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Need For Speed SHIFTs Into Hardcore Sim Territory

See? I got the dumb pun out of the way in the headline. Now I don't have to use it in these hands-on impressions of the game!

Need for Speed gets simmier than ever in SHIFT.
Need for Speed gets simmier than ever in SHIFT.
EA has been missing more than hitting with Need for Speed the last few years. After a strong next-gen launch with Most Wanted, the quality of the series' subsequent games--Carbon, then ProStreet, then last year's middling Undercover--has been steadily on the wane. Rather than go back to the drawing board and retool the series with a single new game, EA has taken a spitball approach to revitalizing Need for Speed, throwing all kinds of ideas at the wall to see what sticks. Those ideas include a hardcore racing simulation, an over-the-top Wii action racer, and an online, free-to-play racer to be released only in Asia. (We're scratching our heads a bit on all this, too.)

SHIFT, the sim, is the first of the new Need for Speeds EA is ready to show to the press. The game is in development at UK-based Slightly Mad Studios, a company made up partially of former employees from SimBin, the studio behind the popular and extremely hardcore simulation-style GT Legends series. Slightly Mad is bringing its experience in that subset of the racing genre over to SHIFT, which has a lot more in common with the Forzas and Gran Turismos of the world than it does with games like Most Wanted.

I'll be honest: I'm not much of a racing sim guy. Burnout is about as serious as I get with my driving games, so I can't tell you too much about the torque or handling of individual cars here. But I can at least say SHIFT made a reasonably approachable first impression, all things considered. Sitting down and grabbing an Xbox 360 controller to play a PC build of the game, I was able to follow the game's racing line and make my way around a fictionalized London course without wrecking my expensive racing car too many times.

Lots of attention is being paid to in-car visual effects.
Lots of attention is being paid to in-car visual effects.
That guide line certainly takes its cues from Forza, dynamically changing color based on how you're driving to let you know whether you should be accelerating or braking at any given time to handle the next turn. But while Forza only had three colors--green, yellow, and red--SHIFT adds in blue. See, innovation! Blue lets you know that you have room to accelerate; green means you're doing OK; yellow and red are various degrees of "Hey, you should think about braking now."

SHIFT certainly looked quite nice (though EA wouldn't disclose the specs and resolution of the PC running the game). They used a developer toggle to cycle through different times of day, switching from noontime to dusk to evening in a matter of seconds, casting the scenery in a really attractive range of lighting. The sense of speed is one area the team is focusing on in an effort to set SHIFT apart from Forza and Gran Turismo, going as far as to coin the phrase "driver experience" as an inevitable marketing point. Creating that experience entails little visual elements like mounting the in-car camera to the driver's head, rather than the roof of the car, so you get camera movement independent of the car frame's jitter and jostling. Other touches include a blurring around the edges of the screen to increase the sense of speed, and blurring and desaturating the screen when you hit a wall too hard, to simulate the concussive effect a driver experiences when his head gets knocked sharply around.

More, less-serious NFS coming soon!
More, less-serious NFS coming soon!
No info on the game's career format yet; EA isn't ready to talk specifics in that department, though it did say there will be 40 to 60 licensed cars in the final version. Presumably, the career mode will tie into that "driver experience" business that makes for such catchy marketing copy.

Of course, I couldn't sit in on a Need for Speed demo without asking when we'll see another Most Wanted-style game, especially given the recent rumors of a secret fourth NFS game being in development. "You haven't seen the last [Need for Speed] action game on consoles," said the series' PR rep, adding that there are certainly other games in the series being worked on in some capacity right now. But one thing EA will confirm: you won't see any more new, unannounced Need for Speed games in 2009.

Since I'm not the biggest fan of this genre, I put the question to you racing sim fans: Is there room for SHIFT in your life, or are you too hung up on waiting for Gran Turismo 5 and/or whatever Turn 10 ends up doing next?

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66 Comments

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SkadooshTD

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Edited By SkadooshTD

More NFS... *slits wrist for the 12th time*

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MrBungle

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Edited By MrBungle

Dear EA - go buy a 3DO and a copy of the original NFS to find out what the series is supposed to represent, you assholes.

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xplodedd

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Edited By xplodedd

doesn't look that good im gonna be honest.

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PhatAtma

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Edited By PhatAtma

You need to remember that Need for Speed wasn't always about tuner cars and rice burners. The roots of the series were with real super cars from makers like McLaren, Ferrari, and Lamborghini. This all started to change when the first "Hot Pursuit" game was released, and although I enjoyed the first NFS Underground, I have felt that the series was in a state of decline ever since.


I know a lot of doods out there came up on the current stuff and enjoy the tuner scene, that all well and good with me. I always felt that the earlier games were my escape into the pages of Car and Driver and less of something I could see roaming the streets on a Saturday night. Don't get me wrong either, I enjoy a good body-kit with lights and a coffee can exhaust as much as the next guy. I have just gravitated even further towards the Forza/Gran Turismo over the years

I do agree with a number of the comments above too, this has to be a quality effort. As for the car count, yea that might be an issue but it all depends on how it is handled. If there is the wealth of information available about each car it is going to appeal to those people who obsess over the details. I think it was NFS 1 on the PC and PS1 that even had videos that were mainly pointless but did show off the cars in the real world. 

I hope this becomes a return to form, back to the roots of the series. I like the idea of having the series split into different divisions, a little something for everybody. 
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Heron

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Edited By Heron

I used to play NFS, but after I got really into Gran Turismo 2, that's the only racing series I've been playing ever since.
The other franchises feel like child's play in comparisson to GT. I'm not a fanboy, I tried to play every NFS that came out in a hope that I would like it again cos' Ireally love that sense of speed, but I just couldn't. Not even Forza 2 changed my mind.
I would really love to see NFS return to it's roots because that's the game that made me a driving  fan.

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tancheese8

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Edited By tancheese8

oh for f*cks sake

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DaSoul

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Edited By DaSoul

Haha,did anyone notice that the logo on the bottom of the image with the Zonda is the same as NFS Undercover :P

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StarFoxA

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Edited By StarFoxA

I like the effort that EA is putting into making original and unique games (Mirror's Edge, Dead Space), but SHIFT really isn't catching my eye. I'm more of a Mario Kart guy than a Gran Turismo guy (although I do like Burnout Paradise).

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darkjester74

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Edited By darkjester74

If this gets NFS back to its roots, that is, of racing licensed super cars with an amazing sense of speed, then I'm definitely in.  The driving line was a good idea to steal from Forza.  Also, EA needs to drop the "pay real money to unlock everything" bullshit.  That's obnoxious.

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Cheetoman

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Edited By Cheetoman

Most racing games are goin down the drain, but fuel looks like it might bring it back

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shulinchung

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Edited By shulinchung

Need For Speed SHITs into hardcore sim territory? LOL
Can't say I didn't see this coming. It's EA. They used to do their best shitting in every genre.

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DukeTogo

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Edited By DukeTogo

Need for Speed began as a sim on 3DO, and it makes sense that it should return to that format.  The franchise itself does not need to be confined to one style of game, much like the Tom Clancy series covers everything from RTS to now arcade flight games, Need for Speed is a brand that can be used to have different types of driving games under it.

Having an arcade-style action game like Carbon, a sim game like Shift, the MMO game they're doing, maybe even a web-based free game like BF Heroes, all under the Need for Speed brand is really the way to go.  They just might have the balls to make Burnout a Need for Speed game as well if Criterion can't do anything about it.

As for the existence of a NFS sim being needed, the competition is there but it seems to be split.  Gran Turismo has it's core fans, but that series is hard to call a sim since it's more of a sim to the driving culture than a serious racing sim.  Forza - not to take away any of its achievements - did well in large part for being the closest thing to GT on the 360, the people that wanted a current GT but had a 360 looked at Forza and went "why not, GT5 is still years away".

I hate to say it but Project Gotham has fallen by the wayside, it just hasn't evolved much past the old Dreamcast days, it just feels like they've been making the same game with better technology and happened to stumble on Geometry Wars.  It's pretty bad when the shitty little hidden game in your racing series becomes a bigger hit than your racing series.

So does SHIFT have a shot?  I think so, GT has always been somewhat daunting at the entry level.  It has a very sterile feeling to it that can be off-putting to some.  Forza is a little more open, but it can get just as deep, with the drive line being a crutch (but a welcome one) for players not used to the idea of letting off the gas.  If it can keep the game interesting to casual racers that want a little more depth without throwing them in the deep end, but at the same time have a very deep level of simulation that awaits them when they get accustomed to it - as well as the die-hards that will jump right in - I think it could make a name for itself as the game Need for Speed always tried to be.

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thegriefer

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Edited By thegriefer

I loved most wanted but carbon and pro street sucked.

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dumbpeople

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Edited By dumbpeople

Way to many sims out there im assuming you noobs mean sims like grid GT and forza those arnt sims lol you idiots there dumbed down sims well grid is about as real as any other arcade game. Hard core sims is what the tittle says, actually theres not alot of them like gtr 2 gt legends devolepers from that making this game, iracing live for speed and rfactor gtr evo there dated we want something completely new so Thank you Ea and ignoor these drongo's please who dont even know what a sim is for starters.

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calidan777

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Edited By calidan777
@dumbpeople said:
" Way to many sims out there im assuming you noobs mean sims like grid GT and forza those arnt sims lol you idiots there dumbed down sims well grid is about as real as any other arcade game. Hard core sims is what the tittle says, actually theres not alot of them like gtr 2 gt legends devolepers from that making this game, iracing live for speed and rfactor gtr evo there dated we want something completely new so Thank you Ea and ignoor these drongo's please who dont even know what a sim is for starters. "
LOL,what?
Anyway,at this point I'm pretty hyped for Forza 2,but GT5 needs to prove to me that it's not as antiquated as I think it is.If EA releases a demo and it's really good then I might buy it,I've always got room for excellent games.
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bnt666er

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Edited By bnt666er

Mates I dunno how about you, but I prefer NFS Shift on this biiig screen