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Your Friend and Mine, Garcia Effin' Hotspur

Shadows of the Damned didn't sell very well, but who cares? Suda 51 and Akira Yamaoka talk about making this summer's biggest surprise.

There are very few good playing, genuinely funny video games. Shadows of the Damned is one of them.
There are very few good playing, genuinely funny video games. Shadows of the Damned is one of them.

It should have been a home run.

Shadows of the Damned sold just 24,000 copies in North America when it was released in June. It doesn't matter how many copies it has or hasn't sold since; it's a tragedy when a trio of gaming's most creative minds out of Japan produce something terrific and the game fails to bring anyone out.

Shadows may have started as horror, but it ended up more Sam Raimi than Wes Craven.
Shadows may have started as horror, but it ended up more Sam Raimi than Wes Craven.

As the story often tragically goes, the collaboration between No More Heroes designer Suda 51, Resident Evil 4 mastermind Shinji Mikami and Silent Hill composer Akira Yamaoka was widely praised by critics. Electronic Arts did little to market the game, dooming it to word of mouth.

"I'm not satisfied with the sales," said Yamaoka in a recent email. "I'm proud of the project, so I'd like for a lot more people to play it."

You and me both, Yamaoka-san.

The project that eventually become Shadows of the Damned was announced in August 2008 at EA's annual summer event. Suda 51 and Mikami were both in attendance (Yamaoka was still working at Konami) to announce a collaboration with EA Partners for a horror game both of them would be working on. At the time, the game was even intended to be released on Wii. Obviously, that never happened.

EA, Epic Games and People Can Fly announced its partnership at the same event. Bulletstorm was released this past February.

Shadows of the Damned changed shape from when Suda 51 and Mikami conceived it while making Killer 7 at Capcom, and again over the course of development. Mikami and Suda 51 were aiming at Western audiences from the start, and signing with EA was seen as a way to reach that goal.

"Well, one of the reason for the, and I don’t know if I would call it restrained, but one of the reasons is our partnership with EA," Suda told me over email. "As a publisher, EA has been involved with Damned since the planning stages and their feedback has been invaluable. Damned has changed significantly since the first game design documents were created. And both Grasshopper and EA had the American and European markets in mind when we decided to make the game. Of course, we never once thought that we wanted to make a game that didn’t resonate with our Japanese audience also."

Suda pointed towards the decision to move onto Unreal Engine 3 was one of the reasons Shadows of the Damned underwent one of its stylistic changes, long before the public would actually see it.

Yamaoka was not part of the game's entire development. He left Konami in December 2009, having been the face of the Silent Hill series for years. Shadows of the Damned debuted for the first time at Tokyo Game Show in September 2010, less than a year after Yamaoka showed up. Even though the project had changed several times before he came on, he didn't look back.

"My focus was on the game we were creating when I joined," he said.

Catherine was not the only Japanese video game to feature a scantily clad blonde.
Catherine was not the only Japanese video game to feature a scantily clad blonde.

Like so many other of Yamaoka's projects, it's impossible to discuss Shadows of the Damned without mentioning its music. Music feels like little more than a checkbox in most games, but as with Silent Hill, Yamaoka's contributions help define the game. Shadows of the Damned is hardly a scary game, with a style heavily influenced by Sam Raimi's Evil Dead, but Yamaoka changes the game's mood on a dime, invoked by a eerie, shifting combination of music and sound effects.

Yamaoka described his work on Shadows of the Damned as "ethnic."

The composer is a player, too, and is constantly picking up the controller for influence.

"I think I spend more time playing the games than working on the music," he said.

His old habits have continued at Grasshopper, too. At Konami, Yamaoka was known for composing music at his apartment, a tradition that continued when he started working on Shadows of the Damned.

Yamaoka described his relationship with Silent Hill's musical style as
Yamaoka described his relationship with Silent Hill's musical style as "one and the same."

"I don't feel as creative when I'm at the office," he said. "In my home I have a studio with all of my personal equipment and it's more familiar. To me, making music isn't an extraordinary special activity. It's just like anything else you do in your home from cooking, to sleeping, or just relaxing; making music is the same. Your house is the place you're most comfortable, so it's the best place for me to create."

Shadows of the Damned is not a perfect game, but it exemplifies some of the best, craziest parts of Japanese creativity, something that's been largely lost in the transition to this generation. This problem is a source of great angst, an issue former Capcom designer Keiji Inafune railed against on a regular basis, telling Japan to evolve or perish to irrelevancy.

When Shadows of the Damned did arrive in stores in June, the game had been reworked several times, based on back-and-forth feedback between Grasshopper and EA.

"I created the original concept for Shadows of the Damned and the light and dark gameplay," said Suda. "I think I’ve rewritten the scenario for Damned at least five times!"

However long it took was worth the wait, unlike something else.

Shadows of the Damned arrived just after the release of Duke Nukem Forever, an ugly affair in which Duke experienced an old fashioned critical bloodbath. Duke Nukem Forever forced a whole generation of gamers to question their nostalgia. Was Duke ever really funny? What was I laughing at the whole time? Oh god, has my life been based on a terrible lie?

Shadows of the Damned's dick jokes were...legitimately funny. Okay, the "taste my big boner" part went on about 10 minutes too long, but if you were scared about the death of the dick joke, worry not. It turns out Duke Nukem Forever was missing a key ingredient: actual humor. We also have the 8-4 localization production house, who worked on the game, to thank.

Unfortunately, Suda passed on the opportunity to talk about this critical split. It's unclear whether Suda just doesn't know who Duke Nukem is (definitely possible) or didn't want to comment (also possible).

Players have been quick to throw EA under the bus regarding Shadows of the Damned's poor showing. EA featured the eccentric shooter at its press events, but in terms of wide advertising, the game felt blindly dumped at the end of the company's quarter, right alongside Alice: Madness Returns.

Suda, however, remained positive about the relationship.

Grasshopper is showing no signs of backing off from its traditional brand of crazy with Lollipop.
Grasshopper is showing no signs of backing off from its traditional brand of crazy with Lollipop.

"EA has given us feedback and support on many aspects of the project," he said. "There is a lot of mutual respect between EA and Grasshopper. Foremost in EA’s thinking was introducing Grasshopper to a global audience without losing the trademark style and attitude that has helped made us who we are today. We've been great partners."

It's unclear whether Grasshopper and EA will work together again. Warner Bros. will publish Lollipop Chainsaw, based on an idea from Suda and with music by Yamaoka. It sports a skirt-flashing cheerleader who moonlights as a zombie killer--and there's a head strapped to her gun.

Yep, sounds like a Grasshopper game.

Yamaoka said a Shadows of the Damned soundtrack will be available in early September.

The game will finally be released in Japan on September 22.

Thanks to the folks at 8-4 for making this happen. Listen to their podcast (mostly) about Japan, 8-4 Play, at http://www.8-4.jp.

Patrick Klepek on Google+

136 Comments

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Meowshi

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Edited By Meowshi
@Sagalla said:
 "There are very few good playing, genuinely funny video game... Shadows of the Damned is one of them"... Well, would you be saying that if you weren't trying too hard to make a story here, and possibly ingratiate yourself to the developers?? 
Oh shut up.
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Aetheldod

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Edited By Aetheldod

Humor is not a selling point for me and truly the gameplay that I saw ((Resident evil 4 type) didn't appealed to me , so I won't play the game , simple as that

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GT-Man

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Edited By GT-Man

dumb blonde! even though Im one myself
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dragonzord

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Edited By dragonzord
@Aetheldod don't care
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Sagalla

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Edited By Sagalla
@Meowshi: I'm sorry, do you have something to add? Or do you just like to randomly insult people?
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mutha3

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Edited By mutha3

Love articles like this. Keep up the good work.
 
Normal folks don't have videogame industry connections.

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Seppli

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Edited By Seppli

The thing is, all the marketing in the world wouldn't make me buy 'Shadows of the Damned' at full price. I've seen all the trailers and such and I thought it was cool and all, but definitely something I'd only purchase in a bargain-bin-type of deal.
 
Don't make a B-movie-type of game and expect me to shell out 60$ on release day. I might have jumped for 39$ at release. I might not have. I might buy it for 29$. I might not play it at all.
 
Dick jokes and batshit crazyness don't make a game, especially if I'd rather play more of something I love rather than spending time on some outdatedly designed 3rd person shooter with a fresh crazy lick of paint being its only claim for fame.

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Tacobot

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Edited By Tacobot

Great article Mr.Klepek

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chilibean_3

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Edited By chilibean_3

I don't know. Just going by the Quicklooks the game's humor seemed to be at the exact same level as Duke Nukem. And both seemed to have pretty boring gameplay.

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Edited By jozzy

The game looked alright, but typical rental/bargain bin fodder for me. No offence meant by it because I see most games that way.

I know it's quality over quantity,but I expect at least 30 hours of fun out of a full priced retail game. There are tons of games that offer both quantity and quality and this game is competing with those games, in my opinion unfavourably.

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onan

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Edited By onan

@Sagalla said:

Have to say this article is a really weird blend of interview, editorial and school report... "Shadows of the damned was widely praised by critics"... Really?? "There are very few good playing, genuinely funny video game... Shadows of the Damned is one of them"... Well, would you be saying that if you weren't trying too hard to make a story here, and possibly ingratiate yourself to the developers?? I hope not because this game has nothing on the older Monkey Island games, truly some of "the few good playing, genuinely funny games". I personally thought Duke Nukem was funnier - I don't see how you can claim the opposite is true as if it is some kind of truism - the humor in either of these games is hardly a a strong selling point at all...

Here's a truism: Game X is better than Duke Nukem Forever. I haven't even played game X, but it's still better than DNF. The point of this story is that SotD was criminally under-appreciated, and that point is really brought home when simultaneously, an abortion like DNF can be a million-seller. As someone who also enjoyed the Monkey Island games, you need to hunt down everyone involved in that project, starting with Tim Schaefer, and apologize for even comparing their game to DNF.

Two problems really plagued Shadows of the Damned that weren't touched on in this article: First, there's no demo. They had demos they brought to trade shows, right? There was no reason not to release one for people on the fence. Second, and more importantly, the name is one of the most generic titles ever conceived of by man. Even now I'm mentally having to remind myself that something called "Shadows of the Damned" is a good game and worth purchasing. It screams "be skeptical of me". They would have sold at least another 200,000 copies if they had named the game "Garcia Hotspur's Damned Shadows". That's a terrible title and STILL leagues better.

I'll admit, I don't own the game yet even though I want to, and most of that is hesitation. Regardless of all the positive press, I still have trouble parting with $60 sight unseen for something called "Shadows of the Damned". Every shred of common sense is screaming at me to run the other way even though rationally I know it's worth my time. If either of those issues were resolved (OR BOTH), I feel the game might have been a success.

I'll go ahead and make the comparison: This game is Kopi Luwak coffee. Tell me that's the most expensive coffee in the world, and I'll be interested in trying it. Tell me how they make it and I'd be off-put, but still pretty game. Name it with no thought for marketing, call it "Catsh!t Coffee", and regardless of how premium the price tag makes it, I'm going to hesitate paying for it. Even after falling in love with the flavor, if I had to offer guests a cup of delicious catsh!t coffee, I'd still kind of cringe. It's kind of like that.

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SpaceKangaroo

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Edited By SpaceKangaroo

Not too sure what to think about Lollipop. I'd agree with the majority that I enjoy the idea of Suda's games but man, they've not been a great experience to play (though Shadows of the Damned was fine).

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mutha3

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Edited By mutha3
@Seppli: Uh....SOTD isn't Deadly Premonition.
 
How about actually checking out how the game has been received by fans of the genre and critics? The gameplay is good.
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Sagalla

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Edited By Sagalla
@onan said:

@Sagalla said:

Have to say this article is a really weird blend of interview, editorial and school report... "Shadows of the damned was widely praised by critics"... Really?? "There are very few good playing, genuinely funny video game... Shadows of the Damned is one of them"... Well, would you be saying that if you weren't trying too hard to make a story here, and possibly ingratiate yourself to the developers?? I hope not because this game has nothing on the older Monkey Island games, truly some of "the few good playing, genuinely funny games". I personally thought Duke Nukem was funnier - I don't see how you can claim the opposite is true as if it is some kind of truism - the humor in either of these games is hardly a a strong selling point at all...

Here's a truism: Game X is better than Duke Nukem Forever. I haven't even played game X, but it's still better than DNF. The point of this story is that SotD was criminally under-appreciated, and that point is really brought home when simultaneously, an abortion like DNF can be a million-seller. As someone who also enjoyed the Monkey Island games, you need to hunt down everyone involved in that project, starting with Tim Schaefer, and apologize for even comparing their game to DNF.

Two problems really plagued Shadows of the Damned that weren't touched on in this article: First, there's no demo. They had demos they brought to trade shows, right? There was no reason not to release one for people on the fence. Second, and more importantly, the name is one of the most generic titles ever conceived of by man. Even now I'm mentally having to remind myself that something called "Shadows of the Damned" is a good game and worth purchasing. It screams "be skeptical of me". They would have sold at least another 200,000 copies if they had named the game "Garcia Hotspur's Damned Shadows". That's a terrible title and STILL leagues better.

I'll admit, I don't own the game yet even though I want to, and most of that is hesitation. Regardless of all the positive press, I still have trouble parting with $60 sight unseen for something called "Shadows of the Damned". Every shred of common sense is screaming at me to run the other way even though rationally I know it's worth my time. If either of those issues were resolved (OR BOTH), I feel the game might have been a success.

I'll go ahead and make the comparison: This game is Kopi Luwak coffee. Tell me that's the most expensive coffee in the world, and I'll be interested in trying it. Tell me how they make it and I'd be off-put, but still pretty game. Name it with no thought for marketing, call it "Catsh!t Coffee", and regardless of how premium the price tag makes it, I'm going to hesitate paying for it. Even after falling in love with the flavor, if I had to offer guests a cup of delicious catsh!t coffee, I'd still kind of cringe. It's kind of like that.

As for comparing DNF to the older Monkey Island games... I did no such thing, I think you misread my comment.  Anyway, I think Shadows of the Damned would of done better if it released on the PC as was originally planned, there is a shortage of quirky action titles like this on Steam... And yes, the title sucks no doubt about that
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Seppli

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@mutha3 said:

@Seppli: Uh....SOTD isn't Deadly Premonition.  How about actually checking out how the game has been received by fans of the genre and critics? The gameplay is good.

It looks like a slightly modernized RE4 to me, with a fresh and crazy lick of paint and a tonne of dickjokes.
 
RE4 was a must-play game in its hayday. Shadows of the Damned is not. It's just not worth a 60$ purchase for me. I read quite a few reviews. None of them said it was anything but a competent and enjoyable RE4 clone; at least if one isn't putt-off by an orgy of dick jokes and double entendres. A 'good' game.
 
Good ain't good enough these days. In a sea of good games, I prefer to play stuff I love. Why do you fault me for that? Insecurity mayhaps? You bought it, played it and enjoyed it - I'm not gonna take that away from you.
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buzz_killington

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Edited By buzz_killington

I just finished Shadows of the Damned a few days ago. Very cool game, and the shooting and other mechanics were pretty tight, comparable to the Dead Space games. But something about it felt a little cobbled-together. I guess with reconstructing the game a few times, that sort of thing is inevitable.

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deactivated-5b047a335a3c2

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I bought this game but still haven't tried it. Will have to do so. Nice article.

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Edited By onan

@Sagalla said:

@onan said:

@Sagalla said:

Have to say this article is a really weird blend of interview, editorial and school report... "Shadows of the damned was widely praised by critics"... Really?? "There are very few good playing, genuinely funny video game... Shadows of the Damned is one of them"... Well, would you be saying that if you weren't trying too hard to make a story here, and possibly ingratiate yourself to the developers?? I hope not because this game has nothing on the older Monkey Island games, truly some of "the few good playing, genuinely funny games". I personally thought Duke Nukem was funnier - I don't see how you can claim the opposite is true as if it is some kind of truism - the humor in either of these games is hardly a a strong selling point at all...

Here's a truism: Game X is better than Duke Nukem Forever. I haven't even played game X, but it's still better than DNF. The point of this story is that SotD was criminally under-appreciated, and that point is really brought home when simultaneously, an abortion like DNF can be a million-seller. As someone who also enjoyed the Monkey Island games, you need to hunt down everyone involved in that project, starting with Tim Schaefer, and apologize for even comparing their game to DNF.

As for comparing DNF to the older Monkey Island games... I did no such thing, I think you misread my comment. Anyway, I think Shadows of the Damned would of done better if it released on the PC as was originally planned, there is a shortage of quirky action titles like this on Steam... And yes, the title sucks no doubt about that

You pointed out that you didn't find Shadows of the Damned funny, and you gave the Monkey Island series as your 20 year old example of what you consider truly funny. Then you offered up DNF as a current example of what you consider funny in gaming today. That's a comparison. X > Y > Z.

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monkfishesq

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Edited By monkfishesq

The game looks amazing, but the second I realised that steve FUCKING blum was doing another shitty, bland, talentless voice for another game I just couldn't bring myself to buy it. Seriously. It's fucking painful to listen to his fucking awful fake latino accent.

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Sagalla

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Edited By Sagalla
@onan said:

@Sagalla said:

@onan said:

@Sagalla said:

Have to say this article is a really weird blend of interview, editorial and school report... "Shadows of the damned was widely praised by critics"... Really?? "There are very few good playing, genuinely funny video game... Shadows of the Damned is one of them"... Well, would you be saying that if you weren't trying too hard to make a story here, and possibly ingratiate yourself to the developers?? I hope not because this game has nothing on the older Monkey Island games, truly some of "the few good playing, genuinely funny games". I personally thought Duke Nukem was funnier - I don't see how you can claim the opposite is true as if it is some kind of truism - the humor in either of these games is hardly a a strong selling point at all...

Here's a truism: Game X is better than Duke Nukem Forever. I haven't even played game X, but it's still better than DNF. The point of this story is that SotD was criminally under-appreciated, and that point is really brought home when simultaneously, an abortion like DNF can be a million-seller. As someone who also enjoyed the Monkey Island games, you need to hunt down everyone involved in that project, starting with Tim Schaefer, and apologize for even comparing their game to DNF.

As for comparing DNF to the older Monkey Island games... I did no such thing, I think you misread my comment. Anyway, I think Shadows of the Damned would of done better if it released on the PC as was originally planned, there is a shortage of quirky action titles like this on Steam... And yes, the title sucks no doubt about that

You pointed out that you didn't find Shadows of the Damned funny, and you gave the Monkey Island series as your 20 year old example of what you consider truly funny. Then you offered up DNF as a current example of what you consider funny in gaming today. That's a comparison. X > Y > Z.

Seeing as you like to argue semantics, let me be more clear.  I thought DNF was funnier than Shadows of the Damned, which I do not find even remotely funny.  Thus DNF only had to be very occasionally slightly funny, to be more funny.  I also made it quite clear that the humour was not great in either game.  The article talks as if Shadows of the Damned is so funny, that it can be considered along side great funny games like the early Lucasarts adventure games - I find this ridiculous.   
 
I like giantbomb for its quality over quantity approach to articles.  But some of Patrick's articles are full of hyperbole and make this place seem closer in tone to Kotaku or something. 
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rmanthorp

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Edited By rmanthorp  Moderator

I love the 8-4 guys and the podcast is great! This is also a fantastic write-up, lot of hate being thrown around in comments though :<

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Edited By Meowshi
@Sagalla said:
@Meowshi: I'm sorry, do you have something to add? Or do you just like to randomly insult people?  
If you don't want to be insulted, don't start throwing around baseless accusations of bias.  Twit.  
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YOUNGLINK

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Edited By YOUNGLINK

This game was amazing. It needed marketing and new game +.

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I was put off thematically by those fucking 'boner' trailers, and saw from the QL that the gameplay is nothing special, meaning I have NO reason to play this game. 

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Carneous

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Edited By Carneous

Great article!

Really cool of you to give this game more attention, seems it slipped under a lot of peoples radars, such a shame it didn't sell.

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Sagalla

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Edited By Sagalla
@Meowshi said:
@Sagalla said:
@Meowshi: I'm sorry, do you have something to add? Or do you just like to randomly insult people?  
If you don't want to be insulted, don't start throwing around baseless accusations of bias.  Twit.  
Thanks for that.  You get bonus points for not realising that was a rhetorical question - do you have any more charming comments, or will that be all for today?? 
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Edited By Stubee

Interesting article but im afraid the game did not click with me at all. I appreciate its charms but as a game its very linear, generic and downright janky (weapon switching in particular) .
 
Still, articles like this are why i love you Patrick! SOD definitely doesn't deserve to be immediately forgotten.

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Overwatch

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Edited By Overwatch

I played this game only for a couple of hours, but it was realy entertaining.

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Edited By LiquidSaiyan3

Just finished this game over the weekend and LOVED it. Yes, the core gameplay mechanics can be considered "archaic" and it's a bit glitchy, but I think there's enough variety in the gameplay and the light/dark mechanics that it held my interest throughout. I also dug the humor and "charm" from the quicklook enough to warrant a purchase, and it did not disappoint. I know it's not for everyone, but it's a little sad that it didn't do better.

I just wish they'd stack the achievements for beating the game and add New Game+

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Edited By Shaanyboi

I will always buy Suda's weird shit.
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Edited By DonPixel

Slow news day I guess.. yup I rented it, never finished it. Not bad yet not terrific by any means.. but opinions

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Edited By Mystyr_E

probably the only Suda game I didn't care for. I'm glad he's as weird as he is but that one didn't click at all

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Edited By mutha3
@Seppli said:

  A 'good' game. Good ain't good enough these days. In a sea of good games, I prefer to play stuff I love. Why do you fault me for that? Insecurity mayhaps? You bought it, played it and enjoyed it - I'm not gonna take that away from you.

This is the reason 99% of game reviews are inundated with hyperbole.
 
The 99% statistic isn't even hyperbole.
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rob_lindsay23

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Edited By rob_lindsay23

Enjoyed the combat but couldn't bring myself to laugh at the abundance of bad dick jokes.

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Rolyatkcinmai

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Edited By Rolyatkcinmai

This kind of stuff makes me so depressed. Shadows of the Damned was fantastic. Of the 35 or so games from 2011 I have finished, it's in the top 5.

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JimmyJackJones

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Edited By JimmyJackJones

Really enjoyed this game. I probably won't be one of my top ten games of the year, but it was still well worth playing. The exchanges between Garcia and Johnson, especially when reading the storybooks, were just golden.

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ITSSEXYTIME

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Edited By ITSSEXYTIME

@MonkfishEsq: I honestly didn't even realize Steve Blum was Garcia Hotspur until now.

Usually he always does the exact same voice (When he's not busy being a Chaos Lord in DoW2)

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bkbroiler

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Edited By bkbroiler

One of the things I was kind of surprised about with Shadows of the Damned was how beautiful it looks visually. Something about the lighting and artistic design... I'm not sure. It looks really unique. Fun to play, too. Satisfying shooting.

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HellBrendy

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Edited By HellBrendy
@Vegetable_Side_Dish said:
I was put off thematically by those fucking 'boner' trailers, and saw from the QL that the gameplay is nothing special, meaning I have NO reason to play this game. 
I don't know how many times I watched the Enlarge your Johnsn.trailer, but everytime I laughed at it, loving it and wishing more poeple would have the balls to make something like it. 
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darkvare

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Edited By darkvare

so i hated no more heroes and was gonna give this game a try so i rented it and hated it as much as no more heros so no buying this game ever maybe after i find it used at like 5 bucks not worth more than that for me

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mnzy

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Edited By mnzy
@bkbroiler said:

One of the things I was kind of surprised about with Shadows of the Damned was how beautiful it looks visually. Something about the lighting and artistic design... I'm not sure. It looks really unique. Fun to play, too. Satisfying shooting.

I know what you mean. My guess is that it's some kind of update on the Unreal Engine.
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ozzdog12

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Edited By ozzdog12

I rented it on Gamefly  and LOVE every minute of it. I would've bought it had I not had other things that needed my attention first. And the funny thing is is that people are going to bitch about all these sequels and spin-offs and nothing original, but when something fresh comes out, nobody buys it, myself included, but at least i paid to play it.....

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Little_Socrates

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Edited By Little_Socrates

I've been waiting to borrow TWO copies of this game for something like two months and neither person who owns the game has finished it. They're BOTH in Act 5 and have been since roughly the start of July.

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edeo

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Edited By edeo

It's pretty clear why this game failed and Catherine succeeded.

When I heard the premise of the game it sounded just like Dante's Inferno. Another journey through the underworld to save your girlfriend. All of the quirkiness sounds pretty superficial, unlike Catherine which had a very novel style of gameplay mixed with some light decision-making.

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Y2Ken

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Edited By Y2Ken

I had a great time with Shadows.
 
Also... I totally already have the soundtrack. It came with my copy of the game (online preorder version although I got it just after release) - perhaps that was a UK thing?

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NoTicket

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Edited By NoTicket
@Bwast
I didn't find what I saw of Shadows of the Damned funny at all. It was a little sad, actually. A bunch of grown men giggling over a gun called boner. It just reeks of sexual frustration. That said, glad they're going to continue doing what they do. It's always interesting, that's for sure.
I'm pretty sure laughing over boner guns is just a sign of being a dude that understands camp.

Getting self-righteous over boner guns is a sign of having nothing better to do.
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Enigma777

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Edited By Enigma777

Bought a copy last week. I encourage everyone elso to get it as well, because it's pretty damn great.

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reson8er

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Edited By reson8er

I feel a sense of pride in the fact that I got this gem on launch day, pre-ordered no less.  I took a sort of gamble on the talent of the team assembled and that gamble made me very happy.  I enjoyed the game, and will go back to it again when a lull happens. I look forward to Lollipop Chainsaw and all the insanity and hilarity that it will bring.  I truely hope Suda has a hit, this man needs to be able to keep making games, the industry would duller without him.

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IRONSKULL87

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Edited By IRONSKULL87

Maybe a demo on 360 & PS3 would help sells a little.  I plan on picking this one up real soon.

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Ronald

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Edited By Ronald

Considering there is an entire chapter that is constant Evil Dead references, yes this game is very Sam Raimi. That's part of what makes it so great.