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    Battlefield 3

    Game » consists of 15 releases. Released Oct 25, 2011

    Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.

    Battlefield 3 @ GamesCom 2011

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    Seppli

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    #51  Edited By Seppli

    The little drone near the end is a great touch. RollieThePollie is such a comedian^^.

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    sjupp

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    #52  Edited By sjupp

    @PhatSeeJay: HOLD ME

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    Thor_Molecules

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    #53  Edited By Thor_Molecules

    This video needs to be on the front page, right now. Where's the tips button?

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    SpartanAmbrose

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    #54  Edited By SpartanAmbrose

    Karl Magnus: “Battlefield 3 is the best, modern warfare experience game this year.”

    You're goddamn right it is.

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    FrankCanada97

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    #55  Edited By FrankCanada97

    I weep for my wallet.

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    Marz

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    #56  Edited By Marz

    yup, now I'm glad i bought that I7 2600k 3 weeks ago :D

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    RadixNegative2

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    #57  Edited By RadixNegative2

    Wow I never imagined I would be as excited for Battlefield 3 as I was for Battlefield 2, but that trailer did it.

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    Seppli

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    Seppli

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    #59  Edited By Seppli

    ...and it's downloading with 6 bit/s. FAIL!

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    DonPixel

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    #60  Edited By DonPixel
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    Seppli

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    #61  Edited By Seppli
    @DonPixel: that's the 30 fps version. Youtube caps out at 30 FPS.
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    Riddell

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    #62  Edited By Riddell

    Oh my...

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    Scrumdidlyumptious

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    Wow...

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    mosdl

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    #64  Edited By mosdl

    Surprisingly not a lot of destruction being shown, I would have thought they would be showing it off more.

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    OverLord00

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    #65  Edited By OverLord00

    YES YES YES YES! I'M SO READY FOR THIS GAME!

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    Rolyatkcinmai

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    #66  Edited By Rolyatkcinmai
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    PhatSeeJay

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    #67  Edited By PhatSeeJay

    @Seppli: Here's the download link for the 60fps version, compliments of @repi.

    *edit* Never mind. Saw you had posted another link on the previous page.

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    Seppli

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    #68  Edited By Seppli
    @PhatSeeJay said:

    @Seppli: Here's the download link for the 60fps version, compliments of @repi.

    *edit* Never mind. Saw you had posted another link on the previous page.

    Thanks nontheless. This one actually had some bandwidth left to accommodate my need for 60 FPS BF3 videos.
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    Clonedzero

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    #69  Edited By Clonedzero

    holy shit. that was amazing.

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    fudge91

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    #70  Edited By fudge91

    Looks pretty, but the only new thing i saw was at 1:35.

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    themoon13

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    #71  Edited By themoon13
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    FilipHolm

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    #72  Edited By FilipHolm

    Very nice trailer. Not much new content though. And The Co-op mission they played live seemed kinda dull, one of those dudes just yelled way to many stupid comments while shooting other dudes. Rico warning

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    RandomInternetUser

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    Curse my terrible sleeping habits!  I always miss this shit for BF3!

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    RandomInternetUser

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    @GoranP said:
    Co-op.
    Thank you, sir.  That was pretty cool.  I wonder if it will be split-screen.  I doubt it, but if it is I'll probably buy this on PS3 in addition to PC to play co-op with my friends when they come over.
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    hoossy

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    #75  Edited By hoossy

    Has all the console video so far been on the ps3?   And does focusing on the ps3 build mean anything?

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    PhatSeeJay

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    #76  Edited By PhatSeeJay
    No Caption Provided

    Morning and already a bunch of people lining up to play.

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    AhmadMetallic

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    #77  Edited By AhmadMetallic

    Today doesn't have anything new unfortunately 
     
    We get three producer presentations thursday-saturday, and three livestreams of Q&A with Daniel Matros and Gustav Halling, also thursday-saturday

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    Marz

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    #78  Edited By Marz
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    AhmadMetallic

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    #79  Edited By AhmadMetallic
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    Evilmetal

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    #80  Edited By Evilmetal

    commo rose is coming in "Very hot" and they plan to have it day 1.... plan...... very hot.....  quite simply, it was an after thought. They were content with BF3 being BC3 and they still want it that way.

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    mikeeegeee

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    #81  Edited By mikeeegeee
    @Evilmetal: Dude, just let the game come out, then supply whatever narrative you'd like.
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    PhatSeeJay

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    #82  Edited By PhatSeeJay

    BF3 line looks impressive to the line they are comparing with. Though I wonder how "randomly chosen" it actually was.

    @Nahr Tweeted:

    QUEUE NEWS! #BF3 queue at #GamesCom, and randomly chosen comparison queue.
    No Caption Provided
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    AhmadMetallic

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    #83  Edited By AhmadMetallic
    @PhatSeeJay:  That's the MW3 line. look to the left 
     olololol 
     
     
    Gotta love the germans, they're all about the PC
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    Dylabaloo

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    #84  Edited By Dylabaloo

    So whats the deal is there going to another live stream today?

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    Evilmetal

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    #85  Edited By Evilmetal
    @mikeeegeee
    go listen to the 'narrative' yourself: 
    http://www.gaminglives.com/2011/08/16/exclusive-interview-with-karl-magnus-troedsson-on-battlefield-3/ 
     start listening from the 8:30 mark
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    Raineko

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    #86  Edited By Raineko

    So many people played this at Gamescom but still no gameplay footage?

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    AhmadMetallic

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    #87  Edited By AhmadMetallic
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    PhatSeeJay

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    #88  Edited By PhatSeeJay

    @Raineko said:

    So many people played this at Gamescom but still no gameplay footage?

    It's just press today so it's likely that we'll see stuff popping up on various websites during the evening.

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    Seppli

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    #89  Edited By Seppli

    EA PWNED Show for Day of GamesCom 11 - interview with DICE studio boss KMT Karl Magnuss Troedsson.
      

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    Bouke

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    #90  Edited By Bouke

    I´ll be playing me some BF3 in only two days! I can´t wait!
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    Seppli

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    #91  Edited By Seppli

    Another episode of EA PWNED with a closer look at BF3 Co-op amongst other things...

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    AhmadMetallic

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    #92  Edited By AhmadMetallic
    @Bouke said:
    I´ll be playing me some BF3 in only two days! I can´t wait!
    That's awesome! Do you mind looking out for certain things and giving me answers on them afterwards? I would really appreciate it.
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    PhatSeeJay

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    #93  Edited By PhatSeeJay

    Watching the livestream. I think they just said that there won't be an ingame server browser on the PC and that everything will be run from the Battlelog thing.

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    Bouke

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    #94  Edited By Bouke
    @Ahmad_Metallic said:



                        @Bouke said:



                        I´ll be playing me some BF3 in only two days! I can´t wait!

                       

                   
    That's awesome! Do you mind looking out for certain things and giving me answers on them afterwards? I would really appreciate it.

                       

                   

    What is it you want to know? I'll see what i can find out! I'll probably try and get into the 64 player PC multiplayer session they have on the floor. And they also have the co-op mission at their booth? I'll have to see when i get there though.
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    AhmadMetallic

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    #95  Edited By AhmadMetallic
    @Bouke said:
    @Ahmad_Metallic What is it you want to know? I'll see what i can find out! I'll probably try and get into the 64 player PC multiplayer session they have on the floor. And they also have the co-op mission at their booth? I'll have to see when i get there though.
    No interest in the co-op or the 4v4 TDM from me, so if you play em thanks no info needed bro :)
     
    IF you manage to get into 64p conquest, and I hope you do, you'll only be able to play for 15 minutes. Therefore i won't give you too many questions, just a few things to spot for me as you go: 

    *1. What role will the squad leaders play now that squad members can spawn on other squad members? <=  If you play as squad leader, tell me what the purpose/advantage/functionality of that position is. Can we place waypoints/markers on the map or give actual orders?
    2. What is a platoon? If you manage to create platoons, tell me what they're all about 
    *3. Do the end-of-round stats show teamwork/supporting actions stats, or just kills and weapons and killstreaks? 
    *4. How has 3D spotting been tweaked? I heard it is no longer visible through walls and bushes (only with line of sight), can you confirm? 
    5. How high is the flight ceiling for jets ? If you get to fly a jet, tell me the max altitude you can go up before your engine dies 
     
    6. Is there auto-stabilization in the helicopters' handling? Do you feel like the helo is tied to the ground (BC2) or loose and agile (BF2) ? 
    *7. Is there a big screen map that takes up the whole screen and shows the entire game map? (To open by hitting M button) Or just the half-screen map that only shows the general area around you? 
    8. Commander assets (UAV, mortar deployment, etc etc..) how is it divided among the classes? what class gets what toys? 
    9. What does the EOD bot do ? 
    *10. What is the distance between the flags? Is there a buffer zone, some space to travel, or head-on chokepoints in the action area? 
     
     
    There, 10 questions out of 30+, I would really really appreciate it if you watch out for those details and give me answers. Starred bold questions = top priority
    Thank you in advance man.
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    PhatSeeJay

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    #96  Edited By PhatSeeJay
    9 hour estimated wait time to get in
    9 hour estimated wait time to get in
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    AhmadMetallic

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    #97  Edited By AhmadMetallic
    @Bouke:  I already got some answers on some of those questions from other sources, so let me trim it down for you: 
     
    1. If you play as squad leader, tell me what the purpose/advantage/functionality of that position is. Can we place waypoints/markers on the map or give actual orders?
    2. What is a platoon? If you manage to create platoons, tell me what they're all about 
    *3. Do the end-of-round stats show teamwork/supporting actions stats, or just kills and weapons and killstreaks? 

    *7. Is there a big screen map that takes up the whole screen and shows the entire game map? (To open by hitting M button) Or just the half-screen map that only shows the general area around you? 
    *10. What is the distance between the flags? Is there a buffer zone, some space to travel, or head-on chokepoints in the action area? 

    Appreciate it man.
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    Bouke

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    #98  Edited By Bouke
    @Ahmad_Metallic
     
    Just got back last night, and i got to play the 64 player multiplayer on Caspian Border for almost 20 minutes. Like you´ve seen there was a crazy line for BF3 that went almost all arround the entire BF booth although they had one of those snakey lines in front. At the end was a sign that said the wait was app. 6 hours. Good thing i didn´t get scared off like my friends, because i was playing BF3 less then 3 hours later )which still was a long wait but well worth it. 
     
    Once you got in you first got to watch people play for about 20 min (thats how long everyone got to play), then you went into a theather where they showed everyone an extended version of the Fault Line trailer from earlier this year. After that everyone got a short rundown of the classes vehicles and keyboard layout (in German) and after that we went into playing the game our self. The room was split down the middle with 32 players on each side facing each other and big screens overhead.  
     
    Ok about the game, i didn't get to play a squad leader or create a platoon or anything. Not sure it was even in this build ( i forgot to mention that we played alpha code). It was layed out very similar to Bad Company 2, in that everyone played in squads of for and you could either spawn on your squad, spawn on your base or on one of the points your team was holding. The mode i played was basicly conquest and the Caspian Border map had 5 flags across a huge map.  
     
     
    As for your questions;  
     
    1. Didn't get to play as a squad/platoonleader 
    2. "  " 
    3. Unfortunately we didn't get to finish the round, when the 17 minutes of play time were over every screen turned black. 
    4. It looked like the spotting only worked as long as an enemy was in your line of sight 
    5. Flew a jet and try to see how far it would go up, it read 1200 before the jet started to stall out, i guess thats 1200 meters. I was pretty high at that point...
    6. Didn't get to fly a helicopter 
    7. If there is a bigger map i couldn't find it. I tried by hitting M and some other options, but pressing M would enlarge and zoom the small map in the left bottom. It wasn't very usefull in my opinion, i would have rather had a bigger map of the entire playing field. Maybe its in there, i couldn't find it. 
    8. I did see footage of a UAV but didn't get to use it, didn't get to play commander. 
    9. Haven't seen it. 
    10. The distance between the flags is pretty big, and there is a lot of things between one flag and the next. The flags were placed on a hill top, at the gasstation from the trailer, in a river bed,  at a radio tower and the last one was between some barracks (if i remember correctly). With many objects and buildings / trees arround it was easy to defend a flag, but it was also not that hard to capture a flag with enough cover arround. The map had a good mix of open area's and some close quarters between buildings and stuff. All the flags were located arround the center of the map (which was huge), and on the outside you had the US and Russian base. You can run between the flags (which most players did) but getting from one flag to the one on the other side was a pretty long run.
     
    Not sure what else to tell you, i've tried the Assault class who can also drop med packs and later i switched to the support class. You get a lot of people shinig you in the face with their red dot sight, which was a big warning to get into cover before getting shot. Other then getting points for kills and assists you also get points when you suppress another player by firing on his location. Even though the game we played was alpha code it looked great! When i was watching other people play i noticed some screen tearing but playing myself i didn't notice it at all. The loadout screen had some vehicle optoins like; active camo, autoloader, long range optics (those are the three i remember).
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    AhmadMetallic

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    #99  Edited By AhmadMetallic
    @Bouke said:
    4. It looked like the spotting only worked as long as an enemy was in your line of sight
    Can you define "line of sight" ? What if the guy is 500 meters away and I see him as a black dot, can i still spam Q, attach a big bright cone to his head and blind kill him? 
      
    5. Flew a jet and try to see how far it would go up, it read 1200 before the jet started to stall out, i guess thats 1200 meters. I was pretty high at that point...
    Ok that is hands down thee sexiest statement i've heard all week.
     
    8. I did see footage of a UAV but didn't get to use it, didn't get to play commander.
       
    No no, there's no commander. The commander position has been removed and his assets and tools (UAV, Artillery, other reconnaissance devices) have been split between the kits.
    I'll list em the way i know em, try to correct me pelase:
     
    C4, claymores, deployed 60mm mortar cannon = Support ?
    Anti-tank mine, EOD bot = Enginner (these have been confirmed) 
    UG sensors (like motion balls in BC2 but deployed rather than thrown), SOFLAM (laser-designators for jets to come and bomb), Radio beacon (????), MAV (the small UAV) = Recon ? 
     
    10. The distance between the flags is pretty big, and there is a lot of things between one flag and the next. The flags were placed on a hill top, at the gasstation from the trailer, in a river bed,  at a radio tower and the last one was between some barracks (if i remember correctly). With many objects and buildings / trees arround it was easy to defend a flag, but it was also not that hard to capture a flag with enough cover arround. The map had a good mix of open areas and some close quarters between buildings and stuff. All the flags were located arround the center of the map (which was huge), and on the outside you had the US and Russian base. You can run between the flags (which most players did) but getting from one flag to the one on the other side was a pretty long run. 
         
    Ok this is the most important part to me and thanks for the good news.
    So you're saying that the five flags stuffed in the center are NOT so close and easy to get to as to condone "cap-a-flag" running and gunning? 
    Did you ever feel like "I should grab a car in order to assault/defend the next flag" ? <==== PLEASE SAY YES. That right there is what conquest revolves around. Flags shouldn't be two steps away 
     
     
    You get a lot of people shinig you in the face with their red dot sight, which was a big warning to get into cover before getting shot. 
       
    How is the bullet damage? Is it still ridiculously high that it makes everyone crawl and molest walls and bushes, afraid of running freely and getting gunned down?
    Does it still take 2 taps to kill someone or die? Is there a chance for you to fight back, or AT LEAST see your shooter before you die? Or is it "i saw you first, you're dead" ?
     
    Other then getting points for kills and assists you also get points when you suppress another player by firing on his location. 
     
    Any form of points for teamwork and supporting actions? Other than capturing a flag? Things that don't include killing
     
      
    I'm glad you got to participate in GamesCom and play the game, must've been a great week eh?
    And thank you very much for the answers, i owe you one.
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    Seppli

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    #100  Edited By Seppli

    Just a tini-tiny bit of BF3 in there, but the other stuff's quite awesome too...

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