It's conquest for me since thats what Battlefield is all about for me
Battlefield: Bad Company 2
Game » consists of 26 releases. Released Mar 02, 2010
Battlefield: Bad Company 2 is the second installment in this spin-off Battlefield series. It has a more serious campaign and a vastly expanded multiplayer system.
What Battlefield: Bad Company 2 multiplayer mode will you play the most ?
Hopefully Conquest (whatever I can do to make it feel more like BF3). However, after going back to BC1 recently, it seems everyone is playing Rush, as the Conquest games are completely empty. Hopefully, since it is integrated this time, it will get more player support.
Conquest, but with alot of Rush. Rush seemed better in the BETA than it did in the original Bad Company. maybe it's the bigger maps?
" Conquest, but with alot of Rush. Rush seemed better in the BETA than it did in the original Bad Company. maybe it's the bigger maps? "
Rush was always awesome. Many BF veterans just didn't see the depth of it, since it's locked down to to two objectives instead of having the entire map open at all times. It just made tactical decisions more meaningful. Countless valid angles are open to play to play, it's just narrow-minded folks who are unable to recognize and play them. I guess many Conquest veterans also didn't like meeting heavy opposition along the way. It's a lot more tactical and faster paced than Conquest, which I prefer over Conquest's all open style. It also helps, that I'm a skilled killer - so I don't get frustrated by facing heavy opposition.
Same here. You can see the pressure build up visually at the frontline and how it devastates the landscape and structures. And then suddenly the pressure shifts. Getting flanked, infiltrated or overwhelmed. Often, the crates are exposed to the heat of combat too long and blow up just from wear and tear, because the defenders failed to repel the attackers and hold them at a distance. I love rush mode. Battlefield would never have gotten this firm a grip on me, if it wasn't for Rush mode." I always liked how Rush established a frontline of conflict. "
@MrKlorox
said:I just don't think conquering undefended capture points is good gameplay or tight gamedesign. For my taste - there's just too much idle time/down time in the gamedesign of Conquest. Rush promotes unrelenting conflict and combat. A neverending struggle. Within said struggle I find more 'Depth of Combat' than I ever did in any other Conquest-only BF game to date. There's just way less heavy fighting going on in Conquest and seldomly a proper frontline. Said frontline, unless breached or broken, will bring certain defeat to the attacking team, which promotes forward thinking and creativity. The sheer amount of valid angles to be found and viably exploited for victory in Rush mode are more rewarding to me, than the default sandbox openess of Conquest ever was." @Seppli: Actually I think conquest veterans are not narrow-minded enough. "
Once I first experienced the destruction, I always thought it would be cool to have a similar basic layout with buildings and other assets procedurally placed so each time you battle on the same a map it would feel unique.
" @Seppli: Perhaps I'll change my mind once I see first hand how the maps are in BC2. If there is more room around the defending base to flank than previously before then I might have a better time. As it is in BC1, there is basically one side of the defending base that has all the action. That's not what BF is about to me. It's about a dynamic varying experience. Once I first experienced the destruction, I always thought it would be cool to have a similar basic layout with buildings and other assets procedurally placed so each time you battle on the same a map it would feel unique. "
That's the cool thing about the tiered maps in Rush mode. Every maptier has a different gameplay focus and feel to it. Some are restrictive, others are open. Some are vehicle centric, others infantry only. Some are CQC heavy, others long range. That's the diversity I love about Rush. Conquest just gives the players a lot of room to do whatever the player thinks is right - at expense of action and pacing. Conquest just gives too much responsability over the combat's quality to the player, instead of directly promoting quality gameplay by design. Definitly prefer more direction by default gamedesign. Especially since I PUG alot.
Personally, I like a dash of predictability in my competitive online multiplayer games. Makes a game more approachable and being an 'experienced' veteran meaningful. Much like chess, the game gets better, if you can anticipate the enemies decisions and be ahead of the game." @Seppli: That's why slight randomization to the layout of a linear map style is a decent compromise. Yes I do like ultra refined balance when it comes to multiplayer maps, but I also think on the fly adaptation to unforeseeable chaos is part of the war gaming experience. All the Rush games I play feel the same. "
Since I use all kits and vehicles and pride myself in switching my gameplay up frequently, Battlefield games never feel old or stale to me. I also watch lots of montages to find new ways of enjoying Battlefield. Had no problem keeping Rush mode fresh. I struggled more with the whole 'conquer undefended capture points' gameplay of classic Conquest mode, which I became very tired off after several iterations of BF games and their addons.
Luckily - these ancient times are over and we get to chose our poison. I'd really love to see Titan mode return. Never played BF 2142 and the mode looks quite excellent in montages. Would be excellent premium DLC expansion material.
edit: they stopped selling the non-deluxe 2142 so the best deal is a deluxe key for $16.95 at cdkeysdirect as opposed to $19.95 from EA store. I bought my BF2CC key from them about a year ago.
" @Seppli: Oh you haven't? I read the 1.50 patch will unlock the booster maps for all users and I saw a coupple places online selling non-deluxe BF2142 EADM keys for $10. Or was that how much it is form EA itself... I forget. "I've checked that one off as officially 'missed'. I'm just gonna move on to newer and brighter shores. It's like 10 days 'til the age of BF:BC 2 begins with the demo or even less if you got a key for the PC beta.
I was close to pick it up every now and then, but then stuck with BF:BC instead.
definitely conquest I miss the days I was still playing that back in BF:1942 w Desert Combat mod, and BF2.:D
" No Gold Rush? "They changed it to Rush, same thing, but without the gold in the name and in the game.
" @TheMustacheHero said:Lame. They took out everything good about BC" No Gold Rush? "They changed it to Rush, same thing, but without the gold in the name and in the game. "
Health Epipens, gold, surfer victory music, Jazzy menu music, and humor. :(
If it makes you feel better, humour is still in the game. Also, in the singleplayer trailer you can see a plane breakup in mid-air and gold bars are raining down from the heavens. I meant no gold in Rush mode." @FrankCanada97 said:
" @TheMustacheHero said:Lame. They took out everything good about BC Health Epipens, gold, surfer victory music, Jazzy menu music, and humor. :( "" No Gold Rush? "They changed it to Rush, same thing, but without the gold in the name and in the game. "
" @TheMustacheHero said:I hope at one point during the single player B company is just like "Fuck it, lets go steal more gold."" @FrankCanada97 said:If it makes you feel better, humour is still in the game. Also, in the singleplayer trailer you can see a plane breakup in mid-air and gold bars are raining down from the heavens. "" @TheMustacheHero said:Lame. They took out everything good about BC Health Epipens, gold, surfer victory music, Jazzy menu music, and humor. :( "" No Gold Rush? "They changed it to Rush, same thing, but without the gold in the name and in the game. "
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