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Vinny Caravella's Top Ten Games of 2013

You can keep your 2013 just as long as I still get to hang onto these 10 games.

Games are still a safe place for me. They are my tree in the woods that I can climb and hide from the world, even if just for awhile. Maybe hiding is the wrong word. I can go there to see new things too, it can be a place of discovery, but most of all its main purpose is to lift and remove me from whatever turbulence is shaking my world at the moment. Sometimes it even allows me time and perspective to clear my senses when all I see and hear is noise. This year had too much of that and I found myself needing to climb higher and higher and demanding more of my time with my favorite past time. Here are the top ten games that didn’t let me down.

10. The Stanley Parable

As communities continue to debate, and fail to define, what a game is or is not The Stanley Parable and I joined hands and drove off the cliff. We laughed the whole way down. I’m pretty sure at one point Parable flipped the bird. We lived happily ever after.

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09. Dead Rising 3

Dead Rising 3 is probably the only game that even resembles a next-generation title to me. Technically, it’s by no means perfect, but as I wade into the hordes of on-screen zombies and my internal frame-rate organ begins to spasm Dead Rising 3 more often than not keeps up and it feels pretty magical. So magical in fact, that I spent the majority of my time mowing them down instead of moving the plot forward. There are a bunch of other tweaks to the Dead Rising recipe, but you know what? Thumbs up for getting a ton of zombies on the damn screen, you did it!

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08. DmC Devil May Cry

I’m a pretty easy target for a third-person action game. Honestly, Tomb Raider was a hair’s breadth from making this list but is instead surrounded by great friends in the number 11 spot. DmC sits here because of how relentless it is. Be it level designs, characters, pacing, or that sweet “stylish action” it never backed down and neither did I, completing it in just a few, and increasingly rare, extended play sessions.

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07. Grand Theft Auto V

Saying GTA V is here mostly because it is another solid Grand Theft Auto game might seems like a slight, and in a way maybe it is. To me, it doesn’t really improve on the formula but the formula is still working for me. The fresh characters were a treat and a majority of the missions had enough of an interesting story hook to keep me going until completion. At times the game can seem too in love with itself and its amazing rendering of Los Santos, but it’s a navel gazing I can put up with. The pedestrians are the real victims here as I’m forced to apply my amazing driving skills over and over again between missions.

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06. Saints Row IV

It didn’t have the impact on me that Saints Row: The Third did, but I still found Saints Row IV to be dumb enough in smart ways to keep me going. The story beats are fun, if a little hit and miss this time around, but I found the pace to be fast and rewarding enough that I was always moving onto the next thing. There’s enough backstory and exposition packed in to make for a surprisingly insightful addition to the fiction. I’m not sure if we’ll see more full installments of the Saints, but if we must say farewell then this is as good a sendoff as any.

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05. Assassin’s Creed IV: Black Flag

I honestly thought the dream was over for me. The Assassin’s Creed series has really captured me over the years. While I didn’t hate the last game it felt like we just weren’t having fun or connecting anymore. It’s like the series had gone off to college, made new friends who were way into Rilke and Baudrillard, and all I wanted to do was talk about the good times you, me, and Ezio used to have stabbing fools. Well, I’m glad to see my old friend is back in action and remembering it’s not such a sin to have a little fun while you’re making the world your slaughterhouse / playground. Heck, I’ll even admit that I really enjoy their crazy story, both inside and outside the animus.

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04. Bioshock Infinite

I didn’t love the combat in Infinite, but that doesn’t mean I hated it. It just wasn’t my favorite part. The story and characters were great and delivered on everything I wanted out of the series. The atmosphere and realization of its rich world is so thick that it’s hard not to poke around every nook and cranny hoping to uncover a secret that will fill in even more narrative. Sure, finding recorded audio logs might be passé and clunky, but if that’s how Daddy needs to get his sugar, so be it. At some point you reach the crest of the hill and the narrative roller coaster starts roaring towards the credits. You hit some major loops, maybe even go off the rails for a bit, but by the time you settle and take off your seatbelt your head will be spinning and you won’t even remember all that tedious time standing in the line.

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03. Gone Home

Remember back at number ten when I mentioned people like debating what a game is and is not? Well, I’m going to let you in on a little secret. It’s kind of a big one, but feel free to share it. All games are art. It’s true! But that’s not the secret. The secret is… all art is not good. You can have bad art. So while all games might be art, that doesn’t mean all of them are good or succeed. Gone Home succeeds. Gone Home has a strong message and narrative and marries that to its gameplay. It’s one of the very unique things that only games can do. It’s also one of the reasons I hate when people bemoan the lack of “good story compared to movies.” Comparing a game to a movie is like comparing a painting to a book. They have to go about their business in different ways. Gone Home is one of my favorite examples of how games can stand tall among other mediums and hopefully broaden the understanding of how special their story-telling can be.

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02. The Last of Us

If Gone Home is my coffee bar dissertation on how we need to think differently about how games tell stories, The Last of Us is my summer blockbuster that you’ll enjoy as much as anything Hollywood has put out this year. While I found some of the gameplay repetitive, especially near the end, the narrative just did not quit. It’s a grim, dark tale that tells a very human story. You may not agree with all of the actions your surrogate in the world will take but, sadly, you’ll understand the motivations. It’s a world that deals in greys where the sun never really seems to shine through. It’s masterful storytelling that seems epic in scale but is really a very personal journey shared between two fantastic characters.

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01. The Legend of Zelda: A Link Between Worlds

The only Zelda game I really didn’t enjoy was Skyward Sword. Maybe I finally got tired of the formula, or maybe I got tired of being treated like it was my first Zelda game. Either way, I found it to be more tedious than fun. A Link Between Worlds builds on the foundation of an already great game in A Link to the Past, arguably just giving the entire thing a modern facelift, but in my eyes that doesn’t make the final product any less exciting or enjoyable. My terrible memory might help with my wonderment over every rearranged piece of music my little 3DS was kicking out. Sure, the melody might not be completely original but the tune is familiar enough while being novel and entertaining. Really, that’s what I want out of a Zelda. Just enough of a familiar melody embedded in a creative, new composition. I can’t deny that that there is nostalgia at play here, but is it so wrong to make me feel like a kid again?

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Vinny Caravella on Google+

128 Comments

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Nashvilleskyline

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All these lists make me want to get a 3DS god dam it

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Counterclockwork87

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That's a pretty good list, I guess. Not really played the top half of it, but from what I hear all solid games.

I just really hope Zelda isn't going to take overall game of the year for the site, as someone with no nostalgia for it and no nintendo platforms.

The Last of Us seems right up my alley, if I ever bought the console it's on.

You haven't played the game, yet you say this? How about this, play Zelda and judge the game on its own merits.

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gamer_152

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gamer_152  Moderator

Very nicely written. Thanks Vinny.

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hatking

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Edited By hatking

That's it. I'm buying Zelda.

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dr_mantas

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@counterclockwork87: I don't want to buy a handheld system to play a game. Is that wrong? I already don't like that there are exclusive games on consoles.

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Atom

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You had me at DmC.

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07ron

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Thanks for the excellent list and all your awesome work this year, Vinny :)

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Jazz_Lafayette

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Edited By Jazz_Lafayette

Over the past few years, I realized that my tastes in gaming almost always laid somewhere between Vinny's and Ryan's, and I came to find their recommendations to be the most reliable way to smartly invest my time, money, and thinking in my favorite hobby. With Ryan's passing, I for a short while felt like I was diving through games just to be done with them, and not really connecting with the experiences in any meaningful way.

This list, and Vinny's dedication to games' potential as a communicative and intricate medium, gives me confidence that as long as he's involved in gaming coverage I've got an opinion to rely on.

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kuddles

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Edited By kuddles

All this whining about Gone Home and Bioshock Infinite making everyone's lists. Meanwhile, I still feel like I'm the victim of the most elaborate troll ever devised, because I found The Last of Us to be the most agressively terrible game I've ever played. It's like someone took the melee/stealth combat of Uncharted and tried to make it even clunkier, and wrapped it around some of the most hilariously overbearing and overwritten dialogue ever devised.

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happypup70

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@slightlytriangularrectangle:

No I am saying that attempts to limit the scope of art beyond it's intended and original meaning is by its very nature snobbish. Any act of willful creation is fundamentally an artistic process. Art is not limited by medium or by intent. There is nothing wrong with saying that art is not a subjective thing that can have different meanings depending on the person. Appreciating art is subjective, but art itself is not.

You asked whether it matters if video games are art or not, no, it doesn't. However you think it does. That by calling something art you limit what it can be. Art is only bound by our own limitations on creativity and imagination. You would define video games so that they are not art, not define art so it doesn't include video games, which only works to limit what video games can be.

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Zainyboy

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Vinny you need to do some more writing on the site.

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SlightlyTriangularRectangle

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@happypup70:

"No I am saying that attempts to limit the scope of art beyond it's intended and original meaning is by its very nature snobbish."

Please cite me a source on art's "intended and original meaning."

"Any act of willful creation is fundamentally an artistic process."

According to whom?

"Art is not limited by medium or by intent."

Citation needed.

"There is nothing wrong with saying that art is not a subjective thing that can have different meanings depending on the person"

Perhaps nothing would be wrong if you could provide a source proving art to be objective. Can you?

"Appreciating art is subjective, but art itself is not."

I sure would appreciate a source.

"You asked whether it matters if video games are art or not, no, it doesn't."

If it does not matter, why apply a subjective label, which, even at its best, seeks to restrict?

"However you think it does."

I do not. Whether something is or is not art has nothing to do with whether the process of calling something "art" is lazy.

"That by calling something art you limit what it can be."

I re-quote a point I made in an earlier post for emphasis: "At its worst, "art" is used as a term, a label, that restricts. I argue that video games need not be classified as art, as such a classification is meaningless. Video games hold their value not through labels but through the active enjoyment people receive while playing them. That enjoyment is--and should be--separate from some subjective term."

People get far too caught up on using "art" as a pinnacle term, the ultimate standard toward which all creative work should strive. If you look at Vinny's article, which, again, my original post was directed at, Vinny appears to use "art" in such a way. He states that all video games are art and, then, proceeds to call Gone Home "good" art upon the basis that it "succeeds." And how according to Vinny does Gone Home succeed? He writes that it "has a strong message and narrative and marries that to its gameplay." None of that, however, has anything to do with art. A video game need not be art in order to have a strong message/narrative and compelling gameplay. Furthermore, Vinny's decision to use "art" is especially unusual given that he begins his list by writing, "As communities continue to debate, and fail to define, what a game is or is not The Stanley Parable and I joined hands and drove off the cliff." Such a statement, to me, suggests that Vinny has moved beyond labels such as "art" and has sought appreciation of video games through enjoyment.

If you want to think of video games as art, then fine. Just be aware that in doing so, you are thinking lazily by using the trite standard that is "art." Take a look at the following two hypothetical descriptions of a video game:

1) "That video game is great. It truly is art."

2) "That video game is great. It has an interesting story, which, at the same time, is not forced on the player; it has deep RPG mechanics, which help complement the action-based portions of the game; and its difficulty level is structured in such a way that while the player is severely challenged, he is at the same time consistently rewarded.

I cannot speak for anyone else, but I think it quite clear which of the previous two statements holds more value. Some would perhaps argue that the two choices could be combined, that a game could be thought of as art, as in description 1, and still be described in detail, as in description 2. In response, I argue that in such a combination, art, at its best, is a superfluous term, because it provides nothing of value to either the description of the game or the game itself. At its worst, as mentioned before, "art" becomes a restricting label.

I do not care whether people choose to see video games as art. I would, however, like to see people move beyond the notion that video games somehow are enhanced when prescribed the label of "art," or, even worse, somehow need to be art.

"Art is only bound by our own limitations on creativity and imagination."

Source?

"You would define video games so that they are not art, not define art so it doesn't include video games, which only works to limit what video games can be."

I would like to respond to this point, but I do not understand what you are trying to say.

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Bollard

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Didn't these use to be in video form? :/

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roboculus92

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Didn't these use to be in video form? :/

Yeah but they decided to not do that this year.

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Bollard

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Edited By Bollard

@chavtheworld said:

Didn't these use to be in video form? :/

Yeah but they decided to not do that this year.

Fair nuff.

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ripelivejam

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i have a feeling if vinny put his endorsement behind DmC right from the start we wouldn't have had that 1000 comment clusterfuck response on brad's review.

(i.e. people are sheep)

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ianyarborough

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Great piece of writing, Vinny.

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happypup70

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Edited By happypup70

@slightlytriangularrectangle:

A visual object or experience consciously created through an expression of skill or imagination. The term art encompasses diverse media such as painting, sculpture, printmaking, drawing, decorative arts, photography, and installation. The various visual arts exist within a continuum that ranges from purely aesthetic purposes at one end to purely utilitarian purposes at the other. This should by no means be taken as a rigid scheme, however, particularly in cultures in which everyday objects are painstakingly constructed and imbued with meaning. Particularly in the 20th century, debates arose over the definition of art. Figures such as Dada artist Marcel Duchamp implied that it is enough for an artist to deem something “art” and put it in a publicly accepted venue. Such intellectual experimentation continued throughout the 20th century in movements such as conceptual art andMinimalism. By the turn of the 21st century, a variety of new media (e.g., video art) further challenged traditional definitions of art.

From Merriam Webster.

You seem to think that calling something art is a subjective term that can only restrict the nature of the object. The reality is that even things not specifically made as art are art even if the creator doesn't call it such. The distinction is ultimately unnecessary because art encompasses pretty much every conscious expression of skill. When you say something is art all you are saying is that it was done with skill and/or imagination. Any other meaning to that word is your own imposition.

edit:

art comes from the latin artum which means

work of art; practical skill; a business, craft

from online etymology dictionary.

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ajamafalous

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Edited By ajamafalous

@vinny: please write more features and articles. I'd love to read blog posts, too. You write, justify, and get your point across very well.

I realize you probably don't have the time to devote to writing, but I really enjoyed reading this list - more than anyone else's on the site this year.

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This is probably the top ten i prefer.. switch gone home and bioshock and that would be my list.. nice one Vinny!

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fastredponycar

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Edited By fastredponycar

Buying a 3ds just to play the new zelda has been one of the best gaming decisions I've made in a very very long time.

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Zevvion

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Nice list. Glad to see DmC getting some recognition.

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unsolvedparadox

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Great list! Now I have to pick up A Link Between Worlds.

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