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Free Mustache Rides

Bionic Commando Rearmed 2's adding some new stuff while keeping it decidedly retro.

No Caption Provided
Nathan Spencer rocks a totally sweet mustache in the follow-up to Bionic Commando Rearmed. Though I pressed for an answer, I was unable to find out if the mustache is bionic, and if it is, which one of his relatives lives inside of it. I guess we can consider that a cliffhanger for now.

Fatshark, one of the many studios that has risen up out of now-defunct GRIN (which developed the previous game) is handling development duties this time around, and from the two-level demo I took in, the new team appears to be picking up right where the old one left off. That's goes right down to the music, which is again being handled by Simon Viklund. The soundtrack in the previous game was nothing short of amazing, and the music I heard seems to be right up there with that stuff.

But Bionic Commando Rearmed 2 is about more than just mustaches and music. Spencer will have new moves this time around, the most blasphemous of which is the ability to jump. Yeah, dude can jump. Conceptually, this is a pretty crazy addition to a 2D Bionic Commando game, as the entire franchise has been designed around the idea of using your arm to get around. That's still the case in BCR2, but the developers seem to be using the jump ability to add a bit more variety and challenge to the swinging. Now, you'll occasionally have to take a running jump off of a ledge to reach the next swing point. Also, while you're in the air you can execute a death from above ground pound that sends Rad crashing to the Earth, screaming all the way. When your bionic arm is connected to something, you'll also be able to push back and forth to gain speed and swing, even if you're currently just hanging around. Rad is able to duck into doors and acquire temporary upgrades, like a napalm launcher that brings hot burning death to those that stand in your path or an uppercut that's great for wasting fools that get too close.

One of the two levels I played was a boss fight against a weird piece of machinery that seemed to fit perfectly with all of the crazy contraptions Rad Spencer has taken on in the past. It, too, was armed with a napalm launcher, which made quick work of me time and time again. Capcom reps claimed that the game was currently a bit too difficult and in need of some tuning at some point in the future. That didn't make me feel any better about myself.

Bionic Commando Rearmed is one of the most impressive games that Capcom has released in the last few years, and it's awesome to see it getting a proper sequel, even if the full-fledged Bionic Commando sequel didn't exactly set the world on fire. Less awesome is the fact that it won't be released to any download services until 2011. Maybe that'll give Fatshark some time to build a better bionic facial hair system.    
Jeff Gerstmann on Google+

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jeff

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Edited By jeff
No Caption Provided
Nathan Spencer rocks a totally sweet mustache in the follow-up to Bionic Commando Rearmed. Though I pressed for an answer, I was unable to find out if the mustache is bionic, and if it is, which one of his relatives lives inside of it. I guess we can consider that a cliffhanger for now.

Fatshark, one of the many studios that has risen up out of now-defunct GRIN (which developed the previous game) is handling development duties this time around, and from the two-level demo I took in, the new team appears to be picking up right where the old one left off. That's goes right down to the music, which is again being handled by Simon Viklund. The soundtrack in the previous game was nothing short of amazing, and the music I heard seems to be right up there with that stuff.

But Bionic Commando Rearmed 2 is about more than just mustaches and music. Spencer will have new moves this time around, the most blasphemous of which is the ability to jump. Yeah, dude can jump. Conceptually, this is a pretty crazy addition to a 2D Bionic Commando game, as the entire franchise has been designed around the idea of using your arm to get around. That's still the case in BCR2, but the developers seem to be using the jump ability to add a bit more variety and challenge to the swinging. Now, you'll occasionally have to take a running jump off of a ledge to reach the next swing point. Also, while you're in the air you can execute a death from above ground pound that sends Rad crashing to the Earth, screaming all the way. When your bionic arm is connected to something, you'll also be able to push back and forth to gain speed and swing, even if you're currently just hanging around. Rad is able to duck into doors and acquire temporary upgrades, like a napalm launcher that brings hot burning death to those that stand in your path or an uppercut that's great for wasting fools that get too close.

One of the two levels I played was a boss fight against a weird piece of machinery that seemed to fit perfectly with all of the crazy contraptions Rad Spencer has taken on in the past. It, too, was armed with a napalm launcher, which made quick work of me time and time again. Capcom reps claimed that the game was currently a bit too difficult and in need of some tuning at some point in the future. That didn't make me feel any better about myself.

Bionic Commando Rearmed is one of the most impressive games that Capcom has released in the last few years, and it's awesome to see it getting a proper sequel, even if the full-fledged Bionic Commando sequel didn't exactly set the world on fire. Less awesome is the fact that it won't be released to any download services until 2011. Maybe that'll give Fatshark some time to build a better bionic facial hair system.    
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VicRattlehead

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Edited By VicRattlehead

boom

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wrecks

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Edited By wrecks

Still one of the best xbla titles. Can't wait.

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MartinG

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Edited By MartinG

Guaranteed purchase!

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coonce

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Edited By coonce

No Caption Provided
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skrutop

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Edited By skrutop

So then we'll be able to do a 2D version of Rico Rodriguez's physics-bitch-slapping grappling hook dive?

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Crono

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Edited By Crono

2011!????? NOOOOOOOOOO!

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Tordah

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Edited By Tordah

I can't wait to get into some Bionic Mustache action!

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Parabole

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Edited By Parabole

Oh, well. I guess this will do until Bionic Commando 2.

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sjschmidt93

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Edited By sjschmidt93

The 1st was one of the best games this gen... easily.

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Yanngc33

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Edited By Yanngc33

Too-mmuch-news 
NERDGASM !!!!!!!!!!!!!!!!!
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dbz1995

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Edited By dbz1995

Get SWERY in on mustachioed goodness.

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mustacheride420

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Edited By mustacheride420

I, on the other hand, will keep charging 4.20$ for mustache rides.
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jacksukeru

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Edited By jacksukeru

Loved BC:R and loved BC, though didn't dig what the latter did too the story's and the characters. Hopefully they'll just forget BC ever happened and keep building on this BC:R-iverse for a while. (I bet they hope they could forget about BC.) 
 
I'm still gonna hope for that the series return to 3D at some point in the future, that swinging was too much fun to get abandoned as a gameplay idea just because of too small, too linear levels and some bad gameplay design.
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Quacktastic

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Edited By Quacktastic

Viklund was the real star of Rearmed.  The music is honestly my favorite part of the game.

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TheTemplar

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Edited By TheTemplar

Good stuff

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blacklab

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Edited By blacklab

+sideways 8 for the title of this article.

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MeatSim

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Edited By MeatSim

I approve of a nice mustache.

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MasterVader

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Edited By MasterVader

Mustache? Now things are about to get real.

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reruns

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Edited By reruns

As a regular reader of Mustache Aficionado magazine, I feel qualified to declare that a mustache of the highest grade.

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I_smell

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Edited By I_smell

HOLY FUCKING MOUSTACHE.
Lock the doors. Everybody go home. This E3 is over. Nothing beats Rad Spencer with a moustache.

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JeffEater

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Edited By JeffEater

Fuck this game. Fuck Capcom. They all suck.