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Giant Bomb's 2015 Game of the Year Awards: Day Four Text Recap

The penultimate day of award-giving see us giving awards to four more award-winning games. Awards.

We're coming down the home stretch, but before we get to the main event, we've got four more regular categories to highlight some of the best and worst aspects of 2015's video games. Did you know there's also a recap video and a deliberation podcast over on the GOTY hub that detail our selection process in way more detail? You do now!

Best Styyyyyyyyyyyyyyyyle

Galak-Z: The Dimensional

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Galak-Z’s pause screen flickers, bumps, and bends with the static of an old VHS tape. Each level begins with a procedurally generated title written by a procedurally named author. Finish a season and you’re treated to an end credits and a faux-production company logo bumper pulled straight from 1980s cartoons. Even if we were judging Galak-Z on its wrapper alone, it’s hard to say that any other game this year has as much styyyyyyyyyyyyyle.

But for Galak-Z, “style” is more than just “presentation.” Style permeates the handling of the game’s ship, changing utilitarian turns into acrobatic curves. The focus on style is why, when you transform your ship into its mecha mode, you gain a whole new set of abilities instead of just a simple boost to the ones you already have. Even the weapon upgrade system is about style: Is your anime starship the sort to issue gigantic, explosive bolts of plasma or to fill the screen with glowing, ricocheting blasts of hard light.

Galak-Z is not perfect, but it is easily the most stylish game of the year.

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Runners-up: Splatoon, Rebel Galaxy

PLEASE STOP

Real Money Card Packs/One-Time Use Items

We tend to be of the mind that games--well, games that are asking you to pay money for them, anyway--probably shouldn't resemble slot machines. Furthermore, games that do have a bit of the "give us some real money, we'll give you some random stuff, should probably limit said random stuff to cosmetic items. Halo 5: Guardians went and built a whole mode around card packs that spit out single-use items that you can use to spawn in with cooler weapons and vehicles in the otherwise-cool Warzone mode. To be fair, Halo 5 does let you earn these packs through playing the game, in case you're in the mood to grind out some free cards, but between this and similar systems popping up in a side mode of Rise of the Tomb Raider, we'd really appreciate it if this sort of stuff were to, you know, please stop?

Please stop putting free-to-play-style single-use blind pack systems into your full-priced products. It's kind of uncool.

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Runners-up: Still Shipping Broke-Ass Games, Extremely Forced eSports

Worst Game of the Year

Afro Samurai 2: Revenge of Kuma

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No one looks at the 2009 Afro Samurai game as a masterwork of game design, but it’s suddenly a technical and creative marvel when put up against this ill-conceived sequel. Originally planned to be released in several volumes, this schedule for Afro Samurai 2 was scrapped and refunds were offered once the public saw what an absolute mess Volume 1 is. In the rare occasions that it’s functioning like a finished video game, it’s an abysmal third-person action title. In most instances, it’s a genuinely unplayable mess of glitches. Your character will randomly disappear or fall to his death, enemies become invincible for no reason, the backgrounds and audio vanish and reappear at will, and a whole host of other game-breaking bugs permeate the entire experience. It’s rare that a game is so awful that it necessitates refunds, but Afro Samurai 2 is the most broken experience of 2015 by a large margin.

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Runners-up: Sky Battles, Tony Hawk's Pro Skater 5

Best Story

SOMA

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Stop me if you’ve heard this one before: At some point in the future, technological development will allow for the digitalization of human consciousness and the development of hyper-advanced artificial intelligences, resulting in a blurred line between the categories of “human" and "non-human." Enter the protagonist, with a backstory that foreshadows a cheap twist. Enter various supporting characters, each of which could be (maybe?) unreliable. Enter the trolley problem (again and again). If all this sounds familiar, maybe you’ve played a video game in the last year or two, because a lot of this applies to Fallout 4, Cradle, The Fall, The Swapper, and The Talos Principle… but it also applies to SOMA, and unlike (some of) those games, SOMA dodges all of the pitfalls of this formula to provide a satisfying and challenging story.

The majority of SOMA is set in a series of underwater installations, each of which is in some state of abandonment or disrepair. And that’s to say nothing of the biomechanical force that is slowly spreading (growing?) throughout the facility. By digging through personal lockers, reading old email chains, and tinkering with strange computer systems, you’ll slowly piece together an intriguing history of survival and ambition. Character motivations are complex, which means that surprising (even shocking) actions often have relatable motivations--and it helps that their performances are all so solid.

Lots of games offer the occasional ethical dilemma, but in most cases they're little more than pablum. Either there’s a clear “good” or “bad” answer, or the right choice is determinable through some quick calculus of mechanical benefit. But strong characterization, smart world building, and careful framing make SOMA’s questions thought provoking. Every decision is hard, not because you’re not sure which decision is correct, but because you’re not sure which decision is right.

In a year where multiple games use many of the same colors from SOMA’s thematic palette, it still manages to elevate itself above the pack. SOMA never retreats to unearned twists, it spends exactly the right amount of time explaining the “rules” of its sci-fi world, and it’s bold enough to take its premises to their most challenging conclusions. Like the best speculative fiction, SOMA is a game that confronts you.

But please, Frictional, less frustrating monsters next time?

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Runners-up: The Witcher III: Wild Hunt, Cibele

111 Comments

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hassun

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Edited By hassun

Thinking about it some more. I really think Splatoon really should have won the Style award.

Galak-Z trades in nostalgia above all else. But what is better, something which harkens back to the past or something fresh? The characters in Galak-Z looking like those awful Western anime rip-offs doesn't help its case one bit either.

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Lurkero

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Edited By Lurkero

I did not realize the number of games that had synthetic life focus. Even Halo 5 and Assassin's Creed contain aspects of that theme.

Hearing the discussion comparing Afro Samurai and Sky Battles, I think Giantbomb should open up a BESTworst game category.

@alkusanagi said:
@viking_funeral said:

Extremely forced eSports is going to clinch Please Stop next year. That trend is going to continue.

Naw, next year will be all about the MOBAtization of every game.

You're both right. I fear a future where the majority of games are free-to-play MOBA with mircrotransactions and eSports leagues. As long as traditional gaming still has a niche, I think we'll be safe.

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gbrading

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Ah ok, now I understand why they were so enamoured with the Galak-Z pause screen. Sad not to see Life is Strange as a Best Story nominee but that was the problem with none of them finishing it.

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kazzerscout

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Edited By kazzerscout

This and the podcast sold me a copy of SOMA essentially. Really like the sound of it. Just downloading it.

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hushislushie

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does anoyone else feel bummed that life is strange missed out on best story nomination over cibele?

the fact that cibele has absolutely no content on the site over life is strange which has been featured more prominently on giantbomb personally really bummed me out...

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smellylettuce

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I always thought worst game of the year was supposed to be prefixed by "The Alex Navarro Award" for worst game of the year.

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Maedhros925

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I played Skyrim on the PS3, the game that was supposed to be broken to hell. I played hundreds of hours, got the Platinum trophy, and the only broken bit that stands out to me now is the long loading times. I'm backlogged and haven't gotten to Fallout 4 yet, but my friends haven't reported anything game breaking yet. Maybe I'll find a bug in that game that infuriates me to the extent I've heard from Brad and Jeff. But the histrionics and language Brad uses when arguing for "Still Shipping Broke-Ass Games" just seems outrageous given the scale of harm done. His profanity and hyperbole gives the impression he's taking this personally for some reason. As someone who plays a few games a year for enjoyment, and not as a profession, I just can't relate.

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SkippySigmatic

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HOTLINE MIAMI 2 ROBBED FOR BEST STYYYYLE. Robbed SO hard, especially since they gave it to got-dam Galak-Z for the pause screen that HM2 does just as well. They didn't even MENTION IT. AAAHHH.

I can understand why Witcher 3 wouldn't grab someone when it slows down in the Novigrad section of the main story, but I can't help but feel none of them gave it enough of a chance except Dan, who is not at all that game's target audience. The way they keep saying things along the lines of "Bloody Baron is the best that game has to offer by far" is just wrong, and it's coming from ignorance but they present it as fact. I quit the game for like a month and a half during the Dandelion quests, but it only took me a couple of hours to get sucked right back in by Skellige.

I think it'd be easier to swallow if I didn't feel so down on SOMA. The story is so predictable and the dialogue writing seems really on the nose. Bad voice acting doesn't help, but that game really turned me off hard. Whatever.

I love how Jason is pretty quiet and then pipes in with the best burn of the year. "Its style is an esurance commercial" god DAMN jason

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jerseyscum

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That ending to SOMA. What a gutpunch.

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TPoppaPuff

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Brad bullies his way to getting Fallout 4 off the top of the Most Disappointing list, then uses it as the linchpin in his crusade to get broken ports in the PLEASE STOP category.

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I like Brad until Game of the Year awards when he turns into the biggest heel every single time.

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Edited By slaughts

I beaten SOMA today and I fully understand why it got the award. There are a few sci-fi tropes in there and in the back of my mind I had a feeling the ending would be the way it was, but that didn't stop me from loving it and thinking about it. At the time of the podcast I was irritated that Undertale got shunted in favor of those 3 games, but I feel good with SOMA getting it now.