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Jeff Gerstmann's Top 10 Games of 2015

America's Favorite Sweetheart weighs in with his 10 or so favorite games of 2015.

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Jeff Gerstmann is the Editor-in-chief of this very website, unless someone stole this article and posted it on Medium. I don't run Medium. Medium probably doesn't even have an Editor-in-chief. People just post whatever they want on Medium and then post a link to it on Twitter and say "hey buddy, why don't you check out this here looooongreeeeead, cool?" Pssh. Medium. Looking all fancy over there with your clean look and user contributions from commitment-phobes too flighty to start a full-on blog. I'm an Editor-in-chief! They force me to drink at my desk! Because EICs are supposed to be grizzled and 115% "over it" at all times! Why don't you go write a longread about that, Mister Medium? Jeff Gerstmann can be found on Tumblr, Twitter, Instagram, Ello, Linkedin, App.Net, MySpace, Mixlr, About.Me, Vine, Last.Fm, Xbox Live, PlayStation Network, Facebook, Twitch, YouTube, Super Mario Maker, RapGenius, and Plurk.

Here we are, poised on the edge of 2016. It's the second Christmas season with the PlayStation 4 and Xbox One. The Wii U is now three years in. This is supposed to be the point in the cycle when the consoles hit their stride and start shipping a ton of games, right? I'd say that's more or less what it feels like to me, though it's all coming from different places. All the consoles are now seeing a level of indie developer support that seemed almost unthinkable just a few short years prior. The gaming industry has changed. Developers big and small have multiple ways to get you their games, from smaller downloadables being available everywhere to big games that you could probably get faster by driving to your nearest store than you could by turning on your console, buying it there, and waiting for the download.

Bandwidth, now, starts to seem like the big limiting factor that will keep physical games alive. Honestly, I sort of figured we'd be moving away from this whole "discs" thing a bit faster. But even though I've got more bandwidth than most American homes, some of those PS4 and Xbox One downloads seem to take forever. The PC continues to feel plenty attractive, even if Valve's attempts to put Linux under your television set are way less impressive than its ability to saturate your internet connection to get you games as quickly as possible.

On top of all that, we're on the cusp of the Next Big Thing. By the time we get to this time next year, consumer grade virtual reality will be available to us on both consoles and PC. It's got a shot at changing everything. But it still seems like the sort of thing that could flounder and fizzle as a gaming peripheral, even if giant tech companies like Facebook can afford to lose money just to get their devilgoggles wrapped around your eyeballs.

That's sort of how I like it. I want the future to feel a little uncertain. I already know that I want to own some VR devices. But I have no idea how the general public will take to it. I know that Nintendo will announce the plans for its next device, but will the NX be the right device, at the right time, for the right price? It feels like all of this stuff is up in the air and potentially shaky. Yet gaming as a medium feels incredibly strong, with genres that continue to widen and allow everyone, from the dexterous fans of high-action gaming to the people who just want to interact with a place and a story, to get their needs met in a variety of ways. It's always cool when people are out there experimenting and pushing different facets of video games in different ways.

To generalize for a bit, I think there were more good games in 2015. That doesn't mean I feel incredibly strongly about every single one of them, but once you get past the handful of games I passionately enjoyed this year, there are a lot of things out there worth your time. It's nice to see. Last year didn't feel nearly as strong, even if it still had a few high points of its own. Anyway, enough preamble. After narrowing down a much longer list, these are my top 11 games for 2015. This was originally a Top 10 list, but then Nuclear Throne came out and "qualified" for 2015. Rather than bump Bloodborne off completely, I figured I'd just leave it on. Cool?

11. Bloodborne

Having tried and been subsequently rebuffed by Namco's Dark Souls games, I wasn't exactly expecting to get much out of Bloodborne. But this kinder, gentler, more action-y take on those games ended up pulling me in. Sounds like at least some of the people who really, really like those Souls games are put off by Bloodborne's relative ease and inflexibility, but that... didn't bother me. I don't think this game has converted me into a fan of FromSoftware's work, but it's certainly the first From game I've enjoyed since 3D Dot Game Heroes.

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10. Rocket League

Rocket League works because simply controlling the car is fun all by itself. It's very easy to understand how you can move when you're behind the wheel. When you connect that movement to the scads of ways you can flip around and "kick" a giant ball around, everything lines up in a way that makes for one of the best multiplayer experiences of the year. I wouldn't say I got hooked on this in a lasting way--I still haven't gone back to see what the various mutators that were patched in actually do to that game, and the average skill of the playerbase has probably gotten away from me by now--but my hot and heavy time with it left a lasting impression. But don't go thinking that this is somehow going to lead to me being interested in soccer. No cars, no deal, got it?

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9. Assassin's Creed Syndicate

I'm actually a little surprised that another Assassin's Creed game was able to hold my attention for a meaningful length of time. The franchise has been so hit and miss as of late that it's hard to put much faith into each annual release. But Assassin's Creed Syndicate assembles its pieces in a very inviting way, with satisfying combat that leads to some brutally violent animation, some story hooks that go beyond the last few games' tossed-off tie-in to the universe at large, and a world that feels like it's worth exploring. It also looks really great, which always helps. I'll still never feel invested in this set of games the way I was back when AC Brotherhood came out, but I could see myself popping back into it every couple of years and having a good time. Even if a significant part of the draw for me this year is watching that lady bash the shit out of idiots with her murdercane.

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8. Splatoon

If we had some kind of "video game world I'd most like to live in" award, I'd probably push for Splatoon this year. The whole thing just looks and feels fresh. Also? I kinda like the smell of paint. Between the bright-colored paint splashes and the variety of updates unlocked since release, Splatoon's been a surprising little game. Plays really well (though you'll never get me to start using tilt controls, you monsters).

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7. Rise of the Tomb Raider

The previous Tomb Raider pushed me away in every way imaginable, from its out-of-place Lara Croft murderporn death animations to opening with sequences that felt more like barely interactive cutscenes than actual gameplay. Rise of the Tomb Raider distills the game down into what worked and then adds a lot more of that to the mix. I ended up liking this a lot more than I thought I would, which was a pleasant little surprise. That now makes two Tomb Raider games that I'd say that I liked. Can you guess the other?

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6. Cities: Skylines

It's the Sim City game you wanted Sim City to be. That's not to say it's some slice of perfection, either, but Skylines filled a gap in my life left behind by EA's 2013 attempt to revive Sim City. Yes, it's a little rough around the edges and the simulation wasn't the most robust at launch, but Skylines has heart... and a zillion cool add-ons in the Steam workshop that let you tailor large parts of the experience to your liking. Cities: Skylines is a great and weirdly relaxing game.

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5. Hacknet

Fake-hacking! I got my first taste of it when I took control of a weird magma robot in Activision's Hacker for the Atari 800 and was hooked. Hacknet distills some of the other ideas you might have seen in games like Uplink or Hacker Evolution and, with some exceptions, feels a bit more light-hearted and "Hollywood" than some of those other games. Its use of a real-feeling file system and some great moments that unfold along the way made this one stand out in a way I certainly didn't expect, even as someone who has a certain fondness for these kinds of games.

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4. Nuclear Throne

It feels like Nuclear Throne has always been in development, and the notion that we now live in a post-Nuclear Throne world is weird! The game was officially released in December of 2015, making it "out" and "done," despite some talk from the folks at Vlambeer about some additional clean-up work. I guess old habits die hard. I love a great dual-joystick shooter and Nuclear Throne's roguelike-like-lite-lite structure creates a great push and pull between wanting to blaze your way through the enemies to collect as much XP as possible and hanging back to protect your precious health meter, which always seems to go from full to empty at an impressive speed. I'm glad I largely held off on getting serious about Nuclear Throne while it was being updated every single week... waiting for something more "complete" makes this feel like an all-new game compared to the early days of Early Access.

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3. Axiom Verge

I really liked the original Metroid, but I've never felt any sort of real reverence for the franchise. Maybe that's why Axiom Verge hits so hard for me. It's fast and loose with its inspirations, eventually going out of its way to pull in a Bionic Commando-style grappling hook that gives the game's already exciting movement some extra impact. But it rarely feels like it's just aping the style of another single game. It takes from a handful of places, mixes them in fresh ways, and brings a lot of good ideas of its own to the table, too. It's weird, I didn't expect to be putting Axiom Verge this high on this list, but as I started totaling up the different games around it like some kind of disgusting video game banker, I came to this realiation: Axiom Verge was awesome fun. I might never play it ever again, but wow, I really enjoyed my time with it. So there.

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2. Metal Gear Solid V: The Phantom Pain

I never really thought I'd be praising the way a Metal Gear Solid game played. My interest in the franchise has usually been about watching whatever cockamamie premise the developers cook up unfold in grand, ridiculous fashion. Any parts that played well felt like a bonus, especially in a franchise that has had some odd cameras and its own ideas about character control and inventory management.

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Phantom Pain feels different. It feels like it was finely tuned to finally let you cash in on all the action-packed potential the franchise has had all along. Even the game's structure--a set of numbered missions that you just kind of pick from a menu--felt like something designed to get you back in there quickly so you can take on the next scenario with whatever variety of tactics you call your own. There's a freedom to Phantom Pain that other open-world games lack, and that kept me involved even when the game's story felt like it was stretched too thin. I ended up appreciating that dumb story and the dumber twists involved, too, making this a fine (and potentially final?) entry in one of gaming's weirdest mainstream sensations.

1. Super Mario Maker

It's hard for me to overstate the amount of enjoyment I'm continuing to get out of Super Mario Maker. I have two modes when it comes to Mario Maker. Most of the time, I'll turn it on for an hour or two every night to just play through some levels in the 100 Mario Challenge. The feed of random levels provides a healthy mix of ideas and levels that range from inventive to abject trash. But even the trash levels end up being interesting to me. Are they being made by some kid somewhere, some kid who is opening his eyes to the possibilities of Super Mario Maker for the first time? I'd at least like to think so. Regardless, I play these levels and try to take everything in. I want to see what people are up to and what types of levels they're making. This, combined with discussing the game around the office or watching video of other people playing the game eventually leads to an idea or two. Once a few of those have built up, I flip over to the course creator and get going.

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I won't just run though every feature and tidbit. I've already written a review of the game. But the course creator is expertly executed with a healthy mix of intuitive fundamentals with enough mystery to make it feel like just about anything is possible. Anyone can successfully put together a simple level and feel reasonably successful doing it. But there's always more.

For me, that sense of "more" led to my levels taking a distinct turn. Originally, I thought I'd use Super Mario Maker to try to make levels that contained some kind of nod to the original Super Mario Bros. levels. Not especially challenging, but just a standard kind of good time. I didn't want to be some kind of knucklehead making my own take on unfair, garbage-filled Syobon Action-like Mario levels. But over time, I wanted to do more with the levels I was making. Super Mario Maker could handle that. I started making more difficult levels, both to test some friends and to sort of set out into the world, to see what kind of clear percentages I'd see. But since you have to clear your own levels before you can upload them, I'm still working within some kind of personal guidelines. I want the levels to look nice. They should feel unpleasant... but not necessarily unfair. I'm not making the most savage levels on the planet, but they're tough! My last few have clear rates that are under 1%. It's been satisfying to see friends play it. It's been neat--and potentially even a little insightful--to watch people bang their heads against different parts of a level and, ultimately, succeed. All of that goes back into the cycle and informs whatever I'll end up making next.

It's been a beautiful cycle that, somehow, manages to make Super Mario Maker the most satisfying multiplayer experience I've had all year, too. Ultimately, this is how I'd recommend you play the game, as well. Play it with at least one friend in mind. Make levels and send them back and forth. Or pass the gamepad back and forth and try to outdo each other. You don't need fancy streaming equipment or social media to make Super Mario Maker work. You just need someone who's willing to go down the rabbit hole with you. One person.

The initial reveal of Mario Maker made it seem like a shaky project, and there are things that have been patched in that should've been there (and done better) on day one. But the end result and ongoing support have made Super Mario Maker not only my favorite game of 2015, but one of the greatest things Nintendo has released in years. For me, nothing else came close to topping this list.

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Jeff Gerstmann on Google+

157 Comments

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dovah

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Jeff posts on Rap Genius too. Nice.

Great list.

Happy New Year, Jeff. May 2016 be a perfect year.

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melotraumatic

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@dizzyhippos said:
@joelhulsey said:

No Fallout 4?? No Just Cause 3?? Heresy!

Fallout 4 came out in October 2008 it cant be on a list this year.

I think you mean Fallout 3 there homeboy. I'm talking Fallout 4 which came out a couple of months ago.

"I hate jokes"

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Kubelwagen

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Dope syndicate pic

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KentonClay

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Nuclear Throne is reeeeal good, glad to see it show up here.

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Seeing AC on Jeff's list is such a massive surprise to me. Tomb Raider too. I gotta get AC once it inevitably drops to $20 as per usual with AC games and TR when it comes out on PC.

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Edited By utamaru

Jeff gets to orbit = Kerbal confirmed for 2016 2015 GOTY

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Chicken008

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Are they being made by some kid somewhere, some kid who is opening his eyes to the possibilities of Super Mario Maker for the first time? I'd at least like to think so.

CLASSIC CYNICAL AND GRIZZLED JEFF, RIGHT? also can someone tell me what a plurk is

Plurk is like Twitter, but the "timeline" flows horizontally.
I think it's bad design..

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Benmo316

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I did expect Syndicate to be higher on the (What? Oh, it's a different game?)... never mind.

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@dizzyhippos said:
@joelhulsey said:

No Fallout 4?? No Just Cause 3?? Heresy!

Fallout 4 came out in October 2008 it cant be on a list this year.

I think you mean Fallout 3 there homeboy. I'm talking Fallout 4 which came out a couple of months ago.

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Yorkin

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I really enjoyed reading this, thanks.

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FlipperDesert

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What's a Plurk?

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PinkertonDanPie

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Jeff's list is the only one with Nuclear Throne making it Number one on the list of top "Game of the Year" Lists.

Though I think he should have played Undertale, if at least to make it so he could write some educated reason as to why it didn't make his list.

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Shindig

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Why play something that doesn't appeal to you?

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tavistavistavis

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If the boss wants 11 on his list the boss get's 11. Great list. Glad to see Tomb Raider on here.

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Player1

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@dizzyhippos said:
@joelhulsey said:

No Fallout 4?? No Just Cause 3?? Heresy!

Fallout 4 came out in October 2008 it cant be on a list this year.

I think you mean Fallout 3 there homeboy. I'm talking Fallout 4 which came out a couple of months ago.

So was he.

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HadesTimes

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Interesting list, I too love Syndicate...

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DarkbeatDK

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Jeff Gerstmann is the smartest man in video games.

Whenever he talks or writes about them, you can feel knowledge and understanding behind his words and an appreciation for design and mechanics, that you don't get a lot of other places anymore.

As games have changed and evolved, there's this trend where people in games media are attributing too much agency to the story and visual design, thinking way too hard about all the wrong things that really isn't the game. Like, I bet some "games journo" over at Kotaku or Polygon also really likes Mario Maker, but can't write an article about it without the headline "How Mario Maker really made me understand Goombas altruistic and omnisexual relationship with Bowser".

Even Gamespot is slipping into Buzzfeed territory, linking 9 month old reviews on Twitter and generally being obnoxiously clickbaity with their content. Jeff Gerstmann is a straight shooter and he keeps his site that way, which is why I come back to it daily and don't just consume the content via YouTube, like I do for every other game site.

...It's also why I really loved that Dan Ryckert got hired to the site, because he seems like the antithesis to all these new-age gaming hipsters who are trying to sound smart on the internet.

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Jinoru

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No witcher 3 :( shacknews got it right and gave game of the year to witcher 3 rightfully sad to see giantbomb give the nod to Mario

"right"

Keep living the dream kiddo.

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Sonic is blue and horrible. Just stating a fact.

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Edited By ajroo

I have to admit, your continuing joy with Mario Maker is a bit of a surprise, but it has really shown that love of gaming you have in your soul, and thats a beautiful thing to behold.

Thanks for sharing your thoughts and list with us.

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king3pj

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I'm a big fan of Jeff and Giant Bomb is probably my favorite place on the Internet. I never miss a UPF or podcast.

That being said, it felt a little weird to hear Jeff go after Fallout 4 so hard in the most disappointing game category on the podcast. This isn't just because I love Fallout 4 either. We are talking about a game he gave a 4/5 in his review. Listening to the GOTY podcast discussion you would think he hated it but that didn't play out in his review score.

No disrespect to Jeff or the rest of Giant Bomb. I just don't believe that Fallout 4 belonged in the top 3 most disappointing games of 2015. I was totally with Austin during that discussion.

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D_W

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Finally Cities: Skylines! I'm really surprised to see that on here since Jeff didn't mention it at all in any of the deliberations.

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DrFat32

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Edited By DrFat32
@joelhulsey said:
@dizzyhippos said:
@joelhulsey said:

No Fallout 4?? No Just Cause 3?? Heresy!

Fallout 4 came out in October 2008 it cant be on a list this year.

I think you mean Fallout 3 there homeboy. I'm talking Fallout 4 which came out a couple of months ago.

I think he is making the rather snippy comment that Fallout 4 is just a rehash of Fallout 3 but I may be wrong.

Anyway I think they are both good games but did you not hear Jeff's' rant about Fallout 4? It's nont ending up on his list.

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deactivated-5dac8b1b10957

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@king3pj: I think Fallout 4 was literally just a rehash of every Bethesda trope with very minimal improvement. It's still executed fairly well (on PC, at least) and plays decently, but there are very few meaningful changes. It's easily the weakest of the three modern Fallout games, and maybe one of Bethesda's weakest efforts thus far. The leap between Skyrim and Oblivion can probably be blamed for this (at least for some.) I hated Oblivion, and dropped 100 hours into Skyrim. I was really hoping for a similar gigantic leap in quality from Fallout 3 to Fallout 4, but instead I got what felt like DLC for Fallout 3 with a graphical mod tacked on. Fallout: New Vegas even felt more distinct and original than Fallout 4 does.

Not that it's a bad Fallout game, it just isn't a very innovative one. I was just as disappointed as Jeff, probably moreso since I loved the shit out of Fallout 3 and New Vegas.

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falling_fast

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Edited By falling_fast

good list. thanks jeff

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Shindig

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Edited By Shindig

"We spent 7 years making a lesser game on superior hardware."

That'd disappoint me too.

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Hey! Jeff did end up liking Tomb Raider! Crazy!

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I was secretly hoping Axiom Verge would be on the list. Super surprised and delighted to see it at #3! The game deserves as much attention as it can get because the Shadow Complex HD re-release isn't going to help make Metroidvanias come back as much as they need to.

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lethalki11ler

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Great list and as always great read!

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ArbitraryWater

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I love how much Jeff loves Mario Maker.

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Notme2020

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So yeah Mario Maker or MGS 5 for game of the year.

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Edited By Onemanarmyy

I should get back into Cities. Time to queue up mods again :)

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@king3pj said:
snip

The momentum behind Bethesda games has always seemed a little weird to me to be honest. I actually think most their offerings, including Skyrim, are bad games, so take what I say with a grain of salt. Even so, surely even the most diehard TES/Fallout fans should be a little wary of how little progression is actually taking place between each one of these games at this point. In my experience, Fallout 4 is broken in ways that the previous games never struggled with. I can accept a significant amount of jank in an open-world game of Fallout's scope, but when I have to restart the first quest of the game 6-7 times because the Deathclaw keeps spawning inside the geometry I become a little less forgiving. Then, when every single one of my save files for the past 10 hours become corrupted for seemingly no reason, that's about the point when I say 'fuck this game' and move on.

Speaking mechanically, Fallout 4 improves the core shooting gameplay but removes many of the RPG elements like the character customisation and dialogue choices and/or manipulation - only to replace them with an undercooked base construction system with seemingly no real point. The main plot is mediocre and only offers the illusion of choice - although that's neither here nor there really as Bethesda games have always been quite poor in the story department.

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@atwa: until you actually hear him talk about it and then it sounds like a 3/5

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sammo21

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@joelhulsey: you completely missed the joke, which is crazy because he's 100% right

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Yashooo

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Super Mario Maker is a joyous game. I had so much fun playing and creating levels that I don't think I'll ever stop. It brought my family together multiple times, parents included, and many memorable moments arose those experiences. Hopefully the make a Super Mario Maker 2 with more gameplay elements, and maybe put it on the go...? That would be awesome :)

My GOTY without a doubt!

P.S If anyone wants to check out my highest rated level with 54 stars, you can bookmark it here: https://supermariomakerbookmark.nintendo.net/courses/59EE-0000-0121-783E

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Edited By caleb1915

@joelhulsey said:
@dizzyhippos said:
@joelhulsey said:

No Fallout 4?? No Just Cause 3?? Heresy!

Fallout 4 came out in October 2008 it cant be on a list this year.

I think you mean Fallout 3 there homeboy. I'm talking Fallout 4 which came out a couple of months ago.

Out of the hundreds of new releases this year, not even counting re-releases on new platforms, it's literally impossible to expect someone to have even played all of them or even have a subjective experience identical to yours compared to other titles that you may not have even played. Titles that they ended up enjoying more.

Just because a game doesn't make a top ten's list for every staff member on the website doesn't mean those games aren't good. Just that someone else enjoyed the other titles released in the plethora of titles that I'm very thankful this entertainment medium has grown into; every new game being released or worked on is trying something that ends up being profound in it's own way by catering to the variety of people who participate in it.

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petrifiedwaffle

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Pleased to see Jeff add Bloodborne to his list, he's hinted enjoying from From's attempt this time at a easier souls game that's more action based compared to souls.

Overall great list

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ChrisakaPES

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Anything that a veteran of games press, such as Jeff, writes is always going to be interesting and I love reading it. It's a bonus that we share the same GOTY (along with many other people no doubt).

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KingdanglerBK

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No Caption Provided

How is WWE2k16 not on there, they put Dr.Tracksuit in the marketing trailer.

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archnite

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Hmm MGS Screenshot from the TGS "Not Your Kind of People" trailer showing Venom Snake on the motorcycle.

"This is our new home. 2# on GOTY list."

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Delightmare

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@joelhulsey: I think he's making a really clever joke. Basically Fallout 4 is 3 just dressed up a little.

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TPoppaPuff

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Brett's list is the best list!

@jaypb08 said:

What is the other Tomb Raider Jeff liked?

Probably GO?

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The_Tribunal

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blackichigo

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Edited By blackichigo

Whoa, Bloodborne is on is his list. I was under the impression Jeff didn't like it very much. Cool.

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DarthOrange

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Plays really well (though you'll never get me to start using tilt controls, you monsters).

Jeff knows whats up.

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Dan_CiTi

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Jeff Gerstmann, soccer's biggest fan.

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WesternWizard

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It would be interesting to see how much all the GOTY discussions changed if Jeff felt back then what he feels about Nuclear Throne now. 'Cause it went utterly unmentioned and then it goes so high on his list. Ah well.