Pure archers are better in BG1 than 2. They're definitely still good in 2, but not quite the laughably overpowered class they were in 1.
Also, this is all assuming you're playing the Enhanced Edition. If you're not, the only reason to stick with the original versions is for any mods that aren't available in the Enhanced Edition. Or maybe you want the original game's balancing.
Quicksave often. There is no more important piece of advice when playing these games than save early and save often. Make hard saves often, too, as you may need to go back a few at some points. You can usually dig yourself out of any situation, but it's good to have a back up in case you don't want to.
If you're playing on PC, go to your My Documents folder, go to Baldur's Gate Enhanced Edition, right click Baldur.lua, edit with notepad, push ctrl f and search for "show aoe", and change the 0 in this line to a 1 and save and quit:
SetPrivateProfileString('Game Options','Show AOE','1')
This turns on area of effect indicators for spells, very handy for not hitting your own party members with your fireballs. Sorry, old school players, I am not keen on having to eyeball my spell AOEs, that isn't fun. If you're playing the console versions of Baldur's Gate, this is on by default.
If you've got the patience, I also recommend playing Baldur's Gate 1 first. That game certainly has its... uh... quirks, but of all the CRPGs I've tried to play over the past year and a half, it falls squarely in second place, right behind Pillars of Eternity 2. Once you get the hang of BG1, it's incredibly easy to pick up and put down. I beat it once this year, almost beat it a second time, and lately I've been considering another run. If you want to play BG1 at all, I'd recommend playing it now because the very beginning of 2 spoils the big twist of 1.
Mages will always be squishy, but the further you get into BG2, the more powerful and the more useful mages will be.
Don't be afraid to stick to the Normal difficulty for now. Use mob fights to practice your tactics and techniques so that when things get tough, you'll have a few ideas up your sleeve. Also convenient - in Normal, you can't fail to learn a spell. If you plan on playing on a higher difficulty, then always quicksave before learning a spell.
While talking about difficulty, remember that these games came with an infamously thick manual and they expected you to have the goddamn thing handy. It's not as complex as that sentence makes it seem - this isn't a college course on Autocad or something - but don't be afraid to tab out and Google something if you have questions.
I'm going to keep this as vague as possible, but it's spoiler-y nonetheless - take Yoshimo to Spellhold, but don't get too attached to him.
You need to be able to pierce magical barriers of several different varieties. Find spells that can do this early on.
Haste is one of the most useful spells in the game. As soon as you can, grab it.
You need to be able to do acid or fire damage before going to the De'Arnise keep.
When you roll a character, pick what class you want and redistribute points accordingly. Your primary stat for whatever class you're picking needs to be 18. That said, on Normal or Core Rules you can probably get by on anything reasonable. Charisma is largely a dump stat, so if you need to steal stats from anything, make it Charisma. However, if any stat goes below 1, it's death for that character. Best case scenario, you don't have any stats less than 10.
You should never be without a thief, and his or her Find Traps ability should be at 100.
Multi-classing and dual-classing are two different things. Only humans can dual-class - they level one class up to the point where they want to stop, then they restart at level 1 with a different class and they can't use anything from their first class until their second class is one level higher than their first class. There are reasons for this and ways to exploit it, but if you want to take on two classes at once your first time through I'd suggest multi-classing.
Neutral characters won't abandon you as far as I know. Good characters will abandon you if your reputation falls below 2. Evil characters will abandon you if your reputation goes above 18.
The lower your AC (Armor class) and the lower your THAC0 (To Hit Armor Class 0), the better.
Infravision is utterly, entirely, and completely useless in these games. Just don't take it.
There's a keybind called "Quick Loot" that will allow you to look at all loot that enemies drop in your vicinity without having to click on each and every one. I have this bound to Z, make sure it's bound to something and use it often. Makes looting so much easier.
You can get a Bag of Holding pretty early on that will greatly assist with inventory management. There's a woman named Clara in a corner of the first inn you go to (Copper Coronet) and talking to her can start a quest that will end in a special one of these. This is kind of a difficult quest starting out so you might want to wait a level or two, but I think it's worth trying right off the bat.
Cernd sucks.
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