
Word of this patch comes courtesy of SSFIV assistant producer Tomoaki Ayano's SSFIV Saikyo blog (translated via Andriasang). Ayano apparently threw down what we'll assume is the full list of what's being addressed. In short, we'll see Fei Long getting slapped on his endless-combo-capable wrists again; all of Ibuki's kicks against Chun-Li will start to count; and counter damage against M. Bison's second ultra combo will be dialed up among other Street Fighter-ery balance things. The full list of these fixes is available over at Eventhubs, if you're interested.
No word if the patch will make terrible players better, but I'm not too worried: like, five weeks ago Capcom promised that they were sending me a magical box of joystick talent in the mail. It'll come, I keep telling myself.
Anyway, like Transformers, there's more to the Tournament Mode DLC other than the obvious (and stated thus far). You can get very special, one-of-a-kind titles for winning official tournaments. For example, at Capcom's Hawaii event, 1up's Richard Li beat out Jeff in the final match of their official tournament and became the one and only "Blade" title holder. He'll carry this around until someone beats it from him when the DLC officially hits. (As a safeguard of sorts, Li could also lose the belt if he doesn't participate in that particular tournament.)
The Tournament Mode DLC, and subsequently the balance band-aid, will be free when they launch. Lessons from masters in preparation for either, however, are not.