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Today's Convenient Excuse to Demand You Play BioShock 2: Minerva's Den

The tragedy of Milton Porter is something any BioShock--or gamer, really--should experience.

Even though BioShock 2 was hardly as revelatory as the original BioShock, whatever you thought of the Ken Levine-less sequel, the reason for its existence was cemented with the release of Minerva's Den.

Minerva's Den is a fantastic little story, a slice of life from the twisted and wet world of Rapture. Even if you didn't like BioShock 2, it's worth picking up a cheap copy and downloading Minerva's Den.

I'm spouting off about Minerva's Den because 2K Games has finally made good on bringing the downloadable content to PC. That wasn't going to happen, but fan demand convinced the company to change its mind. Thumbs up. Minerva's Den finally arrives on May 31 for $10 via Games for Windows Live.

If you're not convinced, I have something that could help. After finishing Minerva's Den in December, I was compelled to write about it on my now-dormant blog, Push The Button. The post was titled "The Tragedy of Charles Milton Porter," and attempted to convey why Minerva's Den worked: playing with your heart.

So, here we go.

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== TEASER ==

BioShock 2 was by no means a bad game, but for long stretches of play—the middle, mainly—it was a very boring thing. There were forgettable environments with no lasting mark, characters whose presence felt mechanically contrived and slightly better combat rendered limp by repetitive Little Sister protection missions in pursuit of more Adam. And this comes from someone who, all told, enjoyed BioShock 2, a game whose narrative end held proper payoff. For Rapture fans, it’s worth playing.

It’s also worth buying—only $9.99 at GameStop, as of this very second—for something even better: Minerva’s Den. It’s little surprise the downloadable content’s writer/designer, Steve Gaynor, was picked up by Irrational Games to work on BioShock: Infinite. Minerva’s Den captures the magic of Ken Levin’s original in a way the sequel didn’t, channeling the familiarity of Rapture’s iconic world to spin a tale that’s more emotionally charged than anything in BioShock 2. That’s less of a knock towards BioShock 2 than it’s a compliment to what’s been achieved in Minerva’s Den. It’s impossibly fantastic story grounded in an unreal world, and by the end, you’ve bought in, you’re invested—and touched.

I couldn’t help but start comparing Minerva’s Den to LOST. A broken, manipulative and downright magical paradise filled with wide variety of engorged egos jockeying for power over something they can hardly comprehend. There is a Chosen One, an individual that all others are watching with a close eye—and a knife in their back pocket. The comparison is even more paramount in Minerva’s Den, which may as well reflect a subterranean partnership between Andrew Ryan and the DHARMA corporation. Anyone who knows me can understand why Minerva’s Den would strike a chord.

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BioShock’s twist stuck thanks to its simultaneous commentary on the nature of game design and how little say players actually have in the experience. You were shocked because Ryan—Levine—had been playing you like a fiddle all along. You felt betrayal, anger, and probably a pang of respect, too.

There is a twist to Minerva’s Den, one as grand and shocking as the one in BioShock, but one that doesn’t rely on the same parlor trick. Sure, you played a “character” in BioShock, but the story was ultimately the player’s own, altered by their interactions with the Little Sisters. The Little Sisters are present here, but simply as a gameplay mechanic. Minerva’s Den is the tragic story of one Porter, mathematical genius. When the true nature of your mission in Minerva’s Den is revealed, the surprise meant so much more because I could step back and sympathize with the events I’d played a part in. The tragedy of Minerva’s Den is not yours, it is that of Porter and The Thinker.

Something much more subtle is at work, too.

BioShock is a stressful game; Splicers and Big Daddies are always appearing, often from unseen shadows. But when Minerva’s Den transitions to its emotional payoff, the interface quietly disappears, a masterful nod to the player that it’s okay to move a little slower from now on, pull your sweaty fingers off the triggers and pay extra close attention to what’s hanging on this wall or laying on that desk.

I wish I’d played Minerva’s Den earlier, much earlier. Take-Two should release the story and not require BioShock 2’s disc. Even gamers who consider BioShock 2 blasphemous should seek out Minerva’s Den. If there are no more tales from the murky and treacherous Rapture, Porter’s provides needed closure.

(That said, I wouldn’t mind a series of Ratpure-set short stories like this. Would you?)

Patrick Klepek on Google+

65 Comments

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Pavlo

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Edited By Pavlo
@nail1080 said:
Bioshock 2
better gameplay than the original new storyline which is fucking epic better graphics awesome fun MP that reminds me of good old Timesplitters for some reason and a great DLC in the shape of MD ....however great the DLC is though, I don't understand why the GB crew keep pissing on the Bioshock main storyline, I say you should all turn off your stupid-ass smart phones, shut the curtains, and play through the Bioshock 2 campaign again, because it's fucking amazing.
this.
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Gerhabio

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Edited By Gerhabio

This reminds me I got Minerva's Den a while back while it was on sale... Problem is I don't have Bioshock 2. Will have to rent it and finally play the DLC.

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FormulaDeuce

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Edited By FormulaDeuce

Got BS2 on PC when it went on sale last year, but haven't completed it yet. Should be able to complete it shortly after Minerva's Den is released so I can have that contrast between the main game and the DLC.

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Brackynews

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Edited By Brackynews
@McGhee_the_Insomniac: But wouldn't you love to hear Patrick and Brad hash it out from diametrically opposing viewpoints? ;)

My only quibble with Minerva's Den is why am I supposed to believe a computer was really controlling the things I had to Pipedream-hack in Bioshock 1? They set me up with a purely mechanical & biochemical world and then "yo man, CIRCUITS". I dunno...
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Bengosha

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Edited By Bengosha

I think Posts like these are great. (though to be honest I not reading the whole thing right now).
Just wanted to say that I think  we are at the point were Giant Bomb would benefit from little "news", "Reviews", and "opinion" or "editorial" Tags on their front page posts.
Seems like an appropriate evolution for the site, especially since Patrick and others are bringing such cool new varied content.

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fattony12000

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Edited By fattony12000

I really like my BioShock 2 Special Edition, picked it up dirt cheap a while ago, love rinsing out the vinyl copy of the original game's soundtrack!


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valiantgrizzly

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Edited By valiantgrizzly

I feel like I'm the only person who honestly really liked BioShock 2. I had no issues with the little sister defense parts, I actually found it quite fun to use the environment and lay traps for the waves of splicers that were to come. But hey, to each their own.

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LordXavierBritish

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Wow, Bioshock 2 really is just $10. Oh, how the mighty have fallen.

I guess I'm willing to invest $20 into checking out Minerva and getting Bioshock again, I sold it for like $20 or something so I figure I still come out ahead.

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xaveri

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Edited By xaveri
@digitalsea87 said:
I feel like I'm the only person who honestly really liked BioShock 2. I had no issues with the little sister defense parts, I actually found it quite fun to use the environment and lay traps for the waves of splicers that were to come. But hey, to each their own.
You are not the only one. I really liked Bioshock 2. Specially certain part that has to do with watching everything from the perspective of  a little girl. I found myself emotionally attached to it in a way that the first never grabbed me.
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MuttersomeTaxicab

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By christ. Fucking finally.

 

I liked Bioshock 2. I still haven't really finished it, but I could appreciate what they were doing and didn't really begrudge them the slight case of sequelitis. After hearing Brad's impassioned rant about Minerva's Den during the GOTY debate, I've been itching to play it on PC.

 

So, yeah. About fucking time.

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jacksukeru

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Edited By jacksukeru

Meh, Jeff spoiling the twist in the deliberations podcasts severly limited the impact it had on me when I finally played through it, and as a game it was more Bioshock 2 which I had mostly had my fill of at that point.
The part where

Edit:ops forgot the spoiler tag.
Still it was fun enough, as was the story in Bioshock 2, but I'm looking forward to seeing a different take on it in Infinite.
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JokerSmilez

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Edited By JokerSmilez

Just bought Bioshock 2 for Xbox used from Amazon for $12 because this article reminded me that I wanted to at least play Minerva's Den.


Thanks!
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xpgamer7

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Edited By xpgamer7

Great article about a great piece of DLC.

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orpheusx

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Edited By orpheusx
@nail1080: Bioshock 2 rules. 
 
But re: the Minerva's Den DLC....Anyone else get boned by Games for Windows when trying to download this? It gives me a programmer level error message and nothing more. The transition of GfW to Xbox.com may be the root cause but it's been weeks since that started and it still won't give me the DLC I paid for. 
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JacksRevolver

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Edited By JacksRevolver

If you didn't enjoy Bioshock 2 (like me) this DLC makes makes the hours of drudgery worth it.