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    BioShock Infinite

    Game » consists of 20 releases. Released Mar 26, 2013

    The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912. Come to retrieve a girl named Elizabeth, ex-detective Booker DeWitt finds more in store for him there than he could ever imagine.

    1999 Mode

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    Mijati

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    #1  Edited By Mijati

    Back in December, there was a survey from us here at Irrational to better understand how you play games. We had a hunch about a new feature for BioShock Infinite, and we built this survey to see if it’s something that our fans wanted. The results of the survey are in and we heard what you want loud and clear, which is why we’re proud to announce something new for the game: 1999 Mode!

    BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.

    It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”

    “We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”

    http://irrationalgames.com/insider/announcing-1999-mode/

    That sounds awesome. I actually said "That sounds fucking awesome" out loud when reading that. Will be interesting to see exactly how it turns out.

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    MattyFTM

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    #2  Edited By MattyFTM  Moderator

    To quote Ryan Davis: "Thanks, Irrational Games, for making me feel like a fucking octogenarian by calling 1999 "old school""

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    Ravenlight

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    #3  Edited By Ravenlight

    This sounds awesome. Why's it called 1999 Mode, though? Wouldn't 1989 Mode be more apropos if it's referencing difficulty?

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    BeachThunder

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    #4  Edited By BeachThunder

    @Ravenlight said:

    This sounds awesome. Why's it called 1999 Mode, though? Wouldn't 1989 Mode be more apropos if it's referencing difficulty?

    I'm almost certain "1999" is actually in reference to System Shock 2, the precursor to the Bioshock franchise.

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