@Shakezula84 said:
@OfficerMeatbeef I understand/understood your position but you missed mine entirely.
No, honestly, I didn't misunderstand you, but I fear you're still misunderstanding me. I am actually agreeing with your sentiment here, in a way. I don't care about people unlocking things with money because my point is there is very important stuff that shouldn't be an unlock in the first place! Nobody should be having to pay for it, and nobody should be having to grind for it! It's a bad trend because just providing tactically important stuff from the get-go opens up the community a lot quicker than leaving everyone uneven until they have the time to unlock all the important stuff for each class and weapon. In other words, the bad trend is counting to put this stuff behind unlock walls at all, and creating purchasable unlock packs just makes it all the more suspect because now it's not even just terrible design, it's a cash grab. The real trouble is, at this point, I'm not even totally sure which is worse.
When I need somebody to put out a SOFLAM so I can kill the helicopter raining hell down upon our point from outside Stinger range and none of the scouts around have one because they haven't unlocked it yet, I don't think "wow, what a bunch of useless noobs!", I think "goddamn the developers for putting this important piece of equipment behind a pointless point wall". I do not care what rank someone is or whether they've "earned" their shit. I just want to be able to know that in a given situation, people actually at least have the access to what we need to get out of it.
@Vinny_Says said:
This has happened before. Your surprise surprises me.
"Surprise" isn't exactly what I'd call it. As I said earlier, I wasn't aware the same thing had happened with BC2 because the option was never available on the PC version, but as the number of kit and vehicle unlock options get greater and greater it's becoming more and more obnoxious. But as they have been mentioned by others as past examples: having not played Burnout Paradise or NFS Hot Pursuit multiplayer, I am legitimately curious what kind of advantages paying to unlock stuff gave one in multiplayer? That is the key element here. Are they balanced so badly that if one is racing against someone who's bought a bunch of unlocks, you have no chance? I guess I wouldn't be surprised if so.
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