Well, technically it's a "protect the core mission". You know, the one with the zeppelins? I'm playing the game on hard and this is the second time the game has dropped me into an eye rollingly bad battle which feels like the designers just flipped the hitpoint adjustment switch and didn't bother play testing the sequence on the hard difficulty. The first time would be the first encounter with Lady Comstock's ghost.
What's worse, it was all going so well, the game did a good job of instilling you into it's world but when you hit these stops you start to pick apart every little "gamey" nuance and it just tears the whole thing down. Holding down the key to send the songbird to attack seems to take too long and on top of that, why can't i send it to attack the zeppelins until after they've launched patriots? It's that kind of design flaw that pulls you out of the moment and reminds you you're in a poorly created videogame sequence.
So does anyone have any advice (on Hard) for beating the mission where you have to protect the core of the flag ship?
Log in to comment