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Microsoft's Marc Whitten Talks Xbox One's Big Policy Changes

Xbox's chief product officer explains why the company is reversing course just days after E3.

No Caption Provided

In a surprise move, Microsoft today ditched many of the new policies for how Xbox One treats used games, always-on connectivity, and the role of physical discs.

You can read about that here. It's big news, and places Xbox One much closer to PlayStation 4 on a policy level.

After announcing the changes, Microsoft put me in touch with Xbox chief product officer Marc Whitten, and we had a whopping five minutes to talk with one another. We ended up talking for almost eight!

Here's our full conversation.

Giant Bomb: You guys spent last week talking a lot about the policies that were already in place. Clearly, these were things you had thought about for months, if not years, and were building for it. And just several days after E3, to reverse a lot of these big, bold choices about the machine...why does this come just days after E3 closed?

Marc Whitten: This was our first opportunity, frankly, if you look over the last month, from the Xbox One unveil to E3, to actually lay out what our program is, and to talk about it. We’ve been working on it for a very long time, and this is our first time to start getting feedback. By the end of E3, we’ve given a view across our entire program of how the system works, [from] the amazing line-up of games and how those games take unique advantage of Xbox One and the cloud and what they can do. We’ve gotten a lot of great feedback. It was the time where we heard from everybody and what they loved about our games, what they loved about our vision--but they also wanted more choice. They wanted the flexibility to use your console offline, and they wanted the flexibility to be able to use physical discs the way they've always used them. Frankly, we just listened. We wanted to take that feedback and make changes.

Giant Bomb: You characterize this as responding to feedback from customers, and this being your first chance to respond. But couldn't you have anticipated some of this backlash in the first place? Why do you think consumers were so upset and so vocal about the original policies put in place for the machine?

Whitten: We believe a lot in this digital future, and we think most people will be using Xbox One connected, and they're going to be taking advantage of the cloud with games like Titanfall or with Forza and how it uses drivatars. And, frankly, just to stream content online with video or to play multiplayer. So much of what we believe in that vision, frankly, I do think that people have responded in a really, really deep and rich way--that they love that vision, they love the experience. They love what they saw about how the NFL experience could be changed, for instance. But we clearly heard that there were times that they needed the box to work in an offline state, whether they just wanted to use it offline or were going on vacation or they were in a low connectivity area, and, frankly, that they loved the familiarity of physical discs and really wanted it. So, we just responded to that.

Giant Bomb: Right after this news broke, GameStop's stock went up 6%. Do you think that's related?

Whitten: [pause] [laughs] Uh, I don't know. I'm not a good person to ask about stock market prices.

Giant Bomb: Along with this, a lot of these were related to policy changes in regard to DRM and an always-on connection. Has there been any discussion about addressing any of the privacy concerns in terms of the Kinect, and that being on all the time and also being a requirement for turning on the box?

Whitten: We're really focused on how Kinect can change the experience, and the importance of having Kinect be a deep part of the architecture, so that game creators [and] experience creators can always take advantage of it. As a user, you can rely on it always being able to work. That said, we're also focused on making sure that you're in control, that you understand what Kinect's doing, and that you have great privacy controls around them. We've put some information there on how that's going to work on Xbox One. Of course, I'll also just say that you have the choice to have your console work offline. We're here to give you control over that experience.

Giant Bomb: The machine does require a connection at least once when a user purchases it. Why is that?

Whitten: It was always part of the plan for Xbox One. It's as simple as the difference between our manufacturing schedules and our software schedules. There was always going to be a day-one update when we launched it.

Giant Bomb: Regardless of these policy changes, you guys had built in that there was going to be a day-one update to the machine, even if when these policies were announced, everyone was honky dory?

Whitten: Oh, yeah. It's always been the plan.

Giant Bomb: You guys have mentioned that this essentially kills, at least for launch, some of the more progressive, interesting policies, such as the family sharing and lending policies. Are those killed permanently or are they things that can come back in future software updates for the operating system?

Whitten: Part of it's a mix because of the reality of how you're changing the experience. Let me give you an example. Before, one of the things that's exciting about a digital ecosystem, is if I go to any Xbox and I see all my games, they show up in my games library? Well, obviously, if you're gonna use physical discs, those games wouldn't show up because it's only showing the content that's in the cloud--that's in your online library. That wouldn't change. The difference is the choice you have of using physical discs or having purchased things online. That said, so much of how we built the program is really built on that digital infrastructure. You get a ton of the advantage of that at launch, and we're going to continue to invest in that. Examples are, obviously, things like day-and-date [digital purchases], and I can choose to buy either of them online or physical--it's my choice. Similarly, if I went to your house with my physical-based game, and we played and I left and took my disc with me, you could instantly purchase that game with no download because it's all built on that same functionality. You're going to see us continue to really invest in that. We believe a lot in that cloud powered future.

Giant Bomb: Does that mean, specifically, the family sharing and stuff like that is not off the table, or just something we're not talking about for launch?

Whitten: We're talking about where we are at launch, and we'll continue to invest and deliver interesting, cool, new scenarios. We'll see where we go.

Giant Bomb: Some of the games you mentioned--Titanfall is one, Foza is another--are games that are investing in the cloud infrastructure to enhance the gameplay experience. Obviously, third-parties have a little more leverage in terms of how they handle those policies, but Forza is a first-party game. What happens for the consumer that chooses to just be offline, and purchases a copy of Forza? Does that impact their singleplayer experience, or only start to cut them off from things that require the cloud, such as drivatar?

Whitten: It's really up to the game creators. Either in first-party or third-party, we don't have any specific policies around that. We want to give them access to a ton of capabilities in the cloud, we think most people will probably be playing connected to the live service and to our cloud servers. We think it can really change the experience in a whole bunch of ways, and, frankly, we hope we see game creators come up with amazing things that could only happen when you're connected to the cloud because they're using that power. If that's single player, multiplayer, whatever--that's their choice.

Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?

Whitten: [laughs] You know, I don't know. I focus on listening to our customers and our fans. I love the fact that they tell us what they love, and they tell us what they don't love. Frankly, that's what we've always been doing around here--to deliver what they love, and make changes when they don't like things. That's our focus.

Patrick Klepek on Google+

319 Comments

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Saga

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Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?

Whitten: FATALITY!!!

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SnowyPliskin

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@kazona said:

So now everything that made the Xbox One interesting is gone, all thanks to the angry, idiotic, mob that lashed out without thinking. So thank you, angry people, for ensuring that we went two steps forward and two steps back.

A shame though that everything that made them "interesting" meant shafting large groups of people and treating consumers like dairy cows.

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TheRealVanGogh

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Nice interview! I appreciate the asking of tough questions, which the other video game outlets didn't bother to do. I think it is very safe to say that it wasn't a "we heard the feedback and reacted" like Whitten is trying to spend the story to. It was more the consumers were not going to buy this product so we had to make changes. I don't appreciate the this is our first time hearing consumers speak about the product line they are pushing hard (every leak about the Xbox 1 received negative feedback by potential consumers so don't give me that) and I don't like how all of sudden Mr. "Go Buy a 360 if you don't like my policies" is trying to be humble now (that dude needs to be fired like yesterday). I appreciate that you asked the obvious question Patrick of how come MS didn't see the negative response coming, but I truly love how Whitten never truly answered the question.

I just was put onto Giant Bomb the other day, and without a doubt you can count me as a fan from here on out. Great work and congrats on the awesome scoop Patrick. Cheers

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morose

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I think I would have titled this, "Microsoft's Marc Whitten talks a lot and says very little."

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Chuncho_Munos

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What does Michelle Rodriguez think abou all of this? That's what I want to know

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Calitar

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Edited By Calitar

How can someone say so much while saying so little?

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SilenceUK

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Edited By SilenceUK

Well thanks to all the people who moaned about the what i saw as non issues, i cant have my family sharing and no disk in drive play that i was looking forward to ..... progress has to happen just not any time soon it seems, sooner steams way of buying games comes to consoles the better

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EarthBowl

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Edited By EarthBowl

@InternetDetective: Yeah, but I assume that's just not to admit defeat on a corporate level.

What I found most interesting about this interview was the fact that when Patrick attempted to ask about policies regarding the family share and the reactions to such features that Whitten just continues to talk about "the positive feedback from the community". Even with these changes, I still cant believe Microsoft is remaining cryptic in their conversations regarding the Xbox One.

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LarryDavis

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Edited By LarryDavis

Next doofus to point out the "amazon" typo gets punched in the taint.

Is it okay to point out the tons of other typos, then?

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charlie_victor_bravo

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Patrick throws some good questions and Whitten tries to say as much as possible without giving as little solid info as possible. Smells like full panic mode is on at Microsoft.

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pplus0440

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I am confused.

What features did we lose to internet whining??

Also congrats Patrick. I always knew you had the most talent on the site.

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kensei423

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I know it's been said already, but. SCOOOOOOOPS!

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civid

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"...frankly, we hope we see game creators come up with amazon things..."

Oh you Klepek. Great interview!

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vibratingdonkey

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Edited By vibratingdonkey

Flipflopping like this after that whole escapade comes across as disingenuous, but regardless, glad this happened. No longer 100% opposed to the idea of eventually getting an Xbox One.

I have a lot more faith in Sony though. They didn't need customers to shout directions and point where they needed to go as they were fumbling around for an eternity, pretending to hear us or trying to (badly) convince us they were going the right way. Sony knew in which direction they should be heading.

PS4 is a potential preorder, Xbox One is a potential purchase at some point.

Hope digital sharing gets worked out. I think everyone understands that there needs to be restrictions, but some ability to transfer licenses would really ease the transition. Microsoft was on the right track with that at least.

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sickVisionz

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People are seriously getting upset about patches? Have you guys been living in the dark for the past console gen or never used a PC in the last 20 years?

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deactivated-5e5619720a117

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Frankly, my dear, I'm still buying a PS4.

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Pezen

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His type of answers makes this whole political race analogy just fit even better.

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kagato

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Edited By kagato

Patrick asked all right questions but Whitten was evasive and vague as Microsoft have been since the start of this whole thing, nothing has really changed, they still wont commit to anything 100%. They have done the right thing in removing all of the stupid DRM and always online nonsense, but they could literally turn it all back on again the second they reach critical mass on the user side. I know its maybe a little paranoid but i just dont trust them now, ill be keeping an eye on the whole thing for a good year or so (whilst gaming on the PS4) and if....IF they dont screw it all up ill buy one at that point but yeah....something still seems off.

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rockman10

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Edited By rockman10

@shibboleth: Vita also did day one update.. its pretty standard. Basically the hardware has to be manufactured with firmware way before the hardware is sold, between that time you still want to do bug fixes and feature updates, therefore a day 1 update.

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monkfishesq

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Ah the art of great PR. Saying something while at the same time saying absolutely nothing at all.

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SolongWrex

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Edited By SolongWrex

@chibio said:

@gkhan said:

Did he really use the word "drivatars"?

That's what the Forza developers want to establish at least.

They first had a learning driver called Drivatar in FM1 back in 2005. You could name them (mine was an older German dude called Günther), teach them your driving style and then have them race for you in career mode. I believe they dropped it for subsequent releases, but it was a pretty cool feature and I'm glad they're bringing it back.

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Quarters

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This interview cements why I still don't trust Microsoft.

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ObsideonDarman

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@kazona said:

So now everything that made the Xbox One interesting is gone, all thanks to the angry, idiotic, mob that lashed out without thinking. So thank you, angry people, for ensuring that we went two steps forward and two steps back.

Exactly how I feel too. People love Steam and Xbox One seemed to be the console version of that so I don't get why people are up in arms about it. If you don't have internet in this day and age then there is something seriously wrong. I also get that some places around the world can't get internet but isn't that a very small minority at this point?

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scraz

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Edited By scraz

I dont know how patrick and other folks in the media dont go psycho when a person that agrees to be interviewed to answer questions gives you the most pathetic PR speak imaginable. The only person that seems to be able of saying yes or no these days is Shuhei Yoshida .

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datarez

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Edited By datarez

Just for reference. Whitten's buzzword count - frankly: 7 cloud: 7

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smiddy

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Frankly I find it hilarious how this guy couldn't resist trying to slip in more of the great features that only X-Box One can offer. Even in an interview such as this where his only message should have been "We hear you, you're pissed, this is how we're going to try and make it right" it's in his blood to try put a spin on everything. I almost feel sorry for him but I'm sure he only got where he is today but completely believing what he's saying. Frankly that shows exactly why Microsoft have got themselves into this situation in the first place.

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RaidenMitsuru

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Edited By RaidenMitsuru

@ei8htbit: You would makeup with someone even after you found out their true intentions of something this incredibly heinous? You must have some pretty low morals and standards for what people can do to you.

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Thompson820

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Frankly.

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RaidenMitsuru

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Edited By RaidenMitsuru

Well I don't love the Kinect or any of the 'experiences' I've had with it, it's a unnecessary add on that I know many of your core users that will buy Xbox One on the first day could do without. So please take it away and pass the savings down to the consumer. Do the right thing.

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Pop

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Edited By Pop

So much cloud talk, "users will take advantage of the cloud" sure dude, do you think he gets paid every time he says the words "cloud" and "drivatar"?

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ian280291

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and, frankly, we hope we see game "creators come up with amazon things that could only happen when you're connected to the cloud"

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Redhorn

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"Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?"

Hahahahaha. Ice cold.

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Kazona

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Edited By Kazona

So now everything that made the Xbox One interesting is gone, all thanks to the angry, idiotic, mob that lashed out without thinking. So thank you, angry people, for ensuring that we went two steps forward and two steps back.

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Zevvion

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Don't call me Frankly! (this would be funnier if I were Leslie Nielsen)

Indeed, cause you'd be dead.

(Joking)

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Jonny_Anonymous

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Giant Bomb:So you royally fucked up with your DRM policy and now Sony has gained a head in public perception, how do you guys plan to make up that difference?

Mark Whitten: Cloud powered Drivatars will carry us to glory!!

Giant Bomb: Ummm.............

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xXHesekielXx

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great interview patrick.

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deactivated-5f71e1dc474f5

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drivatar

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aseddon130

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Is Driveatar this generations "GRAW"??? Nobody liked saying it but it stuck for no good reason whatsoever.

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Humanity

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@chibio said:

@gkhan said:

Did he really use the word "drivatars"?

That's what the Forza developers want to establish at least.

did he really say "honky dory" ?

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Smokey_Earhole

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Edited By Smokey_Earhole

@finalizer0 said:

Frankly, that was a nice interview.

Frankly, you beat me to it.

Frankly my dear i don't give a damn.

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radioactivez0r

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Edited By radioactivez0r

Yeah, they have some neat ideas and we could see some cool features, and yeah a lot of people will play online - but it was the "our way or the highway" delivery that pissed me off the most.

Pop quiz: Microsoft was not able to respond to feedback until after E3 because:

a) They had their fingers in their ears screaming at the top of their lungs

b) They were actually shocked at what they were seeing

c) They really believed "GAMES GAMES GAMES" would sway public opinion

d) all of the above

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GiantAdenoid

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Edited By GiantAdenoid

Don't call me Frankly! (this would be funnier if I were Leslie Nielsen)

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Gremmel

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Edited By Gremmel

WHY. DID. YOU. INTERVIEW. A. ROBOT? BEEP BOOP!

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EndlessMike

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@manicmyna: The update is probably going to take it out since the DRM is already built into the system. I'm pretty sure most countries have laws against marketing your product a certain way than slipping in a software update that takes it all back. The scary thing is they could easily turn the DRM back on anytime in the future, say once physical game sales are completely dead or the market stops caring about these DRM policies.

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mefipulate

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TheHT

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Well, this at least shows some folks Microsoft didn't actually lose their fucking minds.

The race just got a fair bit closer. The months leading up to release should be interesting.

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Zainyboy

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This is crazy! Nice work Scoops! Also fuck day one software updates >:(

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brazzle

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Edited By brazzle

Frankly, I didn't find they gave a lot of frank answers.

Frankly.

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Darji

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Edited By Darji

@yerolo said:

I still dont understand this whole cloud thing. Is this just an all encompassing buzzword/term MS are calling being connected to their servers and playing online multiplayer games ?

it is basically dedicated servers developers can use and also upload AI behavior on the servers.

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freakin9

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Edited By freakin9

@likeametaphor said:

A lot of real non-answers, here. I appreciate all the questions asked, but it still kind of bugs me that some things weren't answered explicitly, such as offline functionality. Sure, people will probably be connected, and thecloudhas some cool stuff, but he didn't answer the question of offline. I live in an area with terrible Internet connectivity and play single-player games; I desperately wanted to know the answer to how this connectivity malarkey affects that experience.

I'd be cool giving you money, Microsoft, but you're not doing much to make me feel like giving you money. :(

I think it's pretty obvious that if you aren't online you can't reap the benefits of the cloud computing. Now whether that means you'll get a borked version of the game offline or no version at all isn't completely clear, but he did say it would be up to the publishers, which is technically enough of an answer. I'd guess with something like Titanfall you'd be pretty hosed, or at least I'm pretty positive it's a online only experience. Unless the developers change something.