@Seppli said:
- General Lack of Visibility (Color Desaturation, Blinding Lights, Overly Dark Shadows, Too Noisy Picture) (1)
- General Lack of Audio Feedback (Most Prevalent Example are what I call 'Stealth Tanks' - every Kit being allowed to go 'Stealth' does amplify this issue further) (2)
- Hate all Design/Mechanics Involving Actively Impairing Visibility and Control (Tactical Flashlight, Laserpointer, Suppression Blur, Suppression Deviation, Random Bullet Deviation) (3)
- Hate Prone Position (Badly Implemented, Players Clipping Into Walls, Looking Unnatural or like Corpses, Favors Camping Playstyles, Further Reduces Visibility) (4)
- Hate all Lock-On Warfare and Cooldown Timer Based Defensive Measures (3)
- Hate Indirect Gadgets, such as Mortar, Claymore, MAV, SOFLAM - pretty much all BF3-specific gadgetry. (3)
- Hate BF3's Ballistics. Not enough recoil. Too high random deviation, kicks in too late - making high ROF weapons feel too powerful). Too fast projectiles across the board. Too low TTK. Reactive survival almost never occurs. (5)
- Hate the UI and HUD (the UI for being not-well-thought-out, and the HUD for overlapping and giving me misinformation - Silhouetting would do a much better job) (6)
- BF3 reintroduced 64 players. This larger scale doesn't do anything for me (opposed to what I believed before its release). I think the sweetspot scalewise is 24-32 players. Enough to bring an exciting theater of war to life, small enough to allow singular players to be instrumental. I believe Battlefield is at its best, when produced and balanced with such a scale in mind, rather than building it around 64+ players. (7)
These reasons make BF3 my least favorite iteration of Battlefield to date. I still love Battlefield, but my love is strained and running thin.
1) This is a pretty huge development and change for BF but I consider it a strength. I understand why one wouldn't like it and respect that but it adds to the strategic options and war atmosphere for me personally.
2) Probably the most disappointing flaw of BF3 in my opinion. DICE kicked so much ass in this department before and neither the gunporn aspect nor the variety of sounds or even general feedback are up to snuff unfortunately. I'm pretty dismayed about the lack of quality concerning sound design. Except maybe the BF theme remix and its use ingame everything else seems pretty poor to me. It's a significant part of my lack of enthusiasm for the game.
3) All of these are developments for the worse but only slightly. For me they are more nitpicks than serious flaws, they wouldn't prevent me from enjoying the game on their own. I'm confused as to DICE's thought process for including this stuff and wonder if there are people who actually love this stuff or if there's hope for these features to disappear in future games.
4) It's an obvious concession for the BF2 fanboys who never stopped fucking whining about every post-BF2 release being inferior in their opinion. As are the poorly implemented jets that destroy the atmosphere and serve no real purpose in my opinion. I think the re-introduction makes the game actively worse but I could probably live with it on it's own as much as I want to strangle all the fucking campers and hate how succesful they can be in this game.
5) Another poor change of direction. This one seems to be aimed at pleasing CoD fans but that's just my guess since I'm not very knowledgeable about it's MP gameplay. When I remember my G3 runs in BFBC2 and the sense of artistry it seemed to take to control the recoil and deliver 2-3 bullet bursts just right onto the target I can only look down on BF3's gunplay. Especially seeing Mike Horn's TNT performance and his usually high efficieny while dumping in full auto relentlessly was very indicative of BF3's new direction. I personally fucking hate it and miss the deliberate and very peculiar feel of older BF games a lot.
6) It's flawed and unneccessarily cumbersome when trying to adjust kits ingame. Players that don't have a varied playstyle and just do their one thing over and over are favored a lot and experimentally minded guys like me have to struggle through countless submenus to vary even little things. Almost as if they wanted you to never do anything except play Assault with M16A3 and medic abilities ever.
7) I agree with you but again, it's not neccessarily a huge deal to me. 24-32 is perfect and more than enough but I feel BF3 has enough options and modes to accommodate for that preference pretty well. Another concession to BF2 fanboys but in this case I think it doesn't hurt the game much or even at all.
I played all the PC BF games except 2142 after immediately falling in love with 1942 right from the get go on the Wake Island Demo and all that followed that amazing game. And I have to agree with you in that BF3 is the weakest game so far. For the record I do not regret the purchase and had my fun with it so I actually do think it's a good game all things considered but a disappointing entry into an excellent franchise. Though I suppose it has been a success since it is closer to BF2 like many fans seemed to want (for me it was my prior least favorite entry in the BF series) and it crept up closer to CoD levels of success which seemed a definite design focus as well. I have some hope for another BF game for my particular taste in the future, maybe with BFBC3? Who knows...
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