Sam Lake, Remedy’s Creative Director, is a well-known creative force and writer in the gaming industry.
Lake has been with Remedy since the first game published in 1996. He’s been in a key role in defining Remedy’s creative DNA and storytelling brand, and the creation of all of Remedy’s game brands (incl. Max Payne, Alan Wake, Quantum Break, and Control).
You can find him @SamLakeRMD on Twitter.
I love time loops as a concept, in all mediums, but there is something that makes them particularly suited for games. Outer Wilds takes this concept and pulls it off beautifully.
Resident Evil 2
The fact that we’re stepping into a zombie outbreak is hardly a surprise, and as a premise not very fresh either in 2019 (get it, not fresh, zombie, hah…) BUT. This is a beautiful survival horror game from the perspective of mechanics and pacing.
Telling Lies
Look, Sam Barlow is a genius. And I’m growing to be a big fan of Annapurna Interactive’s selection of games all in all. I think live-action has lots of potential in games, and I love seeing it used in ambitious ways, as it definitely is in Telling Lies.
Death Stranding
Hideo Kojima is brilliant and insane in all the best ways. It is wonderful to see an experience that has a unique vision and the soul of an experimental, daring indie game pulled off with gorgeous AAA production values.
Disco Elysium
I love RPG games. I love table-top RPGs. I love Disco Elysium. It’s beautifully written. Who knew you could have the whole party of characters inside your own head? Did I mention I love this game?