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Guest Column: A History of War(hammer)

Guest Contributor Ian Williams offers an introduction to the odd world of Warhammer and explains how Total War: Warhammer represents a departure for the franchise's video games.

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For over 35 years, Games Workshop’s twin fantasy worlds of Warhammer Fantasy Battle and Warhammer 40,000 (or 40K) have loomed over the tabletop gaming landscape. No less influential to miniatures wargaming than Dungeons & Dragons has been to roleplaying, they’ve long served as a British corollary to D&D: Innovative, with just a touch of the derivative to make them familiar to anyone familiar with fantasy or sci-fi, and deeply meaningful to game designers who have now had three generations to stew in the world of design which their influential forebears created.

Still, Warhammer is an odd duck. Superficially, the fantasy world isn’t anything special: There are bland humans, snooty Elves profane, salt of the earth Dwarves, and violent Orcs. Underpinning the Warhammer universe, however, is a sense of the odd. Warhammer’s Old World, a funhouse mirror of early Renaissance Europe displays a startling class consciousness missing in many fantasy worlds; the roleplaying game owes just as much to Michael Moorcock as Tolkien, particularly in early editions of Warhammer in which the dread forces of Chaos are presented as morally agnostic, as liable to enact needed change on a static world as destroy it. It was what mortals did with this primordial force which made it good or evil.

Warhammer owes a deep debt to the heavy metal culture of the 70s and 80s. Not the glam metal culture which took hold in the United States, but the world of the New Wave of heavy metal, the world of Motorhead, Judas Priest, and Iron Maiden. Like that era of heavy metal, Warhammer Fantasy feels acutely working class, and had a sharp sense of class consciousness to boot—the roleplaying game set in the world famously relegates starting characters to largely peasant occupations, mostly via the randomness of “birth”, (i.e. dice). Even the designers of Games Workshop’s glory years fit this aesthetic, with shaggy hair, bad shaving jobs, and ripped jeans in every photo. And Warhammer is deceptively funny for a world where life is cheap and skulls adorn every physical surface; it’s a humor reliant on puns, gallows humor, and bad German (the fulcrum of the game’s fiction is always in the Empire, an even-more-fractious version of the Holy Roman Empire).

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To say that Games Workshop dominated a large section of the gaming consciousness is an understatement. In the UK, Games Workshop largely was gaming. Their stores were everywhere, packed to the gills in the 80s and 90s. Warhammer and 40K dominated non-historical wargaming so much during that period that nobody else could get shelf space in independent stores. If you were a wargamer, you played one of Games Workshop’s games. If you ran or worked in a gaming store, you stocked their stuff and set aside days for people to come in to play, or you lost big money.

With all this dominance, it was curious that, for years, Games Workshop rarely jumped into video games. Until recently they seemed ambivalent towards the mere idea of video games; as a clerk in one of their stores in 2000, I was explicitly instructed to form a sales pitch around Games Workshop’s games being the antithesis of what video games supposedly were: Infinite replayability, social in nature, and creative to the core. “Yes, this is expensive at the outset,” I’d say, “but you can play this forever. What will you get out of a 60 dollar video game, 30 hours?”

Warhammer Armies, Third Edition [Never forget, the 80s really happened. -Austin]
Warhammer Armies, Third Edition [Never forget, the 80s really happened. -Austin]

Where Dungeons & Dragons thrived in the video game space, Warhammer just didn’t seem bothered to even try. This isn’t to say that there were no Warhammer games. There have always been Warhammer games, and even more 40K games (some of them were even quite good). But given just how popular they were, the lack of emphasis on video games seemed glaringly obvious. They just didn’t really come out.

Relying on Wikipedia is quick and dirty, but it illustrates this fact well: Video games based on Games Workshop’s riotously popular tabletop games came out at a rate of less than one per year. For comparison, in roughly the same amount of time, Dungeons & Dragons accounted for nearly 70 video games and expansion packs. Worse, arguably none of them, not even the well-remembered Dawn of War series, became classics in the way certain Dungeons & Dragons games, like Baldur's Gate, Neverwinter Nights, or the Gold Box series have.

So, what gives? The never confirmed (but totally believable) rumor has always been that Games Workshop doesn’t want to make video games which hew too closely to their tabletop wargames. If you can play Warhammer on a screen, so the reasoning goes, you won’t go to the store and spend hundreds on miniatures. It’s the store sales pitch I was instructed to give played out to its logical end—video games can’t replace good old fashioned paint and metal. They probably even shouldn’t, in moral terms.

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A curious thing has happened over the past year and a half, however. The floodgates have broken when it comes to Games Workshop licensed video games. In all, nineteen video games based on Warhammer and 40K have either come out since 2014 or are due for release in the next year.

Why this rush of games? Any answer would be speculative, but there’s been enough turmoil at Games Workshop over the past decade to make some educated assumptions. Games Workshop is publicly traded and has come close to crashing on more than one occasion; it’s not at all stretching credulity to imagine that the last cratering of their stock finally made them realize that their best product wasn’t really their ever more expensive miniatures, but their rich fantasy worlds. Their stores are less visible after several rounds of closings over the years, meaning their mission of having their stores as the vanguard of their sales operations is less effective, especially in an era when brick and mortar sales are contracting everywhere. There have also long been murmurings of a sale, with video game licenses serving as a quick way to increase the company’s portfolio before the cash-out, a scenario which never quite seems to materialize.

An ogre from Warhammer Fantasy Battles. [Please don't yell at me if this isn't actually an 'ogre' unit. -Austin] [[Update: I've been politely informed that this is a giant. Thank you for your patience.]]
An ogre from Warhammer Fantasy Battles. [Please don't yell at me if this isn't actually an 'ogre' unit. -Austin] [[Update: I've been politely informed that this is a giant. Thank you for your patience.]]

Whatever the reason, Games Workshop has been making a massive push into video games. And looming over all of them, in terms of importance and prestige, is Total War: Warhammer.

This isn’t a review of Total War: Warhammer, though it must be said that I enjoy it very much. Rather, it’s important to place Total War: Warhammer in historical context. It is as close to the forbidden 1:1 re-creation of the tabletop game as you’re liable to get. It also “gets” the world's unique blend of humor, grimness, and oddity in a way most Warhammer video games haven’t; little touches, like the dwarves’ Book of Grudges (a book in which the dwarves record every slight, no matter how small, and which adjusts your victory conditions dynamically in Total War) really capture the mood of the universe in a way other games have failed. Simple, effective, and a wonder nobody ever thought of it before.

But the interplay between Total War and Warhammer is deeper than this. Warhammer’s influence has always been felt in the Total War series. It’s in the series’ emphasis on flanking and rear attacks, both things which Warhammer made the centerpiece of its tactical approach to battle. It’s in its points buy system for units, something which Warhammer hardly invented but made standard and expected. It’s in the way Total War’s armies have looked for a decade and a half, now, rank upon rank, with shining spears and centrally placed generals acting as inspirational heroes. Again, not things which Warhammer invented, but things which the wargame underlined and made its own through popularity and accessibility. It is only fitting that Games Workshop and Creative Assembly would finally find one another, wholly and completely. There is, of course, a punchline, as darkly humorous and laced with irony as the output of those Nottingham metalheads who founded Games Workshop so many decades ago. Warhammer is no more.

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Games Workshop killed Warhammer, blowing up their fictional world in an overlong end of the world scenario in 2015. Replacing it is Age of Sigmar, a take on fantasy tinged with overwrought, self-conscious “weirdness” of the sort Jared Leto might play between Joker rehearsals. The Old World, with its gutter aspirational heroes, dwarves-with-mohawks death cult, and cheerful disease demons is no more, blown up to make room for a stripped down, skirmish level game. Games Workshop sadly descended into trademark trolldom years ago, going after fan sites and attempting to gain exclusive rights of the words “space marine” by threatening lawsuits. So it is that fiction meets business plan: Games Workshop can’t trademark orcs, elves, and dwarves, but they can trademark the "orruks," "aelfs," and "duardin" which replaced them.

Games Workshop has a huge collection of oft-forgotten tabletop games.
Games Workshop has a huge collection of oft-forgotten tabletop games.

So it was that I found myself, after hours of Total War: Warhammer, on Games Workshop’s website, hoping to see what the new releases for Warhammer might be. I’d completely forgotten about Age of Sigmar, even though I have a copy upstairs. Total War: Warhammer had rekindled an interest in little ranked figures I hadn’t felt in years, to no avail. I’m positive I won’t be alone in that. The new Total War will sell outrageously, reintroducing old fans to Warhammer or giving newcomers their first taste to the universe by the hundreds of thousands. It will be one of Games Workshop’s greatest video game triumphs, possibly the greatest, and no one can go to their website or stores to buy the game it’s based on. Games Workshop, a company which for the longest time offered scant video game support for tabletop games which begged for the format, finally has a video game which is crying out to be made into a tabletop game. It’s mystifying.

This is the grand shortcoming with Games Workshop when it comes to video games and it always has been. They have simply never taken them seriously, either on their own terms or as a means of pushing their core games. Video games have been adversaries, leeches on the “good” business of models and paints. They’ve been incidental bystanders to Games Workshop’s success. They’ve never seemed to be a full partner to the company’s business. The fact that they scuttled the venerable Warhammer Fantasy Battle a scant year before the greatest marketing exercise for the game in their history is strange proof of that.

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Hayt

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Edited By Hayt
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Hayt

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I'm getting ready to fire up 6th edition with my old crew soon, though, so Total War's gotten me back in. God help me, I'm back in.

What had you settle on 6th? My friends and I are going to "stop the clock" on WHFB and just continue playing our armies ignoring Age of Sigmar but haven't picked a ruleset to use. We looked at Kings of War but it's just not quite the same so we leaning 8th because of all the magical items you can use to mix stuff up.

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ian_williams

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@ian_williams said:

I'm getting ready to fire up 6th edition with my old crew soon, though, so Total War's gotten me back in. God help me, I'm back in.

What had you settle on 6th? My friends and I are going to "stop the clock" on WHFB and just continue playing our armies ignoring Age of Sigmar but haven't picked a ruleset to use. We looked at Kings of War but it's just not quite the same so we leaning 8th because of all the magical items you can use to mix stuff up.

That's where we left off our serious playing, so our armies won't need to be adjusted much, if at all. Also, after poking around, that seems to be the consensus for best edition. "Best" is a moving target, and most of the editions have something to recommend them (except 4th and 5th... no Herohammer for me, thanks), so I don't know that you can go too wrong so long as you pick one and really nail down the rules for that edition, only.

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Chikout

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Edited By Chikout

It is worth noting that the last 12 months or so have seen some big changes at Games Workshop. For a long time the ceo of Games Workshop was Tom Kirby. He is widely hated by Games Workshop fans and was seen as the man responsible for moving the company from a games company to a miniature company and for driving up prices. The unfortunate demise of Warhammer was his last and arguably most damaging move.

I was sceptical that Games Workshop's problems were solely down to him, but the change since he left has been remarkable. Games Workshop used to make several ancillary products alongside the core fantasy and 40k games. In the 80's and 90's many great games such as Necromunda, bloodbowl, mordheim and Battlefleet gothic were released. Several years ago Games workshop stopped supporting these titles as Kirby thought they were a distraction from their core products. When the new CEO Kevin Rountree was appointed, one of his first moves was to create a new studio to bring back these games.

For several years Games Workshop had absolutely no contact with its fans. There was no social media presence and Kirby famously said that the company did not do market research. In the last few months Games Workshop has reappeared on social media, asked for fans to submit questions regarding their rules and provided a FAQ about which they are asking for further feedback. They even asked prominent members of the community into the studio to playtest a new set of rules for Age of Sigmar which will hopefully bring back some of the elements lost with the switch from fantasy battles.

Games Workshop now makes board games again. The most recent of which is a well recieved reimagining of Warhammer Quest. Games Workshop has also recently released a selection of deeply discounted bundles for many of its armies. The end of Warhammer fantasy was a low point for the company but there are several signs that they may be finally turning things around.

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makari

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It will be a shame if (when) their miniatures business folds. GW has had some great mini designers over the years, and the social and creative parts of the hobby are extremely rewarding. I can understand their stance on wanting the hobby to be front and centre, there really is a lot of value there.

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Kayrack

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Awesome article!

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hassun

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@cybexx: Aaah that's some really helpful information!

@cheappoison: GW really has a pretty damn awful reputation don't they? I certainly rarely hear anyone say anything good about them and especially their business practices.

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Harpell

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Edited By Harpell

This is by far my favorite guest column written for the site thus far.

The death of Warhammer Fantasy Battle still stings me. I really hope Games Workshop goes back and restarts that universe.

This was a well written primer on the history of the game and company that make Total War: Warhammer so rad. Props to Ian, and Austin for putting this up! More like this, please!

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Onemanarmyy

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Warhammer always seemed cool from the outside, but i'm not one to dive deep into the boardgame and most often get gatewayed by a good videogame in the universe. As someone who was deep into Warcraft 2 & 3, Warhammer just couldn't keep my interest.

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Tiamatsword22

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Warhammer Fantasy is one of my favorite settings so I really appreciate this article. Still hoping for a quick look.

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zaldar

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I don't have the same response to people enforcing their trademarks as you do (not surprising I suppose given our differing philosophies as seen from your earlier guest posts). To me it would make sense to make sure your fantasy world has character names you can control. Especially when the last one died business wise, arguably because it didn't. The oddness was lost because of the normal names. I am a pencil and paper RPG player of some sophistication - I went to White Wolf products from Dungeon and Dragons for an oddity similar to the one you like here and the oddity of games workshop I would have loved. I always thought though it was generic partly because of the generic names. The irony here is White Wolf also killed off one of their franchises after loosing an IP battle with the creators of UnderWorld. Was sad - but I understood - and I still play there stuff. Games Workshop made a business bet against video games - one they lost.

Though I might agree that video games replacing pencil and paper RPGs or model games is terrible and maybe morally shouldn't happen...it has. I live in Chapel Hill North Carolina, home of the University of North Carolina the largest University in the state. We have a gamespot on Franklin street, the street that runs basically through the college campus, and at least one (sometimes two) in every mall around the area. I tried to find a gamesstore recently to find some people to play Pencil and Paper RPGs with...(I even wrote into the bombcast on the one letter of mine they read asking how to find people to play RPGs with) the closest pen/paper game store was in South Carolina.

I'll end by saying - what they told you wasn't a lie. If you still have your figures you can still play the old game. Because GamesWorkshop killed it doesn't mean you have to. I have continued to play the Old Vampire the Masquerade (another system that has only 1 real good game that came out about the time they were killing the pen and paper game it was based off of - the ironies here keep piling up the more I think about it.) with the few people I can find to do so. You do still have to have your old figures still though which I can see being a problem, as those things take up a lot of space.

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zaldar

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@mikelemmer: Given the connection to metal though it seems pretty appropriate to me though...? I have only recently gotten into metal and enjoy the power metal (I like baby metal so to many I am not a real metal fan) more but isn't a lot of metal pretty much over the top nihilistic to offense? As I say I know little so please do correct me if I am wrong. Thanks!

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spctre

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Fantastic article, highly enlightening!

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avantegardener

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Edited By avantegardener

As a Kid, I was a massive fan of board games Hero Quest, Space Crusade and Battle Masters, at nearly 36, I'm always bitterly disappointing I didn't take better care of them.

Games Workshop had no problem licensing games within their own gaming space..board.

That box art is so dope:

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TheEdge

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Total bore: Snorehammer

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VincentAvatar

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@ian_williams: I played Total Warhammer on Tuesday, and painted my first miniature in years on Wednesday. God help us all.

That said I was sad to find that there's no way to get the old Warhammer fantasy minis off of GW's website. How am I going to get more Bretonnians now (Amazon and EBay, of course)?

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Wwen

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Edited By Wwen

GW is also like the awful "EA" of table-top. Their practices are so customer unfriendly that I refuse to give them custom anymore. It's a shame, because I love the ridiculous grim-dark 40k universe. I wish someone would buy them and make them not dumb. I haven't played in about 5 years and I never got the most recent (and SUPER expensive) 40K rules update, but IMO they've never been very good at game design either. Warmachine is simply a better game (and cheaper to get into), but the universe seems uninteresting to me. I don't feel the same urge to paint their mechs as I do a bunch of Ork stuff. But GW is awful.

There's a lot of untapped potential in their property, but they're a bunch of Grognards that live in the 80s. Magic: The Gathering managed to exist in meat-space and with digital cards. Wizards has done a great job making money and becoming more welcoming. Games Workshop must be literally run by smelly neck-beards. Evil "EA is the worst company ever" neck-beards.

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RenegadeDoppelganger

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It's funny. Games Workshop is so very protective of their main games that they'd never allow them to be digitally reproduced, yet a game like Battlefleet Gothic that they've all but abandoned has been fully re-made into Battlefleet Gothic: Armada. That game is so close to the real thing it's almost indistinguishable right down to having to build an army list with correct points values. As a reproduction of a GW table top it is perhaps the most accurate yet. As a video game though it's not great, you'd have to be a die-hard BFG fan to be able to overlook its instability, server woes and inability to play with friends. The people I know who play it, love it, but they're the same people who have small legions of dusty ships packed away in a dark closet.

I really wonder whether a full reproduction of tabletop 40K or Fantasy is something real people actually want. TW:WH seems like just the right mix of warhammer universe setting and smart yet sparse application of actual tabletop rules. I don't actually want to engage in the tedium that is building an army list or fiddling with positioning to perfectly obscure the requisite amount of units in order to get a cover save. It's nice that TW sort of handles or hides away a lot of that and just allows to bathe in what is actually engaging about WH, enormous skirmishes with quirky fantasy armies.

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Wwen

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@cheappoison: They have had a "$100" is the best value scheme before mobile. New armies tend to be more powerful so more people get them. They make new rules sets, but IMO their game design is frequently bad. They charge like $200 - $300 dollars for some of the board game titles like Rogue Trader and Space Hulk. ...Man, fuck Games Workshop. Go out of business and get purchased by Disney or something. That's a Grim-dark future I can look forward to. Ugh.

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Chikout

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Edited By Chikout

@wwen: As I mentioned earlier Gw really do seem to be turning things around since the old CEO stepped down. Gw products are still very expensive but with the new starter bundles getting into the hobby is cheaper than it was. It may be a brief positive blip on the downward spiral of the company, but the sea change in the behaviour of the company that people were hoping for, seems to be happening. This new found openness with the licence may be part of that.

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Wwen

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@chikout: Hopefully it'll work out. As I have quite a fondness for the universe. I'd compare it to the Gurren Lagan of table-top. It's dumb and over the top and revels in it. So, that's the anime comparison for you.

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Edited By mazik765

This will probably get buried but something that I think should be clarified in this article/Austin's remarks on the podcast is that the armies from The Old Worlds didn't go away with Age of Sigmar. All the existing races and models were given free rule updates (even new models since have free rules). There are a few cases where lesser played factions are likely not going to be supported going forward, like Tomb Kings or Brettonia, but if you already had an army of these factions you can still play with them. They still have rules, they just won't be expanded on. When Austin and Vinny were talking about this on last week's podcast Vinny had asked if the new world ending meant that the army you built up is useless and unplayable now, and Austin said yes. I think it should be noticed that this isn't the case.

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southbound

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Edited By southbound

Thank you for the great article Ian! I had similar questions of how they are tying this in to marketing of the tabletop when the traditional Warhammer Fantasy Battle is no more. Especially when I saw this in the Total War: Warhammer launcher:

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Which when clicked, it takes you to a special section of the online store with models from the TW game for use in Age of Sigmar. It has to be confusing for someone not in the know. "Where are the large formations present in the video game? Why do all of the factions have different names than the game?"

I realize that the TW game was probably well into production when the End Times death spiral occurred, but I share your assessment in that it seems like a lost opportunity to reinvigorate the brand through the influx of a fresh audience.

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dasakamov

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It's funny. Games Workshop is so very protective of their main games that they'd never allow them to be digitally reproduced, yet a game like Battlefleet Gothic that they've all but abandoned has been fully re-made into Battlefleet Gothic: Armada. ...

I don't find it odd at all -- rather, it makes perfect business sense to take a property which you, as a company, have ZERO interest in actually producing physical copies of, and maximizing your profits by tapping into a die-hard player base with a videogame which will always be cheaper to produce than flesh-and-bone (or rather, pewter-and-plastic) miniatures.

That's why I think we're seeing this sudden explosion of digital Warhammer Fantasy. GW was hemorraging money by continuously printing of 400-page color rulebooks and 100-page army books for 13-odd races, not to mention the thousands of highly-detailed miniature lines (and, complain about the prices as we will, the quality was/is top-notch)...again, all for a teeny-tiny fanbase (when compared to darkity-emo-mc-thrash-metal 40K).

Leasing your IP to a third-party developer (and having them foot the development costs) for a Warhammer Fantasy video game makes PERFECT sense.

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Nigeth

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As someone who's in it since first edition of Warhammer Fantasy I'd like to disagree on one point. Games Workshop has been a cynical "screw our customers" business pretty much from the start or at the very least once they became as successful as they were during their heyday in the late eighties/ early nineties.

The way they managed their games to maximize miniature sales and deprecate existing sets people spent thousands on in the process on each new edition was always appalling. Not that they did it but how they did it, mind you.

They've also pretty much always been shit at managing their core systems. I fully expect them to reissue Warhammer Fantasy two years from now when the skirmish system doesn't work out in a way that maximizes existing customers being screwed over. It wouldn't be the first (or second, third...) time they've scrapped a game only to reissue said game three years later. See Bloodbowl for example.

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streets_of_vlad

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I got deep into Warhammer back when I was in high school but I didn't have enough coordination between friends to actually really play the game much. I just amassed a collection of High Elf stuff because I had fun building and painting it. When I was over at my parent's house a while back I realized it was all still in my old room so i think I might try to start working on it again. Of course, all my old paint is dried up now and the store that used to sell it locally is long gone but just seeing that stuff caused my itch to come back. I don't know if anyone has pointed it out but I sometimes suspect GW has managed to stay afloat solely because of their Black Library stuff. Didn't like every single one of those of those Horus Heresy books make the best seller list?

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yogybear

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@ian_williams: If you are looking at getting back into miniatures wargaming, there has been an explosion of new, well designed games that are all cheaper to get into than Warhammer.

If you specifically want to play rank and file fantasy you should look at playing Kings of War. It plays how you always wished warhammer fantasy played, without ever realizing its what you wanted. The game has massively toned down magic making wins and losses decided by movement and not the randomness of magic. Its main innovation is that the games units are all on set "bases". A troop, regiment and horde are all the same base size across all armies in the game. Meaning you can play with cardboard cut into the proper shapes, since models are no longer used for tracking wounds, and line of sight is abstracted. This is also means you dont need to buy 40 pikemen to make a horde of pikemen. You can beautifully model say 20 pikemen on a horde size base and save a lot of money/time. Because all of your models(or lack of if you play cardboard wargaming) are pre attached to the unit size the game is faster to set up and play. You no longer have to spend 30 minutes meticulously arranging your spearmen into an array only to have them all fall down the second you start to move them.

Other fantastic wargames that have risen to popularity in the wake of Age of Sigmar: Malifaux(Western/Gothic horror inspired skirmish game), Infinity(Sci Fi skirmish game with a light anime aesthetic, gorgeous models), Dropzone Commander (10mm scale battle game. Very similar to warhammer 40k Epic), X wing(Star wars dog fighting game, models are pre built/painted, very fun and pretty), Guild Ball(Victorian inspired skirmish game centered around playing football. From the guys who are doing the Dark Souls Board Game), Frostgrave (Fantasy skirmish game with campaign advancements), and the list goes on and on. There are a lot of really good games out there that are all cheaper and funner than anything Games Workshop has made in the last decade.

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ian_williams

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Edited By ian_williams

@pmurph03 said:

I went to the gamesworkshop website and immediately found a specific total war section under the age of sigmar part of the site.. not as hard as this article made it out to believe. But great article none the less.

It's kind of weird. On the launcher, there's a flashing banner which says "buy the miniatures here". Click it, head to the GW website. 9 miniatures, total, of old school variety, listed as Total War miniatures. And you can certainly go sifting through the site and find the extant old minis, albeit mostly on round bases. But all of that requires a certain level of familiarity with how things are now. It's not exactly what I'd call hard, but it's also not precisely as simple as head over, fill your cart with straightforward purchases due to new names, reorganizations, etc. Now, what they're doing in individual GW stores, I can't say. I'm curious if someone came in and asked for a dwarf army what they would be pointed to at a brick and mortar, though.

EDIT: This is what I get for reading from the bottom up. Someone above pointed out that it's there but it's also not quite as straightforward as having it all out in the open, and certainly it's not married to the style of game presented in TW at all.

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ian_williams

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@yogybear said:

@ian_williams: If you are looking at getting back into miniatures wargaming, there has been an explosion of new, well designed games that are all cheaper to get into than Warhammer.

If you specifically want to play rank and file fantasy you should look at playing Kings of War. It plays how you always wished warhammer fantasy played, without ever realizing its what you wanted. The game has massively toned down magic making wins and losses decided by movement and not the randomness of magic. Its main innovation is that the games units are all on set "bases". A troop, regiment and horde are all the same base size across all armies in the game. Meaning you can play with cardboard cut into the proper shapes, since models are no longer used for tracking wounds, and line of sight is abstracted. This is also means you dont need to buy 40 pikemen to make a horde of pikemen. You can beautifully model say 20 pikemen on a horde size base and save a lot of money/time. Because all of your models(or lack of if you play cardboard wargaming) are pre attached to the unit size the game is faster to set up and play. You no longer have to spend 30 minutes meticulously arranging your spearmen into an array only to have them all fall down the second you start to move them.

Other fantastic wargames that have risen to popularity in the wake of Age of Sigmar: Malifaux(Western/Gothic horror inspired skirmish game), Infinity(Sci Fi skirmish game with a light anime aesthetic, gorgeous models), Dropzone Commander (10mm scale battle game. Very similar to warhammer 40k Epic), X wing(Star wars dog fighting game, models are pre built/painted, very fun and pretty), Guild Ball(Victorian inspired skirmish game centered around playing football. From the guys who are doing the Dark Souls Board Game), Frostgrave (Fantasy skirmish game with campaign advancements), and the list goes on and on. There are a lot of really good games out there that are all cheaper and funner than anything Games Workshop has made in the last decade.

Yeah, I never really left! I've played or own a lot of those. Frostgrave, in particular, is something very near and dear to my heart. Amazing game and a worthy successor to Mordheim. We're amped about the upcoming expansion about the sewers and tunnels beneath the city.

The one thing replacements never work for with me is Fantasy Battle. It's not to say KoW is a bad game or anything. WFB just has this very specific matching of rules to background the other rank and fight games I've played quite have for me. It may be because I got into the Warhammer RPG at about the same time, but I can put up with a lot of balance issues in home play (tourney play is different) if I'm getting that rules to fiction synergy WFB usually gives me.

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viking_funeral

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@avantegardener: Hero Quest was my gateway drug into D&D and roleplaying games. I'm afraid to check eBay for how much a used copy is going for.

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colmarr

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The End of times event left us Warhammer book readers with many questions and no answers. What were god Ulric doing? Was Felix able to fulfill his duty? Also so far there is no word for Pen and Paper RPG for Age of Sigmar. Leaving people wonder if they should go back in time of the world to keep playing second or third edition of the rules(both very different). On tabletop side there is a question if players should either sell their units, stick to 8 edition rules or go to look at fan-created The 9th Age?

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xater

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@hassun: To love Warhammer (40K) and hate the company behind it at the same time is a very common sentiment these days.

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Gildermershina

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I was a Games Workshop kid in the early 2000s. Like most folks, I was more into 40k. I did start collecting a WFB Orcs & Goblins army before I drifted away from the hobby. The thing I liked about the Warhammer fantasy setting was its weird sense of humour.

Over the years it kind of lost that humour and became a little more traditional fantasy, but Blood Bowl never changed. That game is still a delightful relic of the earlier goofy Games Workshop. Why would mortal these teams of mortal enemies get together and play in a kind of fantasy rugby league (aleit, a hyperviolent league where players are regularly killed). It's so dumb I love it.

The PC game is not bad.

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IamTerics

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Edited By IamTerics

This was really great read. Games Workshop was both the cool looking store in the mall that and also the thing I didn't want to tell my friends I was into. In middle school I got into 40k as much as a Christmas/Birthday money would allow. After getting a squad of Black Templars, their omnibus, and a hardcover rulebook I was hooked. I even went to a cool 40k training camp where they taught you how to play and paint. Though even as a kid(especially as a kid), I realized how insanely expensive the figures were and even if I put them together, I couldn't actually do anything with them Luckily my store closed, like most mall Games Workshops, saving me the trouble. Ths was also when Dawn of War expansions were still coming out.

If I ever had a sudden large amount of time,money, and friends who were into miniatures, I'd totally be in to tabletops. Until then, I'm welcome the influx of WH games. But some of the games in the comments look pretty dope.

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Groovemancer

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@gaftra: Not a big Warhammer fan myself. I like some of the video games, but have never gotten the chance to try out the tabletop games, though I do like the settings, fantasy and 40k.

Not being familiar with Bolt-Thrower, I'm assuming a lot of their songs are actually based on Warhammer in some way. A band I would recommend that is named after a Warhammer character, but who's songs aren't exactly Warhammer inspired, though maybe they are, I don't know, is the band Be'lakor.

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Fiyenyaa

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I got back into Warhammer after a gap of about 10 years about 6 months before Age of Sigmar hit. Great timing eh?

Although I will say that I don't think Age of Sigmar is a completely awful game. I know lots of people new to wargaming like it, and I do appreciate the open-ended nature of it as something that slightly deflects the "win at all costs" mentality that some wargamers have. However, I also think that it has a completely uninspired setting that does nothing for me, and that it really doesn't help that they had to get rid of Oldhammer to make AoS happen.

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Strabo

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@tennmuerti: I think I've said this three dozen times across live stream chats and Twitter now, but yes, if I ever have more than 30 minutes to prep TW: WH, there will be a QL. Maybe I'll get a chance to prep it during the long weekend, but who knows, I might have other stuff to get done. That's how these things go.

I hope you find the time, because I love your strategy QLs, a genre that was always underrepresented at GB.

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defector

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I stick to tabletop RPGs. It gets expensive fast buying all those armies.

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ninnanuam

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Edited By ninnanuam
@bladededge said:

The forbidden nature of the straight 1:1 recreation is..a myth. A massive and overwhelming myth that makes me desperately wish GW would end up getting forced into it. Because despite all evidence to the contrary they are very clearly cling to an 80/90s mentality about such things.

Where as just look at the rise of 'buy in to keep playing" games. Of buying skins, or releasing expansions that add to the game. I mean if Magic the Gathering can have a 1 to 1 online version that's been going strong for 15+ years..and if the last thing I heard on it is to be believed makes them more pure profit then their print-medium..

Imagine, if you will. A way to play with the minis you own, online. Give us the 1 to 1 table top applications. Then go the 'toys to life' route. Put codes for exclusives skins in the boxed products. Tie off entire factions to buying core rule books. Or, you know, just charge similar prices for the off line version of the units.

There are thousands upon thousands of people who 'use' to play 40k. Or, like me, never had the money as a kid..and don't have the time to go play in person even though I now have the money. Potentially hundreds of thousands of dollars just sitting in my and many others bank accounts, because GW won't let me purchase shiny virtual minis to oogle over, bling out and, you know, crash into other people.

It doesn't take a genius to realize that the online audience and the r/l audience do not over-lap nearly as much as you'd think. The online experience is completely differnt then an offline one. Physical figures you can paint, collect, set on a shelf? Bring down and show off to other enhusists? No, that can't be recreated online. But guess what? I and lots and LOTS of other people who would like too, can't do that. Online doesn't pull as hard from the former group as it would bring in the one I'm a part of.

But of course, as the article mentions. The 'forbidden 1:1' is a thing for a reason. Backwards, stupid thinking. They could be as awful DLC/free to play sickening with such a system as they like..and people would still dump massive amounts of cash into it.

Alas. Until, as I said, GW goes under or has some major crisis/shake down..we are never gonna get what people really want. And that sucks.

Actually I think that now WHFB is a dead game we might actually end up with a decent 1:1. They seem to be OK with those once a game is dead, Bloodbowl and Mordheim are pretty faithful recreations for example.

Its terrible business practice and ignore synergy like a mother fucker but its possible in a decade I'll be able to buy electronic packs of minis for WHFB, maybe that I can only "paint" once for electronic armies to battle online.

If they were really wanting to rake in the money they could even sell DLC army books and editions.

I know I'd prefer 7th, 6th or even 4th to 8th.

I really like Total War Warhammer but all its really doing is making me itch to play real WHFB. The combat isn't the same in Total War. Too bad my local scene took a hit with 8th and completely disappeared with AOS. Now its all 40K, X-wing, or Warmahordes.

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ninnanuam

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I don't actually want to engage in the tedium that is building an army list or fiddling with positioning to perfectly obscure the requisite amount of units in order to get a cover save. It's nice that TW sort of handles or hides away a lot of that and just allows to bathe in what is actually engaging about WH, enormous skirmishes with quirky fantasy armies.

That's exactly what I want. I want to obsess over an army list, I want placement to really matter. I want proper turn based action. Total War is great but its not Warhammer when you get down to nuts and bolts. Different strokes and all that.

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yodasears

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@l1ama: That cross-promotion was why Bolt-Thrower at the Dome was the first gig I ever went to. :D