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    Banjo-Kazooie: Nuts & Bolts

    Game » consists of 5 releases. Released Nov 11, 2008

    Nuts & Bolts takes the platformer series in a wild new direction, as Banjo and Kazooie return to battle Gruntilda using unique, player-customized vehicles.

    What really brings this game down

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    Fallen189

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    #1  Edited By Fallen189

     
     
    It controls like absolute shit all the time.
     
    Has anyone else had this problem, where you hit ONE PIXEL and you just go flying/tipped upside down/explode/passengers fall out?
     
    I mean fuck me, I can't turn my TROLLEY without it flipping upside down

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    Funky_Clunk

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    #2  Edited By Funky_Clunk

    What really brought the game down for me was that i pkayed it quite a bit when i first got it.

    Now i really dont want to go back to it. But then thats not really the games fault is it?

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    TwoLines

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    #3  Edited By TwoLines

    Had a few problems with the controlls, nothing too serious though..
    At least- I don't remember any major problems.

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    kmdrkul

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    #4  Edited By kmdrkul

    I still like going back to this game and making ridiculously stupid vehicles.  Really the only thing I didn't like about the controls would be how the thing you have to drive around town was so squirrely at first.  But even then, I got used to that... haven't noticed any major control issues.

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    GunstarRed

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    #5  Edited By GunstarRed

    I think if you play it for  quite a long time you will get used to them, Its fiddly to begin  and sometimes in the actual stage parts youre better off modifying some of the pre-made blueprints as they often seem to handle a lot better than anything you could make without a lot of planning and messing about with it's shape/size. 
     
    it also helps to break the game by getting some of the better parts early on...use the big statue down one of the side streets in showdown town  to jump on andget access to the upper part of the town and youll have a b unch of parts that make your vehicles run a lot better. 
     
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    CarpetRemnant

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    #6  Edited By CarpetRemnant

    I think how good the controls are relates, a lot of the time, to how good your designs are. Though I agree sometimes it did SUCK MASSIVE BALLS that I would fail stuff, particularly the ones where it forces you to use a specific vehicle, due to control issues. Though then when I'd go back and try them again a while later having mastered the controls I could generally ace it.
     
    I loved that game.

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    Fallen189

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    #7  Edited By Fallen189

    Trying to beat Grunty at the end is a fucking nightmare. The stealth one is awful

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    Fallen189

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    #8  Edited By Fallen189

    Actually, never mind.
     
    I got to the final grunty race, and now my disk is unreadable.
     
    Hoorah!

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    RHCPfan24

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    #9  Edited By RHCPfan24

    Maybe I should play this more but I did find the controls annoying, yes. They were very loose and too "physics-y" for me.

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