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Remembering The Past With Prince of Persia: The Forgotten Sands

Ubisoft takes it back to basics with an in-between sequel to the 2003 hit that revived Prince of Persia.


    Plenty of bad new business for the prince to get mixed up in.
 Plenty of bad new business for the prince to get mixed up in.
If you asked most people these days to remember the old Prince of Persia games, they probably wouldn't immediately think all the way back to Jordan Mechner's seminal, rotoscoped PC action game from the '80s. More likely, their minds would run to The Sands of Time, the rampantly successful 2003 attempt to bring Mechner's acrobatic Arabian adventure into 3D on modern consoles. Ubisoft went and reinvented Prince of Persia again in 2008, recasting the prince as a foppish vagabond in a painterly world that didn't actually look much like Persia at all.

But it's The Sands of Time (and to some extent its less-revered sequels) that really defines what Prince of Persia is these days. Heck, that's even the game Jerry Bruckheimer's big summer popcorn flick will be based on this May. So it's really not surprising that Ubisoft is also returning to that well with the next Prince of Persia game, The Forgotten Sands. There's no Jake Gyllenhaal in here though, as this game is (thankfully) not just a retread of the movie, though it is shipping around the same time the movie hits theaters. Instead, The Forgotten Sands is an untold original story set in the seven-year period between Sands of Time and its egregiously darker, edgier sequel Warrior Within. So you'll get to see the process and the events that replaced the prince's youthful naivete with emo eye makeup in all of their grueling glory.

Then again, Ubisoft made it clear the prince isn't exactly a Godsmack fan just yet in The Forgotten Sands. This game will lean heavily toward The Sands of Time in both tone and gameplay, so this is basically the prince you remember from that original game. You've also got all the major elements that made that game tick back in action here. The requisite time-rewinding mechanics are here (sans mystical dagger). The prince's Sands of Time voice actor, Yuri Lowenthal, is back. And perhaps most importantly, the game features plenty of gigantic, elaborate puzzle rooms full of pillars, flag poles, ladders, and ledges that you'll need to climb up, jump over, and shimmy across to navigate properly. And unlike in 2008's game, if you miss a jump or get cleaved in half by a giant blade, you certainly can and will die.

   Wall-running and other gymnastics are back in full effect.
 Wall-running and other gymnastics are back in full effect.
Ubi didn't talk much about the specifics of the storyline here, other than to say that the game opens with the prince journeying to meet his brother in a faraway kingdom and finding the palace under siege by a mysterious army of sand creatures upon his arrival. The curse that's affected this kingdom has turned all of its residents to sand and frozen them in eerie, still-life pantomimes of whatever they were doing at the time of the assault. So while you won't interact with a lot of living characters as you make your way through the palace, you will see the hapless citizenry frozen in their defense of their kingdom to remind you who it is you're trying to save. It's a stark effect more than a little reminiscent of the ash-covered people of Pompeii, forever locked in their final moments.

Respect for continuity aside, you can't shoehorn a game like this into an established franchise's timeline without adding some kind of twist on the core mechanics, so the designers at Ubisoft Montreal have given the prince a new list of elemental powers that work their way into the acrobatic puzzle-solving. Naturally, there's one core power each for water, earth, wind and fire--and though Ubisoft plainly missed a golden opportunity by not licensing Earth, Wind, and Fire for the soundtrack, these powers look like they'll add some interesting timing elements to the gymnastic gameplay segments.

Your wind power, for instance, is a rapid mid-air dash that will effectively teleport you from one place to another almost immediately. And the water power turns flowing water solid for a few seconds, letting you use it as a surface to run across or jump off of. Can't figure out a way forward? Why not turn that waterfall into a--wait for it--water wall! Ha! Uh, anyway, I saw another section where the water power turned horizontal jets of water shooting out of a fountain into solid poles that the prince could swing across to reach the far side of a chasm. The places that you'll need to use water as a climbing surface looked pretty self-evident, but the effect looked good in its own right. 


   Water is your acrobatic friend when you can freeze it in place and turn it solid.
 Water is your acrobatic friend when you can freeze it in place and turn it solid.

It will also add some excitement to the basic platforming and jumping, from the looks of things. Forgotten Sands seems to be emphasizing especially precise control of the prince and strict timing in your jumps and rolls, almost as if in response to the lax demands of the last Prince of Persia game. The demo I got to watch included numerous sequences where the player had to use multiple powers in conjunction, such as running up a solid waterfall, jumping off of it, then disengaging the water power immediately in mid-air to liquify another waterfall, allowing you to pass through it. Failure to combine the right powers and jumps in the right order and with sufficient speed will surely contribute to a premature demise here.

  Not all the enemies will be measly skeleton fodder.
 Not all the enemies will be measly skeleton fodder.
The combat in the admittedly early build of Forgotten Sands I got to see looked a bit less polished than the acrobatics and elemental powers. Similar to Sands of Time, the fighting here will focus on large numbers of enemies--up to 50, Ubi says--and give you moves that let you manage them effectively by crowd-surfing over them, leaping from one to another, or knocking down large crowds of enemies at once. But unlike the precision melee strikes in Batman: Arkham Asylum--my personal gold standard for excellent third-person melee combat--the fighting here seemed a little more button-mashy, with broad swings of the sword hitting multiple enemies at once. You'll also be able to unlock new elemental powers from a skill tree as you progress through the story and earn experience, but none of these powers will be integral to the puzzle-solving and will primarily tie into spicing up the combat.

The Forgotten Sands really seems like an acknowledgement on Ubisoft's part of the ongoing, widespread adoration for The Sands of Time. The 20 or so minutes of the game I saw gave the distinct impression that the designers are trying to reprise and improve on the aspects of that game that fans loved so much, while downplaying some of the questionable decisions in tone and gameplay mechanics that were made in Sands of Time's direct sequels and the 2008 offshoot. I'd like to see more of this one before I make any blanket recommendations, but then, it probably also says something about the game's potential that I would in fact like to see more of it. For now, let's say that Prince of Persia fans already caught in a sandstorm of excitement for the movie's release in May should probably also keep an eye on The Forgotten Sands as the summer release dates for both approaches. 
 

Brad Shoemaker on Google+

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RichieJohn

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Edited By RichieJohn

I hope they continue the 2008 game into it's own series... I loved it so much! 
It was my favourite game of this generation until I played Mario Galaxy...
 
I just hope they never release anything as bad as Warrior Within!

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Chandu83

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Edited By Chandu83

Please do not have some stupid DRM on this game. I really want to buy this.

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ezdude

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Edited By ezdude

I hope it has the same or better version of very well made fighting mechanics from the Sands of Time.

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wildpomme

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Edited By wildpomme

I want a continuation to the 2008 Prince of Persia game; that game is extremely good. I loved the visuals, the combat, the world, and especially the discourse between the Prince and Elika.

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Noremakk

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Edited By Noremakk

There are so many things that are physically wrong with the whole stopping-a-liquid-in-time-turns-it-solid idea, but you know what? I'll go with it. Because this game looks awesome.

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Kyle

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Edited By Kyle
@wackojackman said:
" preferred the 2008 version so much more! where is the continuation to that?! :( "
It will come, don't worry.
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FunExplosions

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Edited By FunExplosions

No Caption Provided
Something's wrong here. The sword isn't floating in-place. It's actually sheathed.
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NTM

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Edited By NTM


 

 
 


This. Is. Persia! Take that Leonidas.

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ZipCrash

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Edited By ZipCrash

Come on people the 2008 version blew. I've tried so many times to get into it but it's just so damn boring. I spent 20 minutes traversing a world (without combat) to get to a point where I couldn't go a head any further because I didn't do something 20 minutes ago so I had to spend another 20 minutes going back. Picked a new path, 15 minutes later realized that was the wrong too. You guys really find that enjoyable? Bring on the SOT games!

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upwarDBound

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Edited By upwarDBound

At first I thought this was a terrible idea, but the game is looking nice. 

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CrescentFresh

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Edited By CrescentFresh

SOT was my #2 game of the last decade. This article gives me hope for this new Prince.

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Milkman

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Edited By Milkman

I have zero faith in this game.

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TheHT

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Edited By TheHT

oh, between SoT and WW you say? well i guess i'm back on board. i miss the dahaka.

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Egge

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Edited By Egge

Judging by the screenshots, this still looks too much like the later two games in the PoP trilogy. More storybook aesthetics and less teenage angst, thanks.

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infestedandy

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Edited By infestedandy
@phrosnite: Warrior Within was disliked because, while it dealt with the series it couldn't have been more different. In short, Ubisoft basically sold out and gave us everything the Prince wasn't just to appeal to a wider demographic. I'll agree that Warrior Within wasn't so bad that I couldn't recommend it, but it definitely was NOT the best in the series. The Dahaka parts were the greatest though.
 
My hopes for the Forgotten Sands are high, but I'd still like Ubisoft to give us more of the rebooted Prince of Persia. It was a fantastic game regardless of the difficulty being on the easy side.
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seram

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Edited By seram

lol I don't think freezing water just quite works that way.

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KillEm_Dafoe

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Edited By KillEm_Dafoe

Glad they are going back to the Sands of Time style gameplay. I did not like the PoP from 2008 at all. I loved the SoT trilogy, however. I also feel that Warrior Within was the best in the series, easily. Everything about that game was fantastic.

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RavenShade83

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Edited By RavenShade83

The PoP series is famous for having cool abilities and then holding your hand when it comes time to use them. The traversal is just too easy and it seems like they are attempting to make it somewhat of a puzzle. I'm obviously talking in reference to the new ability to freeze water. If you walk up to a wall with a number of fountains in it in a row, then it's obviously time to use that ability. Takes some of the marvel out of it.

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rugripper40

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Edited By rugripper40

brad said:..Then again, Ubisoft made it clear the prince isn't exactly a Godsmack fan    ....brad,thats not what i was hoping to hear...lol....another badass game with some wailing,thrashing guitars in the backround would have been kool...too bad
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rivalbro

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Edited By rivalbro

I hope they fix the movements. The whole series except the latest one had problems with moving the prince.

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LiquidPrince

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Edited By LiquidPrince

Liquid wants!

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Linkyshinks

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Edited By Linkyshinks

I like this.

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wintermute

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Edited By wintermute
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Gertso

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Edited By Gertso

This is cool and all but I'm super bummed they won't be continuing  PoP 2008 mainly because of narrow-minded people being upset that there wasn't a game over screen.

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Al3xand3r

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Edited By Al3xand3r

Yeah, that's exactly the reason, it's not that they want it to closer resemble the movie or anything. Because internet rants totally dictate publisher choices.

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Gertso

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Edited By Gertso

I'd rather you be right than me but dev interviews of the games underwhelming performance say otherwise. Either way I'm not happy...lol

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alborz

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Edited By alborz

Nice they're finally adding actual stuff from Persian history... 
last game went to a totally wrong direction imo
"water, fire, earth, and wind" stuff is nice

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TheYear20XX

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Edited By TheYear20XX

I hope they get back to the 2008 storyline at some point, it was a beautiful game and I really liked the interaction between Elika and the "prince." Also, Nolan North.

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rugripper40

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Edited By rugripper40

yeah prince 4 was kool but not as brutal as pop warrior within...damn we need more of that brutality...even pop the two thrones was kool...sands of time was good but more like a childs game...there are adults playing these games too, ubisoft...lol
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Brackynews

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Edited By Brackynews
@mr_shoeless:  You wouldn't rather point Dave to a site on coding an em-dash toolbar button in the text editor?  Charming.  These folks are in fact professionals at what they do. In publishing, a double dash is appropriate when writing, it's the typesetter's job to convert it (in this case, the wiki software).
Anyhoo. Stoked about more PoP.
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BABS

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Edited By BABS

Ugh. Ruined a great franchise. Thanks a lot, Jerry Bruckheimer.

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Ghostiet

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Edited By Ghostiet

Fuuuck, so I read that Yuri Lowenthal is back.

Someone can explain to me why they replaced him with Robin Atkin Downes in Warrior Within and then he returned?

I love both guys, but Lowenthal barely fits in the role.

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miva2

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Edited By miva2

POP is my favourite franchise :) (crap, still need to finish WW,TTT and 2008 ><) I really hope they don't crap this up.  Seeing Ubi Montreal is working on it i guess it will be another awesome game =D I don't really see what the elements have to do with PoP though