Galak-Z last edited by iAmJohn on 11/12/18 07:12PM View full history

Overview

Described by 17-bit Games lead Jake Kazdal as "Far Cry 3 shoved down the throat of R-Type 3," Galak-Z a roguelike space shooter in which the player controls a transforming ship exploring space, avoiding and engaging in combat, and collecting resources in order to make their ship more powerful through upgrades. Each stage is an episode and a level is a season. Completing one level opens up the next.

Galak-Z was first announced as part of Sony's 2013 E3 Press Conference, where it was revealed that the game would debut first on PlayStation platforms. The PlayStation 4 release eventually launched on August 4, 2015, with the PC version releasing later that year in October. A fifth season was planned as a free update to launch alongside the PC release, with early versions of the game going so far as to include the fifth season as a locked menu option with a "Coming Soon" tag. Ultimately, 17-Bit, citing player feedback, abandoned the idea in favor of a leaderboard-focused endless mode with daily challenges. The mode, entitled "The Void," was released as a free update to the PC version on May 6, 2016; the PlayStation 4 received the update later that year, on August 4. Ports were also planned for PlayStation 3 and Vita to take advantage of Sony's cross buy system, but were ultimately canceled.

Gameplay

Mechanics

Galak-Z is a top down shooter with many elements in common with other popular modern rogue-likes: Spelunky, Rogue Legacy, Crypt of the Necrodancer. Individual stages are randomly generated using tilesets and are inhabited by randomly placed enemies, loot and obstacles. Enemies and environments operate within very strict rules. These rules are not clearly explained, but are learned through repeated attempts.

Ship

The Galak-Z has upgrades for many of its systems. Some upgrades stack while weapon systems can be swapped between.

  • Armor- Functions as health, only repairs through upgrades and pickups
    • Armor Repair - Repairs one health
    • Temporary Armor - A temporary health that cannot be repaired once lost
    • Additional Armor - Adds another piece of armor that can be repaired
    • Nuts and Bolts - Repair one health before each mission
  • Shields - Rechargeable shield like Halo
    • Temporary Shields - Extra shields that are lost if the player looses all of their shields
    • Shield Recharge Rate - Decreases the duration before shields return
  • Missiles - Lock on missiles
    • Missile Capacity
    • Missile Lock Speed
    • Sticky Missiles
    • Hellfire Missiles
  • Laser - Main weapon unlike other upgrades the player can mix up their unlocked options at the shop
    • Muzzle
      • Precision
      • Assault
    • Bullet Shape
      • Pellet Particle - Expanding shot for better chance to hit
      • Huge Blast - Larger, more damaging, slower-moving shots
      • Double
    • Fire Pattern
      • Auto Fire - Increases fire rate
      • Blast - 3 shots in a spread pattern, reduced damage and fire rate
      • Burst - 3 shot burst, slower fire rate
    • Element Payload
      • Plasma Core - Chance to set enemies on fire, causing damage over time
      • Supercooled Core - Chance to freeze enemies, which can be shattered
    • Bullet Special
      • Bounce Shot - Will bounce once
  • Engines
    • Thruster Speed - 15% faster
    • Boost Speed - 15% faster
    • Boost Duration - 33% longer
  • Other
    • Poison Paint - Stuns bugs after melee attacks
    • Heatsinks - Immunity to fire and heat damage

Shop

Early in the 1st season the player will unlock the shop, which will spawn somewhere within each episode and is available before each mission. His inventory is randomized with additional upgrades added to the mix as the player finds blueprints. This is similar to how items unlock in the Binding of Isaac. The shop will not spawn with upgrades currently on the player's ship, but you can find upgrades in the level which duplicate what is in the shop. This makes it possible to purchase an upgrade you already have. The primary currency is scrap, which can be picked up after defeating enemies, inside space debris and crates.

Pickups

Upgrades can be picked up within the levels, generally in randomly placed crates, but sometimes drop from enemies.

Blueprints

Special pickups that are permanent unlocks. This allows the player to have access to better equipment sooner in later seasons

Enemies

Imperials

  • Probe
  • Stingray
  • Piranha
  • Hammerhead
  • Sword Sentinel
  • Bazooka Sentinel
  • Gunship
  • Turrent

Void Raider

  • Vulture
  • Hyena
  • Rhino
  • Bulldog
  • Turret

Space Bug

  • Beetle
  • Swarm
  • Spitter Bug
  • Spider
sizepositionchange
sizepositionchange
positionchange
positionchange
bordersheaderpositiontable
positionchange

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.