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Prey 2 Looks Great, Almost Nothing Like Prey

Losing portals and gaining a big open-world city environment seems like a fair trade, don't you think?

Some people around this office got downright dismissive not too long ago at the prospect of a second Prey game. I'm not one of them, but even if you're someone who thought you'd gone one-and-done with the first Prey, you should at least take the time to study up on this new one. That's because Prey 2 is almost a completely different game. It has so little to do with Prey--that space-bending, spiritually tinged corridor shooter Human Head Studios released in 2006--that you might as well put it out of your head in consideration of its sequel. Here's what I know the new game has in common with the old one: Tommy, the original Native American protagonist, will show up at some point, and they're both called Prey. Otherwise, this is pretty much a completely different sort of first-person shooter. Hell, there aren't even any portals. (Someone else came along and locked up that market anyway, I think.)


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Prey 2 is set in the same universe as the first game, but even then, it's far removed from the weird organic alien spaceship where Prey took place. You're Killian Samuels, a US Marshall who's abducted by the same aliens during the same incident that started off Tommy's adventure the first time around. But where Tommy spent all his time orbiting the Earth, Samuels ends up on a faraway planet called Exodus, a sort of grungy alien melting pot that's populated by all the races from the first game and a bunch of new creatures you've never seen before. Prey 2 starts out with a short, linear shooting sequence that depicts Samuels' initial abduction, but then quickly jumps forward a number of years, after our hero has integrated himself as a bounty hunter into Exodus' strange urban society.

It's after that jump in time happens that you realize how different Prey 2 is from the original game. If the first Prey was comparable to a linear corridor-crawling shooter like Doom 3, Prey 2 is much more similar to free-form open-world games like Red Dead Redemption or Infamous (Human Head even cites Red Dead as a very direct influence here). The game is essentially a first-person shooter set in an open hub environment that's full of side missions, ambient character events, multiple pathways, and other stuff to occupy you when you don't feel like advancing the main storyline.

== TEASER ==

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Exodus is tidally locked with its star, which means that one side of the planet always faces toward the star, and the other side always faces away. In practical terms, Human Head has used that premise to create three separate urban hub maps on different parts of the planet. Naturally, one is on the day side, the other is over on the night side, and the third is located in the in-between zone of perpetual dusk and potentially weird weather patterns. I only got to see one of those nighttime hubs, but it instantly evokes dingy future-city classics like Blade Runner, with a lot of neon signs and associated puddles to reflect them.

Plenty of various alien races milling about, too, which is where Samuels' new occupation as a bounty hunter comes in. Human Head is emphasizing "player choice" as a major component of Prey 2, and to that end you'll be able to roam around each hub city as you see fit, looking for things to do. If you see an alien getting beaten up or mugged, you can intervene and help him, and he might pay you off afterward. Or you can help out the aggressors and see what they do. Or you can murder everyone involved! You move around Prey 2's world with your weapon holstered by default, and simply drawing and pointing a gun at most NPCs will elicit some sort of reaction. They may feel threatened, they may run, they may attack you. The point is, Prey 2 aims to create the sort of living, dynamic world you see in games like Red Dead or one of publisher Bethesda's own shooters, just with more traditional first-person shooting action at its core.



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Like those games, Prey 2 has one linear story thread that spans a sequence of missions from beginning to end, but there are other things to occupy your time too. In addition to the short, randomized world encounters you'll see here and there, you can pull up the "bounty wire," which is basically a virtual job board, to see what side missions are available. Once you take on a bounty, you'll have some choice in how you want to carry it out. In the demo I got to see, the player met up with an informant under the pretense of paying for the location of his target, but it was just as viable a strategy to kill the guy's bodyguard and then point your weapon at him to force him to cough up the info for free (though it was said that actions like this may come back to haunt you later in the game). Other than, say, a guy expecting reparations at some point after you screwed him over, the game won't specifically track your morality or anything, so you're pretty much free to be as good or bad as you want, as long as you can accept the consequences.

Samuels seems like an awfully capable guy. By the end of the game he'll be packing more than 20 upgradable utility gadgets, everything from shoulder-mounted rockets to hover boots to an assortment of grenades that do everything from popping enemies up in the air to imprisoning them in an electric cage. There are plenty of upgradable guns as well that fall into five basic categories, though again, you won't always have to use guns to solve specific missions. Lastly, Samuels will rely heavily on a multipurpose visor that lets you turn on different vision modes for specific situations. You could simply saunter into a bar and engage a mode that scans every character in the area, identify which ones are friendly, which are hostile--and which have an outstanding bounty on their head. Then it's a pretty simple matter of walking up and arresting the target to make a quick buck, unless they decide to fight you or run away. The visor has a neat-looking low-light mode as well, and one that lets you track a DNA trail when you need to figure out which way a target has escaped.



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You can't talk about a demo of Prey 2 without mentioning its parkour, or urban traversal, or whatever you want to call it. Basically, Samuels is really good at climbing up and vaulting over ledges and obstacles, so you won't be too constrained by the cities' simple walls and barriers. On the ground you can slide into cover, pop up to shoot over it, and vault over it like in many other shooters. But you can also slide under low-hanging obstacles and keep running, or jump up and climb your way up a sheer wall if it has the right handholds. You can even use the top of a ledge as cover and fire over that if you want. It looks like much of Prey 2's urban environments are built with this kind of quick movement in mind, which ought to come in handy when you have to chase down some of your nimbler bounties. One of the targets in particular in the demo I saw was able to teleport short distances to escape, and it was all the player could do to keep up with him, even using all of his sliding and climbing abilities to their fullest. Open-world games are largely about giving the player mobility, and I'm glad to see Prey 2 retains that aspect, whether it's a first-person shooter or not.

In talking with some of the Human Head guys, I got the feeling that they're nearly as tired of linear corridor shooters as I am, so it's nice to see they decided to do something other than make yet another one. Granted, this sort of open-world action game is one of my most favorite types of games to play, but even given that fact, I think Prey 2 looks especially promising and I'll be really interested to see if it makes good on all those promises when it releases sometime in 2012.
Brad Shoemaker on Google+

144 Comments

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Mumrik

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Edited By Mumrik

What the..?

Did they feel that Prey had a big enough name that doing this instead of giving it a new name made sense?

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Strife777

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Edited By Strife777

Why don't they just call it something else. It doesn't seem anything like Prey, except for "alien". Anyways, seems like it could be interesting if done right.

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Example1013

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Edited By Example1013

The REAL measure of this game's quality, though--will you be fucking blue aliens, or green ones?

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pwnmachine

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Edited By pwnmachine
@Mesoian:

Dude you must not get much pussy eh?
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Vrikk

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Edited By Vrikk

First Prey was good, but really short. I think I beat it in about 3 hours.

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SkinnyBlue

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Edited By SkinnyBlue

This got me interested. I was ready to write off Prey 2 before I even knew anything about it, but it sounds like it's going to be a lot more fleshed out and engaging than the first game.

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deactivated-5865c6a5c9438

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Color me interested.

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Malakhii

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Edited By Malakhii

Wow, I somehow missed this earlier. This really makes the game sound awesome, such an interesting concept. 

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project343

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Edited By project343

Love love love love it.

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Marz

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Edited By Marz

are they trying to make Deus Ex with aliens?

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Dredlockz

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Edited By Dredlockz
@Marz said:
" are they trying to make Deus Ex with aliens? "
Deus Ex + aliens = Star Wars
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EgoCheck616

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Edited By EgoCheck616

Preyoshock.

Bioprey.



Origins.
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GrayFox666

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Edited By GrayFox666

so i looked at my gamertag and i have every single player achievement of prey.....I dont remember playing it at all. I remember playing king kong, but i didn't remember that i even played prey until i looked.

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chickdigger802

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Edited By chickdigger802

Art looks like mass effect 2.

open world ME... yum.

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teh_destroyer

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Edited By teh_destroyer

hope bewbies are involved.............

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MrKlorox

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Edited By MrKlorox

Officially interested. Linear shooters are so boring.

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Vodun

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Edited By Vodun
@Marz said:
" are they trying to make Deus Ex with aliens? "
Didn't Deus Ex already have aliens? I know Invisible Wars had them at least...
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iWonder

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Edited By iWonder

Shoemaker's really kicking it with these articles. Two super-thorough ones in a row!



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Marz

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Edited By Marz
@Vodun said:
" @Marz said:
" are they trying to make Deus Ex with aliens? "
Didn't Deus Ex already have aliens? I know Invisible Wars had them at least... "
if your talking bout the Omar, they were just heavily biomodified people to the point where they don't resemble a normal person anymore.
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Vodun

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Edited By Vodun
@Marz said:
" @Vodun said:
" @Marz said:
" are they trying to make Deus Ex with aliens? "
Didn't Deus Ex already have aliens? I know Invisible Wars had them at least... "
if your talking bout the Omar, they were just heavily biomodified people to the point where they don't resemble a normal person anymore. "
Nah, there were actual "greys". Remember finding them in some form of science lab where there were being tests performed on 'em. Think they had telepathic attacks or some such, a real bitch to kill.
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Marz

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Edited By Marz
@Vodun said:
" @Marz said:
" @Vodun said:
" @Marz said:
" are they trying to make Deus Ex with aliens? "
Didn't Deus Ex already have aliens? I know Invisible Wars had them at least... "
if your talking bout the Omar, they were just heavily biomodified people to the point where they don't resemble a normal person anymore. "
Nah, there were actual "greys". Remember finding them in some form of science lab where there were being tests performed on 'em. Think they had telepathic attacks or some such, a real bitch to kill. "
oh your right, totally forgot bout that part.  
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Rekt_Hed

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Edited By Rekt_Hed

 soooooooooo Mass Prey-effect 2!?

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sjolle

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Edited By sjolle

well its reasuring that its nothing like the first game '' prey'' ... but what i don't get is...

why would you take a name with a bad reputation and then make a sequal .... if it is THAT difrent then why not call it something else

there is nothing to gain from building onto the name ''prey''

''prey'' is something you do not talk about ... annyone who's played it would agree

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vigorousjammer

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Edited By vigorousjammer

so what is this? Mirror's Edge meets Elder Scrolls meets Deus Ex?
sounds good to me!

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Eyz

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Edited By Eyz

I knew this was comin'...since nobody from the original staff was back on this one...
Ugh..

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ryanwho

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Edited By ryanwho
@Dredlockz said:
" @Marz said:
" are they trying to make Deus Ex with aliens? "
Deus Ex + aliens = Star Wars "
Haha, what? No.
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Poki3

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Edited By Poki3
@PixelGorilla:  @awesomeusername:
I guess I would prefer it if the game was named something different. I mean, Prey 2 implies connections to Prey 1, but those connections seem pretty slim and downright forced at spots. As a fan of the original Prey all these articles that say this is a totally different game in a different setting, different gameplay, different protagonist and I wonder why is this called Prey 2.
If you're making a sequel to something, I would think that you're catering to your pre-established fan base first. This looks like it's not going to do that like at all. And no, I also don't like the fact that pretty mush every Final Fantasy game has nothing in common with each other anymore.

Tommy's story was wrapped up in the first Prey, but... well not spoiling the ending, but it made me really want to get Prey 2. These articles make it sound like they're going to shoehorn Tommy into this just because they have to. "Oh, he'll be there... somewhere... eventually...".
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FlipperDesert

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Edited By FlipperDesert

Someone said Blade Runner so I came here, what's up guys?

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penguindust

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Edited By penguindust

Sounds cool.  I wonder how it will compare to Deus Ex Human Revolution because I'm getting the same vib from Brad's write-up. 

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taybinator

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Edited By taybinator

Crazy, I wouldn't have expected this direction.


I hope they have the budget to pull it off.

I'm surprised there is a sequel at all.  I thought Prey was considered a flop.
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deactivated-57beb9d651361

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@Brad: Holy shit, this looks great. It's like a weird cross between Half-Life, Deus Ex and the Star Wars prequels.

Can't wait.
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skinnyman

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Edited By skinnyman

I just went from don't-really-care to super-excited in the course of 5 minutes. Awesome writeup Bradley.

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Edited By steve86uk

I don't know what to make of this. As a pretty big prey fan I was hugely excited at the announcement of Prey 2. Reading this kind of dissapoints me. It does sound like it could be a great game but at the same time I was hoping for an actual sequel to Prey as there was a bit of a cliff hanger at the end that I figured would be the basis for a new Prey game. I'm hoping that it gets explained when we come across Tommy in Prey 2.

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StriderJ8

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Edited By StriderJ8
@sjolle:  Agreed. It doesn't follow the "new IP's are risky, so keep adding onto an established franchise" train of thought, because the first Prey was a flop. The game seems very interesting, but I almost think they'd be better off with a whole new title and shed anything to do with Prey.

What does having the same initial invasion contribute to the story at all? Or having Tommy appear for that matter. Come to think of it, this game seems more like a Mace Griffin Bounty Hunter sequel than anything to do with Prey. Haha.

Stupid name. Cool looking game.
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ryanwho

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Edited By ryanwho

This is really strange, all these Prey OGs coming out of the woodwork. You'd think they'd be happy that an underperforming game they apparently loved is getting a sequel.

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Green_Incarnate

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Edited By Green_Incarnate

Wait, is that a Twi'lek?

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ConstantRa1n

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Edited By ConstantRa1n

I actually loved the first Prey. The concept of Prey 2 meshed with scifi narrative sandbox style of  gameplay has me intrigued. Looking forward to this and possible Blade Runner sequels.

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Edited By chilipeppersman
@wrecks said:
" So they're using the name for Marketing only. Sounds pretty cool, but have some balls and start a new IP.   "
yea wtf? why make a game so unrelated to the game its supposed to be representing, when you could make a new series? having a tommy cameo would just be icing on the cake. still looks like a stellar game,, no matter what the name. Looking forward to more coverage of this.
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Zabant

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Edited By Zabant

Without the prey name and being a new IP this would be nothing but people saying "Mass Effect wannabe"

Part of me thinks they kept the name to avoid such comparisons. Considering prey is much older and the prey name has been around since the 90's this would stop any comments about riding the coattails of mass effect.
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Edited By bybeach

Actually it occurs to me they can flange this to the first Prey pretty well. Tommy's options were wide open, and it even makes sense you run into him. It also works for other reasons, including maturing the Prey universe beyond the origonal confining storyline, That they get away from the first Prey game is good, but II will miss the portals and the overtly body function fetish ship design. But that can be explained away with the fact that was reflective one or a few Alien races out of many, and that the technology was particular to them. Sphincters shitting on you and creatures running out of vagina's, just an evil alien ship design, happens every time you let these assholes draw a blueprint for a ship meant for processing and eating ppl. The whole Prey universe isn't like that, though obviously not all are angels, either. And that's why you need bounty hunters and even returning ppl. like Tommy whose dead old lady bitches at him from beyond the grave every time he looks at a Tartarus hottie or a Centauri galaxy 3 boober. Well, that part may become NPC. As for the ME2 shadow, IDK, I think there is room, look at how many games concern themselves with dragons or post apocalyptic societies, there's room, as long as it is well done. And there is hint of a good start even in that one trailer I have seen at GB.
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fjordson

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Edited By fjordson

Why are people mentioning Mass Effect? This is trying to avoid the constant corridor shooting of shit like that. Everything else (the various alien races and whatnot) is hardly native to Mass Effect.

Red Dead Redemption meets Blade Runner is all I need to know. I couldn't have cared less about a sequel to Prey until reading this so I'm totally hyped.

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ultimatepunchrod

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Edited By ultimatepunchrod

i read about this in PTOM and now Mr. Shoemaker's post makes me want to play it even more. im looking forward to this one.

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chronicsmoke

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Edited By chronicsmoke

I LOVED the first prey,its kinda dissapointing to see the direction their taking with the sequel but at the same time it looks like its gonna be alot of fun to play