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When a Mostly Positive Review Becomes "Controversial"

Passionate backlash to a review is nothing new, but what's it say about you, me and the point of reviews when it happens like...this?

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What do you want from a video game review? Enlightenment? Purchase justification? Quotes to lob at people in your favorite message board? A link that could shoot you to the top on Reddit?

One of gaming’s most articulate writers, Simon Parkin, filed his review of Uncharted 3: Drake’s Deception for Eurogamer yesterday--read it here. Parkin’s material is typically well considered, thoughtful and challenging. His dissection of Naughty Dog’s latest cinematic adventure was no exception, a sharp critique of the fundamental design choices that have fueled the Uncharted series since the beginning, and how the studio’s emphasis on recreating a movie-like experience means breaking that tight script causes serious issues.

Movies, unlike games, don't have fail states, so Indiana Jones will always miss the boulder.
Movies, unlike games, don't have fail states, so Indiana Jones will always miss the boulder.

I’m not sure how many people actually read the review, as most comments focused on the 8 score assigned to the game, one slightly under the 9s and 10s (or equivalent) found elsewhere on the web.

There was reason to assume Uncharted 3 was going to be pretty great. Naughty Dog’s track record is solid, and Uncharted 2: Among Thieves was so spectacularly impressive that you mostly felt bad Naughty Dog’s designers, programmers and artists had to follow it up all over again. Plus, nothing Naughty Dog has shown since Uncharted 3 was announced suggested we were in for anything altogether different--Uncharted 3 was more Uncharted, which to most (including me) is fine.

What this meant, however, was that most reviews would likely largely be a thousand words of praise.

Thing is, I’d rather read a thousand words about why someone didn’t like Uncharted 3, so long as the author’s building a proper case, rather than trolling fans. In Parkin’s review, he outlines a grand critique against the Uncharted series as a whole, written through the lens of its latest release, and makes a credible argument for why Uncharted’s highest highs naturally create unavoidable lows. It’s a feeling that’s been with me since the beginning of Drake’s journey, but especially so in Uncharted 2, when players may miss the directorial cue from the game, such as a timed jump, and have to repeat it over and over again.

Other reviews mentioned this point, including Brad’s take on the game, but Parkin made it the focal point of his. By doing so, Parkin's review cast a slightly negative tone, but on the flip side, such concentration allowed Parkin to properly articulate the nuance of his argument, using his megaphone as a reviewer at a major outlet to make a serious point to a very large audience.

One comment beneath the Eurogamer review really stuck out to me.

“I equate reviewers to sports referees and economists; they make a living our of getting it right only some of the time. Once you bear that in mind you don't get annoyed by this review.”

It’s possible this commenter has played and finished Uncharted 3 enough to make a judgement call--but it’s unlikely. By comparing game reviewers to “sports referees,” he (or she) is suggesting the job of the game reviewer is solely to say whether a game is worth a purchase or not. For some, that may be absolutely true; $60 isn't cheap. That’s one of the goals of many game reviews, but reviews can (and should) also function as a design critique, and the best kinds of game reviews are informative to the player and developer, providing an outside perspective that illuminates what did and didn’t work.

Maybe this illustrates a fundamental disconnect between the audience for reviews and the writers themselves. Time is precious, and when I make time for a work, I want my assumptions to be challenged, preconceptions torn apart. If I’m wrong, maybe I’ll learn something from it. This proved especially instructive with Demon's Souls, a game I was only able to understand by reading other people's passionate thoughts. It’s possible to read something you totally agree with and come away with useful lessons, but I’ve found the most instructive moments in life to come from moments involving viewpoints vastly different from mine. As someone who takes thinking about games pretty seriously, this extends to games writing, too.

Electronic Arts has purposely pitted fans against one another, exploiting the passion of players.
Electronic Arts has purposely pitted fans against one another, exploiting the passion of players.

This disconnect--an intense backlash from fans--isn’t unique to games.

The technical term for the phenomenon is confirmation bias, where individuals seek out information favoring their already established opinion. Confirmation bias is a massive problem in today’s politics, as evidenced by the existence of deliberately liberal and conservative leaning networks like Fox News and MSNBC, and there’s reason to believe today’s highly personalized marketing by the video game industry has trained an audience to seek intense validation for their expensive purchases.

Just take a look at the way Electronic Arts has promoted Battlefield 3 against Call of Duty, stoking the flames of fandom and leading to obnoxious arguments almost everywhere on the Internet. I just want both games to come out so it's all over.

It’s completely, totally, 100% okay to disagree, just make sure you’re aware of what it is you’re disagreeing with.

Next time you read a review that winds you up, take a deep breath, and think before you comment.

If you're looking for other works similar to Parkin's review of Uncharted 3, I cannot recommend places like Kill Screen enough--but go in expecting and wanting something very atypical. Kirk Hamilton wrote an excellent offbeat critique of L.A. Noire, for example, and the publication's web-defying analysis of Infinity Blade by J. Nicholas Giest is as mesmerizing as it is true. Critical Distance is an excellent resource for discovering these kinds of pieces, with quality roundups on a weekly basis.

Patrick Klepek on Google+

693 Comments

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norfair187

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Edited By norfair187

What a great article, Patrick! I wholeheartedly agree with you. :)

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Ethereal

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Edited By Ethereal

Another great piece by Mr. Klepek that brings up some excellent points. With regard to Uncharted in general, I will certainly agree that the highly scripted nature does often lead to frustration when you fail time and again. If the margin between success and failure in a sequence is so narrow that one move can mean a trip back to the last checkpoint, its really hard to call that "fun" without an incredible payoff. I think the difference between Uncharted and many other games is that the payoff is almost always present. When you finally nail that bit of tricky/speedy platforming you are rewarded with something that puts your jaw on the ground.

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Trvst

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Edited By Trvst

I don't even care about reviews anymore. Reviewers loved LA Noire, I thought it was garbage.

If I want impressions on a game, I'll visit forums. In most cases the prices of games drop so fast I'm willing to wait and try it out for myself.

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Kyreo

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Edited By Kyreo

@patrickklepek: Patrick your article is sound, convincing, and curt. Regardless of this, not even one million of these articles will stop the kind of idiot fanboy arguments and hate that have fueled gaming discussions, and the internet as a whole, from happening.

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Julmust

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Edited By Julmust

@Metal_Mills: Can't say that I would find that impossible. People get worked up over so much stupid shit everyday. It's truly sad to hear if it did happen though.

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garbagewrappedinskin

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I think "The One and Only Right Review" should be required reading of anyone who ingests game media:

http://shawnelliott.blogspot.com/2009/10/one-and-only-right-review.html

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ltsquigs

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Edited By ltsquigs

Another thought: I wonder how much of this "reactionary" style of response to reviews is a product of gaming growing up and forming in the age of the internet.

That is to say, Confirmation Bias isn't a problem unique to gaming. People who read The New Yorker for movie reviews obviously have preferences that are particular to the demographic of The New Yorker. The same could be said for people who listen to Roger Ebert for movie reviews. However, unlike gaming, when one review in those mediums deviates from the mean you don't get this huge backlash that you do in gaming.

I think this is because in the world of print, with which movies grew up with, there is less of a communal feeling. That isn't to say that Movie buffs don't share similar interests, but often if someone who you don't read disagrees with your opinions you tend to have a more uncaring attitude because you don't read them any ways (If you even hear about them).

On the other hand, gaming has a much stronger communal feeling. When someone complains about something you like, even if you don't read their site, many people feel compelled to complain to them about their complaining. (A perpetual complaining machine?). This, of course, is not unique to gaming. It's simply a phenomenon of the internet. (One that gets stronger as we see review aggregating sites become more popular).

I wonder if this is just something that shows that everyone is still trying to figure out how reviewing/editorializing games on the Internet really works, and if this is just a sign of "growing pains" of a still growing industry.

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somethingdumb

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Edited By somethingdumb

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

Don't be a cunt. Klepek for president.

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jmfinamore

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Edited By jmfinamore

More people need to write actually critiques of games, and not "the graphics are bad and the online isn't fun". We need to get away from fact sheets that end in a score to actual editorials about what the game is, what problems/successes lie in the design (not just execution) and what its place in the context that its release into is. I'm actually kind of tired of how little thought actually goes into most everything the industry produces, from the games to the editorial business surrounding them.

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LeeMan

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Edited By LeeMan

@MrOldboy said:

Read the review, I felt the conclusion of his review just didn't match his score. Although his critiques stick out, on the whole I felt that it was a case of score not matching the opinion of the reviewer. If a score is assigned (a number) the score needs to represent the games quality in comparison to its contemporaries. I dont feel the review did this. The only point I can't agree with was

"As an expression of all that a video game could be, however, Uncharted 3 is narrow, focused and ultimately shallow."

I guess I am confused by what he means by "all that a video game could be." What can a video game be? For some reason this statement just confounds me. Is it a case of his expectations being too high coming in? Or does he feel the game lacked elements that no other video game has ever had and didn't reach the innovative height it could have been?

The conclusion did come across as a little convoluted, almost for the sake of being articulate. But I can understand how someone might feel this game 'might' be overly scripted, Uncharted 2 was very similar. Although some enjoy the act of illusion of more control than you actually have in this game, which is probably what warrants the equally deserved rave reviews.

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Xer0Signal

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Edited By Xer0Signal

I understand most of those commentators are just upset with the 8 out of the 10 score. That is insane. It's a fantastic score for *any* game.

My problem with the review is...well, the rest of the review itself. The reviewer sounded like he kept trying to play the game by a different set of rules, and then, was upset when the game didn't conform to what he wanted from it.

It's akin to playing Gears of War, and just actively not using cover, then dying a lot, and marking off points because the game isn't letting you win.

The Uncharted campaigns are built to move forward. If you refuse to move forward, or don't press the triangle when it (very loudly) says to press the triangle, that's not really the game's fault. I wonder if he never failed at a QTE, or died in a gunfight, if he'd then say the game was too easy.

I don't know, I obviously haven't played the game. And, by no means, do I agree with any of the harsh comments that he (or any critic, really) received. An 8/10 is a great score! But, I also don't think his was a particularly good or fair review of the game.

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enemymouse

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Edited By enemymouse

@Cloudenvy said:

@LtSquigs said:

Parkin's actual points are far more thought out than such a simplification and are well articulated and stated, which is what makes the review interesting to read.

I'd agree that some of his points are well thought out, but saying:

"As an expression of all that a video game could be, however, Uncharted 3 is narrow, focused and ultimately shallow. It is a majestic tribute to cinema, a movie game in the literal sense, and your enjoyment will be in precise step with your appreciation of that objective"

Is just a foolish knock against a game.

I don't see anything foolish about that. In fact it is precisely what one needs to make an informed purchase.

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Semantix

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Edited By Semantix

It should also be noted that Eurogamers 1-10 scale is actually realistically based. This means that 5 is average. An 8 out of 10 from Eurogamer is a much bigger commendation to me than a 9 or a 10 from sites and magazines that inflate their scores due to the modern gamer expecting anything under a 7 to be excruciatingly bad.

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shenstra

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Edited By shenstra

It's so painful to see these things play out. On the one hand, people are calling the IGN review a fluff piece, while on the other the Eurogamer review is lambasted for being overly critical.

The problem, I feel, is that most people expect game reviews to be mostly objective valuations of the quality of a game, preferably with a score attached to it that is supposed to summarize the text in a single number on some arbitrary scale which can be used to compare the objective quality of various games.

Jeff has previously expressed a sentiment that game reviews should be mostly objective, discussing the technical soundness of the product, much like car reviews. While that aspect of a review will remain important as long as games ship with bugs ranging from minor distractions to glitches that render games completely unplayable (i.e. forever), I feel it is just as important for reviews to reflect the reviewer's subjective opinion.

In order for the industry to grow (mature, not expand), it has to become acceptable to have opinions about games. If a game is shoddily made, reviews should probably mention that at some point. But other than that, bring on the personal opinions, especially the dissenting ones. Consumers can then read multiple reviews, learn how different people feel about the same game and decide for themselves whether they might want to draw their wallet. By reading a lot of reviews by the same reviewer, readers can get a sense of said reviewer's taste and gain more from their reviews even if they rarely agree. And finally, perhaps, just perhaps, the industry could stop obsessing over review scores. (Yeah, right...)

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guypussy

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Edited By guypussy

This is where "pro" video game blogging is heading, huh? One outlet writing about another outlet's review? There's nothing "controversial" about this non-issue -- a sequel produces more of the awesome sameness as its predecessor without really advancing the franchise, but it's sameness nevertheless, and not every reviewer is splooging buckets over it.

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theuselessgod

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Edited By theuselessgod

Great article. And holy cow, that Infinity Blade review is incredible. How have I never seen that before?

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jacksmedulla

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Edited By jacksmedulla

@OracleXIII: English, motherfucker, do you speak it?

Anyway, another interesting article Mr. Klepek. I enjoy it when game journalists focus their attention on more than just reviews/previews; it doesn't happen enough, in my opinion, and that is one of the reasons why I enjoy Giantbomb as much as I do. I hope you continue to write articles of this nature in the future.

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radjoshcon

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Edited By radjoshcon

I really appreciate the critiques that Parkin brought up in his review. Uncharted 2 is one of my favorite games of all time and I hope that 3 is too, but his points were completely valid and made me really think about the series as a whole. I really think that this type of critique is very valuable to both consumers and actually developers. I would hope that Naughty Dog reads his review and doesn't think "Fuck that guy. He only gave our game an 8" but instead takes his well made points into account.

The problem lies in the fact that, in the end, Parkin had to attach a number to his critique. This seems to me to be unfair to both the writer and the reader. It is unfair to Parkin because it seems to me like he tried to make an entirely valid criticism, but then also had to make some sort of evaluative judgement in the form of a score. It seems that most of the backlash is "Fuck that guy. He gave it an 8." not "Fuck that guy. He wrote a criticism of Uncharted 3." I don't know who, if anyone, is to blame for this, but it seems like most of the outrage could have been avoided if the evaluative portion was separated from the critique.

I don't want to excuse the people who are freaking out about the score, because 8/10 is still a great score and even then it is only one opinion, but I still feel that there is some kind of disconnect between the thoughtful critique of a game and then the evaluative score at the end that doesn't benefit either the critique or the evaluation.

In the end I think that Parkin was entierly justified in presenting a critique of the Uncharted franchise, but it is unfortunate that he was forced to also attach an evaluative judgement to that critique. Also I may be totally wrong and crazy to please tell me what you all think.

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slayergnome

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Edited By slayergnome

“I equate reviewers to sports referees and economists; they make a living our of getting it right only some of the time. Once you bear that in mind you don't get annoyed by this review.”

That is very insightful, cause I will not lie I look at some of the reviews (and even more so quick looks) of games that I play on this site and others, and I find my self thinking "Are they stupid that is blatantly wrong" or "WHAT you are criticizing that feature, that is what made me love the game"

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mfpantst

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Edited By mfpantst
@Sword5 said:

Review debate is the main reason I started avoiding Garnet Lee.

There are two reasons reviews are broken.

  1. Pre-orders: Thanks to DLC most people are buying games well before they come out. Reviews are pointless to these people and this is becoming a larger number every year.
  2. Games writers don't like their job. Reviews are buyer's guides. Nothing more, nothing less. Everything else is for the pleasure of the writer. That is why most reviewers hate scores. Numbers and stars cuts to the core of the Buy, Rent or Avoid information that most readers want.

The best review quote came from Jeff back when the MTV blog was trying to keep up a mess about this. "It is my job to save people money."

I know this rant is a little off topic, but for the most part it feels like reviewers are writing reviews for each other and that many of the people that review games should just be writing editorials. I am glad to see Patrick put his energy into finding new stories about the video industry and not writing reviews.

Just avoid review junk.

Well stated actually.  So I totally disagree with you on review's purpose.  This largely has to do with I'm 26, have disposable income and am largely self-informed.  That is, I tend to make purchasing decisions on my own about video games.  I mainly check out reviews out of curiosity or because I care about someone's opinion (not as purchasing advice however).  As such, I've shrunk and then slowly expanded my 'review writer' base out to people I care about.  For a while I basically shrunk it to GB writers.  Lately I've added in a few guys, so long as I recognize the name and have background on their game views.  This being said- your last paragraph, spot on.  Patrick, you do a service by not doing the following:
Writing just previews
Writing just reviews
Writing without a voice
Writing only news
 
so thanks.  And yeah, if more people could work out that editorialists would be good, I'd probably consume a bit more internet content.
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blacklab

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Edited By blacklab

Nice...it's great to see this level of commentary on the site.

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Slaker117

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Edited By Slaker117

I love the idea that an 8/10 is a bad score.
 
Also, the review's text is very well thought out. It commends Uncharted's accomplishments, but recognizes the scarifies made to achieve those highs. It's critical. That's a good thing. I wish more reviews would judge games in a similar fashion, instead of largely just throwing praise on high polish big releases and glossing over the faults brought up by that narrow focus. And in the end, it's still positive! Even if you're a blind fanboy who only wants his views reinforced, the lowest score being put on your game is an eight. Out of ten. You should be happy!

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alternate

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Edited By alternate

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

This site needs an "ignore posts from this user" button.

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galiant

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Edited By galiant

Who cares about review scores? Play the game if it looks interesting to you and make up your own damn mind. People become angry over the most meaningless things, it's such a waste of time and effort.

Someone should introduce these people to giant hamster wheels and we'd have an endless supply of global energy.

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Enigma777

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Edited By Enigma777

Slow news day, eh?  
 
The only thing I hate more than people complaining about review scores is people complaining about people complaining about review scores. 

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NellyK

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Edited By NellyK

Remember when Jeff G. gave Twilight Princess an 8.8? People freaked out.

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craigbo180

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Edited By craigbo180

What is this business? It seems highly serious!

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Diablos1125

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Edited By Diablos1125

Nothing about the actual controversy though. I don't know what happened so......yeah. I can assume people went crazy on the comments of the review but thats all I can deduce.

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Gareff

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Edited By Gareff
Next time you read a review that winds you up, take a deep breath, and think before you comment.

Yeh good luck with that one.

I guess that you also need to take into account who actually reads game reviews. There are a lot of 13 year olds out there that have just exploded into puberty. Your always fighting a losing battle guys ;)

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napalm

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Edited By napalm

@Winsord said:

I didn't take issue with Uncharted 3 not getting a perfect score or a 9/10, or whatever. 8/10 is still a great score, and that's perfectly fine. What I took issue with was his actual complaints; his reasoning for why he disliked it.

"As an expression of all that a video game could be, however, Uncharted 3 is narrow, focused and ultimately shallow. It is a majestic tribute to cinema, a movie game in the literal sense, and your enjoyment will be in precise step with your appreciation of that objective"

This just feels like a really weak knock to make against a game; "If you don't like what the game is trying to do, then you won't like this game".

A weak argument? Have you actually read that quote? He's basically saying the game is cinematic, but it is mechanically shallow and therefore, unfulfilling, in his opinion, (because people seem to forget this part). Seriously, that's one of the greatest review-specific quotes I've ever read. Absolutely true and in the end, it leaves the judgement ultimately to the reader if they'll enjoy that type of game.

How are you guys honestly not getting this?

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SlightConfuse

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Edited By SlightConfuse

this is why review scores are a terrible idea, when someone want to give an opinion , people get up iin arms when its not perfect.

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Jams

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Edited By Jams

@patrickklepek said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

I'm happy to hear how any of these additions to Giant Bomb are impacting the overall quality of the website, and I'm not being sarcastic whatsoever. If you have an actual grievance, feel fee to PM me with details. No one is forcing you to read every article on this website, and part of what I'm trying to do is expand the editorial coverage of the site overall.

I actually really liked the article. Just for the facts that you introduced some other articles that are great reads. I think I can speak for most of us when we say that OracleXIII is trolling. Your articles have a been a great addition to Giantbomb.

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Dohers

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Edited By Dohers

My issue is that people seem to think what makes games enjoyable is entirely objective when it just isn't. Sure, there certain things that are fairly objective (like smooth frame rate) but there are things that may bother one person but not another (for example one person might find story interesting, another may find it boring). At the end of the day, there is no problem with a critique that goes against the consensus as long as the person can justify their claims.

In the movie industry, even the most critically acclaimed films get middling/negative reviews, and people don't care. As a gamer, I find the fact a not entirely glowing but still positive review can cause the audience to react like this kind of embarrassing. It is just immature and dumb.

EDIT: And thank you Patrick, for articulating something that has been annoying me and others for years

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Boom_goes_the_dynamite

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Personally, I think a big reason for this problem is that overall scores have inflated over the years. 7's use to mean the game was still really good with some flaws, but was definitely worth a go. Whereas today, or maybe even a couple years ago, 7's started to mean that the reviewer thought the game was kinda shit and should be rented at most. Now it would appear that 8's mean that, case in point Jeff's 8.9 of Zelda.

I have no idea how this could be fixed, maybe no more taking an experience and rating it on a number scale, but since that is the only way publishers seem to judge if a game was good critically or not, what can be done?

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Tarsier

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Edited By Tarsier

its nothing to get worked up about but there are times when reviews are a true sadness, such as when a person sucks at a game and never quite stops and tries to 'get' it because they want to get the review over with and move on to something else.. which is what i predict is going to happen with jeff and bf3.

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Jimbo

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Edited By Jimbo

We can't keep pretending that 7s and 8s are good scores for something like this (a game with a budget) now though. They're ok scores. Review score inflation has seen to that, readers have become conditioned to it and are reacting accordingly. If a game is competently made then it will score a minimum of 7, regardless of whether it achieves anything worthwhile at all. It's like giving every movie a minimum of 7 as long as the cameraman doesn't fall over. There's too much emphasis on the science of game developing and not enough on the art. It should be perfectly acceptable for a perfectly well constructed game to receive a high score from one reviewer and a (genuinely) low score from another, but it clearly isn't, for a variety of (mostly bullshit) reasons. Tl;dr: the press needs to take a look at itself, not its readers. Dare to question some of the practices it has spent years convincing itself are ok.

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Corvak

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Edited By Corvak

I knew it had to happen eventually, someone would rile up the fanboys.

Shame the internet in general is more interested in numbers than anything else. Aggregate sites don't help.

Personally, when using reviews to make a purchasing decsion, I find two or three reviewers who regularly share my opinions on previous games, and use that to make my decision, as I know those reviews are from people who share my tastes in games.

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saddlebrown

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Edited By saddlebrown

Twilight Princess. 8.8.

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Scodiac

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Edited By Scodiac

This was good a read and I wish more gamers would let the advice at the end of the article sink in. Sometimes, the comments on reviews make me want to distance myself from the conversation completely. It's a shame because sometimes you can actually find some decent games talk but mostly it's insanity.

Although, I find Giant Bomb is actually good when it comes to this. Most of the crazy comments that would be serious on IGN are obvious jokes here on Giant Bomb.

Also, I respect a review that I disagree with but is written well and explains it's criticism more than a review I agree with but is just a writer drooling over a game. Even if the writer is a massive fan of the game I appreciate it when they act professionally and distance themselves from that when it comes time to write the review.

That's another reason why I like Giant Bomb. Reviewers will give you information in a well written way and save their big praise, damnation or something in between for the closing comments.

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JRock3x8

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Edited By JRock3x8

this is America - we have a right to ignorant opinions and to convince others of their veracity.

Come on guys, this is video games - is it really so important that everyone "think through" their comments before making them? Might we be taking ourselves just a bit too seriously here?

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Enigma777

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Edited By Enigma777
@alternate said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

This site needs an "ignore posts from this user" button.

It also needs a "Thumbs Up" button cause Oracle hit the nail on the head. 
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artgarcrunkle

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Edited By artgarcrunkle

Critical reviews that focus on negative aspects of a game are much better for consumers and more interesting to read, so much so that it's hard (for me) to take any overly positive reviews into serious consideration as a consumer.

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deactivated-5db763973ec51

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Sure, there are a lot of people who take review scores too seriously when really they don't mean anything. 
It would be stupid to view the 8 this reviewer gave to Uncharted 3 as much a recommendation as the 8 he gave Dynasty Warriors Gundam 3 for example, they're completely different games trying to do completely different things and there's a valid arguement for the both of them succeeding at their individual aims with about as much success.
Surely then there's no point in giving review scores. If everyone stops giving scores maybe people will start to read the whole review and the opinions within rather than skipping to the end.

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zor

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Edited By zor

I am going to just say it, I read the score for a review first, before I actually read the review itself. I know that sounds dumb, but I have my reasons. For me, I don't use the score a game gets as a sign of how good the game is, but of how the review's tone will be.

If a game gets a 5 star ranking, then I assume the review will be extremely positive, and if it gets 1 star, then the opposite will be true. It is in these outer scoring situations that I focus/look for the exceptions in the review. For example, if a game gets 5 stars, then I look for anything negative the reviewer has to say about the game, since despite their love for the title, there were problems that they couldn't simply overlook. And it is those problems I want to know about. On the flip side, if a reviewer hated a game, I want to know if there were any aspect that they enjoyed, even though, they hated playing that game. If a game gets between 2-4 stars, then I expect the review to be a mix of positive and negative with some balancing so that I can judge which aspects of the game are good (and relevant to what I like).

What really irate me about some reviews (not on this site) is when the score and tone don't match up. I recall a review for a metroid game (I forget which one, but it came out on the cube) where the review's text was almost all positive, praising most of the game's mechanics. However, the actually score for the game was in the middle. I don't know why it made me so mad, I guess I kind of like to see review score match their reviews. If someone rates a game highly, I want to know why, I don't want a review that gives a high score, but then complains non-stop about how they dislike the game.

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LegalBagel

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Edited By LegalBagel

I'd agree with you for the most part. Honest and well-written critiques are often missing in an industry where reviewers as much as anyone tend to get caught up in the hype of big releases and are pressured by both advertisers and their own readers to give confirmation for game and system purchases. I think the problem is that well-written critiques are rare, and most of the "controversial" reviews are counter-mainstream hipsterdom at best, or actively trolling for views and comments at worst.

I also would agree that criticism of the product is a part of a review, but I don't think reviewers should think of themselves as "design critics." They aren't game designers and trying to second guess design decisions more often than not isn't helpful. They can judge how the experience as a whole turned out and parts that did or did not work for them, but beyond that I would leave in depth criticism of design to actual game designers. It's a rare reviewer that can pull it off competently.

But really, people who care and flame about reviews the most are those who aren't even using reviews for their intended purpose, which makes it all kind of hilarious.

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matoya

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Edited By matoya

WHO GIVES A FUCK

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N7

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Edited By N7

This is the weirdest article ever. On one hand, it's great. On the other, the comments have gone ABSOLUTELY BANANAS. What is happening!?

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BrockNRolla

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Edited By BrockNRolla

@Jayross said:

I still don't understand why all reviewers feel the need to justify reviews. What's up with that?

Exactly what I was about to say. Uninformed whining happens on just about every site in every kind of criticism. Why should gaming be any different? While it certainly is frustrating to hear people decry your work without having any decent rationale, reviewers have to have thicker skin. Not everyone can write well and express their thoughts, or lack thereof, and these angry comments should be expected. Writers in the video game industry need to be confident enough in their productions that they can shrug off the dumb comments without feeling a need to defend themselves.

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PrivateIronTFU

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Edited By PrivateIronTFU

@Enigma777 said:

@alternate said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

This site needs an "ignore posts from this user" button.

It also needs a "Thumbs Up" button cause Oracle hit the nail on the head.

Gross. No, he really, really didn't.