first games weren't that polished either. What we had was the drive to succeed and pride to show the world what we had created regardless of the reception. This gentleman has it as well. I think what he has done is great, I applaud his efforts, and I wish him the best going forward."

Gavin and Rubin chronicled the stressful development (like their reaction to Super Mario 64) of Crash Bandicoot recently. You really should read it. Rubin told me Lenox's attempt to recreate Crash Bandicoot reminded him of his own journey to do the something similar. One of Rubin and Gavin's first collaborations was to create an Apple II version of Punch-Out!!, with Rubin on art and Gavin working the code. The two of them researched the pet project by heading to a local arcade, observing and snapping photos.

"It looked great," said Rubin. "But my father is an intellectual property attorney and the advice he gave me is ultimately the same advice that I gave to our friend recreating Crash: 'If you have the skill to make someone else's game then you should make your own. Because you can never be sure about obtaining the rights to the original.'"

Lenox poses with his little orange buddy.
Lenox poses with his little orange buddy.

To that end, Lenox says he's not much interested in obtaining the rights. He has no idea how much he'll end up recreating and the whole purpose of Crash Bandicoot Return is to pay tribute to the series.

When Rubin and Gavin were developing the Crash Bandicoot games, technology had its limits. These days, most of those limits have disappeared, with the lines in the sand coming from one's imagination.

"The realistic background [of Return] looked good," said Gavin, "but doesn't totally fit. If I were doing it again myself on a next gen console I'd probably try and come up with a sort of 'cartoony realistic' style that was closer to what we did originally. We always went for very photorealistic textures. But there are a lot of things that could be done to make the world look even more like a sort of marvelous cartoon realized. If you didn't the totally goofy character style would totally pop out oddly."

At just 22-years-old, Lenox is just getting started with his development career. He doesn't have an official job making games yet, but he's looking around. Crytek, Ubisoft and Rockstar are top of mind.

"Who knows, he may make the next Crash Bandicoot!" proposed Rubin.

Dream big or go home, right?

Follow the rest of Crash Bandicoot Return's progress at Mod DB.

Patrick Klepek on Google+

146 Comments

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Zecks23

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Edited By Zecks23

I would totally get this if it was ever released. Loved the original as a kid

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balrogsbain

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Edited By balrogsbain

1996 hell im so old wasn't this the game that shipped with the ps1 ?

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President_Barackbar

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@ptys said:
" Wasn't Crash Bandicoot just a poor mans, Sonic or Mario? "
I get really tired of people saying crap like that. Crash and Mario 64 have one thing in common: they are both 3D platformers. THAT IS ALL.
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rjpelonia

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Edited By rjpelonia

That's really awesome. More power to this guy. And another fantastic article by Patrick.

Alright, I'ma look for my old copies of Crash Bandicoot.

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madmex

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Edited By madmex

This was fantastic reporting and a great read.

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ApolloBob

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Edited By ApolloBob

Just seeing Crash as a big lump of orange clay lumbering around a Crysis jungle...

Mind blowing.

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penguindust

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Edited By penguindust

Pretty damned cool.  It makes me wish more developers made platformers like this still.  It seem just Ratchet & Clank are left from the mid 2000's heyday. 

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MightyDuck

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Edited By MightyDuck

Too cool.  I loved this game.  It was one of the first Ps1 games I ever got.

I would buy this in a heartbeat if it were actually released.

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RazielCuts

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Edited By RazielCuts

Why didn't he get the 'ooga booga' masks? 

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blackno99

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Edited By blackno99
@Jonny7892 said:
"

Patrick Klepek is a great thing for Giant Bomb.

"
QFT
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ptys

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Edited By ptys
@President_Barackbar said:
" @ptys said:
" Wasn't Crash Bandicoot just a poor mans, Sonic or Mario? "
I get really tired of people saying crap like that. Crash and Mario 64 have one thing in common: they are both 3D platformers. THAT IS ALL. "
I don't mean to piss you off, but he was just Sony's answer to a brand mascot. Seemed they did a good job.
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SBYM

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Edited By SBYM

Jank incarnate, but cool nonetheless.

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I_smell

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Edited By I_smell

This is great!
That guy is pretty weird!

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President_Barackbar

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@ptys:  You used the phrase "poor man's" which I took as you making a statement about the quality of the series.
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Mechanized

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Edited By Mechanized

Well... that was insane.

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deactivated-5a00c029ab7c1

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Wow that music brings back memories very impressive damn I would love to see someone remake metal gear solid 3 with the cryengine 2.

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PerryVandell

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Edited By PerryVandell

I have fond memories of the Cortex's Revenge and Warped. I would love to try this out once there's a little less jank.

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DjTonySnark

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Edited By DjTonySnark

NOSTALGIA <3 


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xaLieNxGrEyx

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Edited By xaLieNxGrEyx

@ptys:
no not at all


 

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ryanwho

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Edited By ryanwho

Wow, he made an awful version of an old game.

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ThaMilkMan

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Edited By ThaMilkMan

This makes me want a good crash game...and an even better new Spyro game. As a  kid coming from the ps1 to the gamecube I was tricked so easily into spyro: enter the dragonfly...ugh one of the worst gaming experiences as a kid to expect Year of the dragon quality and get that...ugh.

Anyways that'll never happen but here's to hoping new teams will put out good platforming from back in the day?? 

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Agent47

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Edited By Agent47
@RazielCuts: Not coded in yet?
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ptys

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Edited By ptys
@President_Barackbar said:
" @ptys:  You used the phrase "poor man's" which I took as you making a statement about the quality of the series. "
Sorry just a figure of speech like Bing is the poor man's Google. It's not, just a way of comparing popularity.
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Lotan

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Edited By Lotan
Hey Patrick, thanks for this awesome story. Keep up the great work.
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Kjellm87

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Edited By Kjellm87

Heh,
I don't think Crash quite fits in with the realistic graphics.
But very cool, I played Crash 1 to 3 a lot.

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xpgamer7

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Edited By xpgamer7

Ah Crash Bandicoot. You haven't aged well even if I still love you.

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deactivated-5aeccee38cdf9

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Cool story...patrick!

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Subjugation

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Edited By Subjugation

That's pretty impressive for a one man effort and it being his first game to boot.

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comradecrash

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Edited By comradecrash

Looks so intense! lol

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deactivated-5b047a335a3c2

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nice story

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BigLemon

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Edited By BigLemon

This is the kind of absurd I can get behind.


Also, this is the kind of news that I love. Kudos, Mr. Klepek. Kudos.
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John-Luke

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Edited By John-Luke

Why does this feel like a follow-up to Exit Through the Gift Shop? We have this French person with aspirations, and he's given much more attention than is deserved. I enjoyed this article, but I'm a little taken by the attention put into covering this little project. Thank you, Mr. Klepek, for this opportunity to pontificate.

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Claude

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Edited By Claude

I'm always amazed what people do when it comes to things like this. You can see the passion and drive that it takes to make it in the video game business. Very nice article, I enjoyed reading it.

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sublime90

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Edited By sublime90

thats awesome. i love modders

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ghostNPC

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Edited By ghostNPC

Excellent story Patrick, loved it.

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Marz

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Edited By Marz

that's crazy, i would have remade like the first metal gear game for the NES in the crysis engine if i knew how to do it.

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MildMolasses

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Edited By MildMolasses
@GunslingerPanda said:
"It's nice to see interesting articles like this now. "

You mean an actual story with interviews that didn't end in "we do not comment on rumours and speculation"? It's nice to read something that isn't just about possible announcement leaks, or is simply a press release rewritten to sound like an article. Kudos to Mr. Klepek for providing something interesting to read on a site that is very much driven by video content
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patrick

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Edited By patrick

great writeup, makes me miss the bugger.

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blackblade500

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Edited By blackblade500

I actually like the way it looks, nice job Mr. Lenox

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angelfan91

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Edited By angelfan91

 

I miss Crash Bandicoot.  Now I'm sad :(

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deactivated-5e4c09d3ba1b3

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If the gameplay was streamlined to feel like old Crash, I'd totally buy this. Full price, even. 

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Kyle

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Edited By Kyle

I always thought that Crash Bandicoot 1 was not only a great game, but also the best in the Crash series. I guess that's an unpopular opinion in multiple respects, but I would totally love to play a remake of Crash 1 in the Crysis engine.

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beard_of_zeus

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Edited By beard_of_zeus
@MildMolasses said:
" @GunslingerPanda said:
"It's nice to see interesting articles like this now. "
You mean an actual story with interviews that didn't end in "we do not comment on rumours and speculation"? It's nice to read something that isn't just about possible announcement leaks, or is simply a press release rewritten to sound like an article. Kudos to Mr. Klepek for providing something interesting to read on a site that is very much driven by video content "
Exactly. More stuff like this please, Patrick! You're doing a great job! :)
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Selftest

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Edited By Selftest

Mr. K, Welcome to GB! I really like your insight, and your writing is superb. Keep up the good work!

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MisterMouse

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Edited By MisterMouse

oh man more delicious reading on the site that is different from what the norm has been. Great stuff!

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Brendan

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Edited By Brendan

That video was mesmerizing.

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cyrax

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Edited By cyrax

Good job, Klepek. This is the kind of reporting I like.

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Gertso

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Edited By Gertso
@ptys: Only the mascot was. Crash( at least 2 and 3) were as good as any Mario and Sonic game at the time and Crash Team Racing blows every other cart racer out of the water.
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ShadowKnight508

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Edited By ShadowKnight508
@Rmack said:

" If the gameplay was streamlined to feel like old Crash, I'd totally buy this. Full price, even.  "

I would buy this in a heartbeat if he worked out the bugs and made this a game that everyone would go nuts for (due to classic Crash gameplay).