Cities: Skylines last edited by Tearhead on 09/13/18 03:26PM View full history

Overview

Cities: Skylines is a city-building simulation developed by Finnish studio Colossal Order and published by Paradox Interactive. It was released for PC, Mac, and Linux on March 10th, 2015. Best known for the Cities in Motion transport management simulation series, Cities: Skylines is Colossal Order's first foray into the city-building genre.

Gameplay

A cityscape
A cityscape

Cities: Skylines is heavily inspired by the SimCity model, with RCI zoning, a focus on civic infrastructure, and little to no resource chain management. The game uses an agent-based simulation system similar to SimCity (2013), but with smarter citizens that remember their own home and workplace. Colossal Order has stated there will be a limit of 1 million citizens, each with a home, job, education and many other parameters. This limit may be increased in the future, or be opened to modification. Citizens will take multiple transportation options, with a preference towards public transportation where available. However, timed traffic is not simulated, as the days pass too fast to have an internal day / night cycle.

Cities: Skylines also features a unlock system, where new buildings, infrastructure, and services unlock when your city reaches a population threshold. Players start with simple roads, but can quickly progress to avenues and highways as the city grows. However, players can also disable it and start with everything unlocked via Sandbox mode.

Maps start at a single 4km² tile, but new map tiles can be bought in game, bringing it to a non-modded maximum of 9 tiles in any direction. This can be further expanded via modding to a theoretical maximum of 25 tiles, or 100km². Maps cannot be terraformed once in game due to the water simulation.

Here is a link to an excellent FAQ by the developers themselves.

Expansion Packs

After Dark

Cities: Skylines' first paid DLC was released on September 24th, 2015. Entitled 'After Dark', the expansion pack adds new city services, a leisure and tourism city specialisation and a day and night cycle. The day and night cycle was also added to the core game, making it available to all players, whether they own the DLC or not, although some related functionality is only available to owners of the DLC.

Snowfall

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'Snowfall', Cities: Skylines' second paid DLC, was released February 18th, 2016. It introduces new transport options to the game, including trams, as well as a dynamic weather system including rain, fog and snow. In addition to aesthetic effects, weather also impacts the behavior of citizens; Cold weather will bring increased power usage and snow will cause traffic problems for the player to contend with.

Natural Disasters

The third major DLC released for Cities: Skylines is 'Natural Disasters'. Released on November 29th, 2016, it introduces new gameplay focused around catastrophic events that can impact the player's city including earthquakes, thunderstorms, tsunamis, forest fires, tornadoes, sinkholes and meteors. New scenarios require the player to plan-for and respond-to these events using tools such as early warning systems, emergency vehicle routes and evacuations.

Mass Transit

Cities: Skylines' fourth major DLC pack, 'Mass Transit', was released on May 18th, 2017. It allows players to add several new public transport options to their cities including blimps, ferries, cable cars and monorails. It also introduces several new road types and new mass transit hubs, where citizens can transfer from one type of mass transit to another. Alongside the paid DLC, a free update was released for all players that adds several transit-related features, such as the ability to name roads, one-way train track and the ability to customise stop signs and traffic lights at junctions.

Modding

The game supports modding, allowing the community to improve existing structures and maps, or build their own from scratch. Players will be able to share their creations through the Steam Workshop, or through other city building fansites. The game also comes with build in modding tools, including a robust map editor that takes grey-scale height-maps, like SimCity 4, and turns them into playable maps. Colossal Order actively encourages modding, and will try to open up the game as much as possible to modders.

System Requirements

PC System Requirements

MinimumRecommended
OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)OS: Microsoft Windows 7/8/8.1 (64-bit)
Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHzProcessor: Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz
RAM: 4GBRAM: 6GB
Graphics Card: NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MBGraphics Card: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB

Mac System Requirements

MinimumRecommended
OS: OS X 10.9/10.10OS: OS X 10.9/10.10
Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHzProcessor: Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz
RAM: 4GBRAM: 6GB
Graphics Card: NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MBGraphics Card: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB

Linux System Requirements

MinimumRecommended
OS: Ubuntu 12.04/14.04/14.10 (64-bit)OS: Ubuntu 12.04/14.04/14.10 (64-bit)
Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHzProcessor: Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz
RAM: 4GBRAM: 6GB
Graphics Card: NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MBGraphics Card: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
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