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Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
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Game » consists of 0 releases. Released Mar 19, 1997
Games that feature co-operative play for 4 players.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Belt scrolling is a 2D perspective, side-scrolling action with downward camera angle. The character is able to move not only sideways, but also vertically within a limited area, giving pseudo-3D depth. Mostly used by beat 'em up brawlers, this term is mainly used in Japan and comes from the conveyor belt like viewpoint.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Used as a last ditch effort the desperation move is often a single, powerful attack that hits multiple enemies on screen. The attack is executed at the cost of a percentage of the user's total hit-points.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
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