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Surprise! Brütal Legend Is Kind Of An RTS, Too

Like its roadie hero, Double Fine's new action game is starting to look a little like a jack of all trades.

Everything's better with demon wings.
Everything's better with demon wings.
At this point, I just feel like a jerk for ever assuming Brütal Legend was going to be a simple level-based hack-and-slash game in the God of War vein. A hilarious, headbanging hack-and-slash game from the prodigious pen of Tim Schafer, of course, but a hack-and-slasher nonetheless.

Au contraire; the more I see of Brütal Legend, the further from the truth I realize my initial suspicions were. When Double Fine and EA first took the wraps off the game, it became clear that Eddie Riggs' romp through rock revolution was drawing design elements from all kinds of successful genres. It's got the open-world elements of a Grand Theft Auto, the squad-based troop-commanding of an Overlord, and some controller-based shredding a la Guitar Hero and its ilk.

At this point, actually, you can scratch the Overlord reference. After seeing Schafer demo a large-scale battle from midway through the game, I'm starting to think real-time strategy would be a more apt comparison for the kind of broad tactical action that will underpin Brütal Legend's combat.

The battles have some RTS elements to them.
The battles have some RTS elements to them.
Prior to swinging your mighty axe in some of the game's biggest battles, you'll construct an RTS-like base of sorts nearby, consisting of a gigantic, arena-worthy stage (complete with big flood lights, pyrotechnics, and a metal documentary-style time-lapse construction animation) and the requisite merchandise table. These are the buildings that will generate the resources--represented by ethereal, ghostly fans--that you'll use to purchase reinforcements.

The RTS comparisons come in when you see that you (as Eddie) can order up more units mid-battle by literally popping up a rotary menu where you select and queue up the new troop types you want to bring into battle. The game has a rock-paper-scissors balance mechanic going on, with infantry dudes, ranged units, and other archetypes.

Of course, Schafer's brand of gleefully clever humor influences all these combat elements. Headbangers are your basic infantry, and they can do a special move called the mosh pit where they encircle Eddie and run around, bashing all the enemies that get in their way with their thick noggins. There's a special unit called the runaway who's basically a 15-year-old girl in a tight metal t-shirt who rides on Eddie's shoulders--just like all runaways do at concerts, right?

I feel inadequate writing about this stuff, because it's way funnier than I'm capable of conveying. Just trust me: if you've ever expunged your teenage angst to the strains of Iron Maiden or Slayer or Metallica, you'll click with this game's humor, bigtime.

What even needs to be said?
What even needs to be said?
And how do you get a handle on all this action, considering you can summon up to 40 troops to fight on your side at once? By taking to the skies. I can't exactly call this a spoiler, since EA is putting out screenshots of it: Eddie turns into a demon at some point via infernal poison. In gameplay terms, that gives him giant wings that lets him fly around during these big battles, letting him attack from the air but more importantly giving you a bird's-eye tactical view of the battle. Plus, Eddie looks pretty wicked and gnarly when he's all red and winged. (I'm pretty sure he'll revert back to human form in between battles, only sprouting those wings when it's convenient.)

The sky-high perspective is especially useful when you consider that you've got rudimentary control over the behavior of your rock minions. You can set beacons and have them move to them on command, as well as telling them to gather toward you and so forth.

The sample battle Schafer showed off was set against the forces of the foul General Lionwhyte, the leader of Eddie's enemy glam rockers voiced by Rob Halford. There's not much I can say about Lionwhyte that the included screenshot you see to the right there doesn't already say for itself. I do have to mention that he uses his hair like giant angel wings to fly around, which is pretty much hilarious whenever you see it in action.

Not to harp too much on the same point I made in my first look at this game, but I'm so pleased Brütal Legend looks like a game I really want to get my hands on and play, rather than simply a vehicle for Schafer's reliable hilarity (though it does seem to be that, too). We're hoping to get our mitts on the game ourselves at E3, so check back for more in early June.


Brad Shoemaker on Google+

65 Comments

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Carlos1408

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Edited By Carlos1408

I am very excited about this, seeing as I'm a metal fan myself I'm also looking forward to the humour... so yea this game sounds like I'll like it. :D

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Inertia

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Edited By Inertia

Hey people i've heard LiveOrDie1212 smells and has AIDS. Y/N?

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Media_Master

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Edited By Media_Master

I like its uniqueness!

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DukeTogo

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Edited By DukeTogo

I could see someone that has no interest or even a dislike of all things Metal to not care for the game.  But at this point if you are of that ilk you'd have stopped bothering to read anything about this game, let alone bothering to post, so troll elsewhere - like the Wii forums - you'll get much bigger reactions there.

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Drebin_893

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Edited By Drebin_893

That was a really brilliant preview. Thanks, Brad.

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frans130

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Edited By frans130

I kinda fear that it's gonna be too simple with all these very diffrent gameplay-ideas in one game (we've seen that before, that's for sure (Spore anyone?)), but still the art style, the humor and, so far, the gameplay looks awesome so looking forwards to it :)

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CoinMatze

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Edited By CoinMatze

I think LiveOrDie1212 is also the one who said that the Duke Nukem Forever footage looked bad, like something "M$" would make. Smells like a hardcore Sony fanboy. Since the PS3 isn't the almighty concole god they wished for they have to ruin gaming for everyone else.

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Elemmire

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Edited By Elemmire

This game is a hard nut to crack. Everyone is crazy about it, but the characters look stiff and cartoonish.
Never a good sign for a game. I hope it doesn't fall into the spore trap, and try to incorporate too many mecanics and ideas, never truly mastering any of them.

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PJ

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Edited By PJ
LiveOrDie1212 said:
such a long article for a potentially shitty game.

concidering that Tim Schafer never fucking made a bad game its potentially a fucking master piece.
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Quint

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Edited By Quint

Sounds a lot like Viking: Battle for Asgard...... only more METAL!! and thus better.

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Moeez

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Edited By Moeez

Damn, Brad getting me EVEN MORE excited for this game than I already am. Thanks, Brad, I guess, but now you made the wait harder...

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Kayrack

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Edited By Kayrack

man i cant wait

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Sharpshooter

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Edited By Sharpshooter

The trailer on the games website gives some insight into the story and the humor. Also it hs Dr Feel Good by Motly Crue playing in the background.


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chamin1

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Edited By chamin1

I am so excited about this game XD, just pre ordered it yesterday. It comes out on october 13th which is my birthday, I think it's a sign that I have to play this game.

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MonkeyHouseMatt

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Edited By MonkeyHouseMatt

At Comic Con I was talking to this guy at the EA booth and I asked him if there would be a demo. He told me that the demo would come out in September.