So yeah, online stuff is a little different than the souls games, and I'm not sure I like it. Coop in the souls games sucked because you couldn't easily pair up with friends; so they solve that problem in bloodborne with the online password system, but made PvP into something that is impossible to enjoy.
The current setup is that if you want to fight someone, you ring a bell and the game will match you up. This sounds fine, but From Software really limited the amount of possibilities for who you can match up with. There are currently 3 groups: People who ring the PvP bell, people who are cooping, or people who are in certain areas of the game with a bell maiden present.
The problem with the first group is there's never going to be a lot of people who are down to PvP, its never going to happen. This leads into the problem with group 2. Theres more of a chance of people cooping vs people who want to PvP, so that means when you do want to PvP, you'll probably get matched with 2 or more people cooping, and they will crush you. The problem with group 3 is there aren't many areas in the game like this, and once the bell maiden is killed you are no longer under threat of invasion.
Comparing this to dark souls, where any player who is human can be invaded, makes PvP in bloodborne seem like an afterthought. Maybe people didn't like being invaded, but I always thought the concept was cool. It fed into the risk/reward loop of the gameplay, and added a real sense of tension to the game world.
So how could they fix this? They'd have to change a lot of stuff, so much so that its unlikely they'll do anything about it in the base game. Its possible that they'll add a PvP arena in dlc, but by then even less people will care about PvP. Its a glaring issue in an, otherwise, stellar game.
I didn't even mention the fact that frame rate dips when you are with another player. Its really unfortunate and I hope it can be addressed in an update (or maybe its just my crappy internet? Haven't had trouble with other games)
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