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    BattleTech

    Game » consists of 3 releases. Released Apr 24, 2018

    The first turn-based BattleTech game for PC in over twenty years.

    House Alor's journey through Battletech

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    Doom616

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    Edited By Doom616

    So I'm gonna start off here with my Battletech/Mechwarrior past. My introduction to the Battletech universe was through a friend who had a roleplaying book I would look through reading about all the awesome mechs. I was pretty young at the time and never got into pen and paper roleplay. On a side note my dad and I rented Robot Jox back in the day and I love him for it, I miss renting movies based on the cover. I've spent the most time with MechWarrior 3 and MechWarrior online and I loved it, the weapons,mechs,heat management. Anyways I never really got into the lore which I hope to rectify soon(any recommendations would be welcome).

    I went with the Capellan Confederation, mostly because I like Chinese history and what not. I didn't really think hard on this one. If I had done more reading and dove into the lore it might be different but hey. I chose my family goes bankrupt because I wanted to go for a more mundane origin making me a little more of a nobody. My next decision was to be an escort for caravans after I struck out on my own, a mall cop yes but that's what I was going for.

    Story spoilers ahead!

    So before my family went bankrupt they hired a dude called "mastiff" to train me as a MechWarrior. Years later while mallcopping he finds me and says hey yo I got this job for you protecting high lady Arano. Sure why not what could go wrong, anyways things go wrong and I'm on my own in frontier space. 3 years go by and I'm running the mercenary group and we may be in a little debt(a lot). My first mission out I get Dekker killed due to my own inexperience, he got absolutely pasted by turrets because I had him up front in a damn spider. We get betrayed by our employer's but are able to stomp them out with little to no trouble. Poor Dekker we hardly knew ye. I didn't even read his bio.

    House Alor, what I decided to name my group. My characters name is Kal Alor the mechs name is Krypton(I have a thing for superman lore). Anyways House Alor takes on a few missions one in particular we have to run down a convoy supplying terrorists. My lance takes way too much time destroying the escort mechs while the convoy runs for it we eventually take out the excort and sprint for the convoy. This is where I decided to use jump jets to cut them off since they were above me on the ridge. It felt so good to take 3 building sized mechs fly them up and literally stomp this convoy into the ground. No casualties and very little damage but memorable anyway.

    House Alor spends a few missions taking out pirates and paying the bills, a particular pilot callsign "glitch" is growing on me. Her dialogue is very happy and upbeat despite her backstory which boils down to her doing time in maximum security due to a "glitch". Her lines are fun and she is putting in work, the other 2 pilots callsign "behemoth" and "medusa" seem cool but not having the same reaction to them. They are my tank and scout respectively.

    I soon get my first priority mission to raise a 200 year old ship called the Argo. Expected some turret and light mech resistance and a little more resistance from the pirate leader Grim Sybil. Everything goes pretty well with minimum damage we take out the turrets an radar towers. Then it comes to defending the Argo while the engineer get it running, this mission is peppered with some pretty great crackled transmissions from your team and the woman trying to get the Argo up and running. Sometimes you forget the little people on foot up in your ivory mech.

    Grim Sybil shows up with another mech that we rock right out of the gate but won't go down. They focus fire Glitch but she is holding on, we miss some easy shots here which is frustrating but that's how it goes. Glitch after running for a bit but I guess not far enough gets knocked down. Grim Sybil jump jets to a nearby hill and proceeds to melt glitch into the dirt overheating her mech. After this we make quick work of Grim Sybil but she has given us our first real loss. I do get a pretty sweet shot of the Argo lifting off along with some sad music coincidentally for glitch.

    I really like this game and I believe it's just going to get better from here out.

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    Hayt

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    Very cool stuff dude. Glad to hear I'm not the only one role-playing this game haha. I posted my story over in this thread here

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