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    Borderlands 2

    Game » consists of 33 releases. Released Sep 18, 2012

    Return to Pandora as part of a new group of ragtag Vault Hunters in this sequel to the 2009 first-person "role-playing shooter" Borderlands, now with new crazy enemies, new crazy character classes, and even crazier weapons.

    PC, Gamepad, & Push to Talk

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    HoboZero

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    #1  Edited By HoboZero

    Playing on PC using an Xbox gamepad - does anyone know if there is a button, or a way to bind a button, for Push to Talk? I've got Push to Talk disabled for now, but as a courtesy to others I'd love to be able to enable it.

    Thanks in advance to everyone who answers with "why aren't you using a mouse and keyboard??" :)

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    Ravenlight

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    #2  Edited By Ravenlight

    You could probably use a program like Joy2Key or Xpadder or something to make whichever controller button you select act like your keyboard's push to talk key,

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    carlos707

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    #3  Edited By carlos707

    I have this exact same problem. I'll try one of these tonight and bind the Xbox center button if I can.

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    MrMuscle

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    #4  Edited By MrMuscle

    If anyone finds a solution to this i would love to hear it as well.

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    zidd

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    #5  Edited By zidd

    @Ravenlight: do those work if the game you are playing supports xinput already?

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    carlos707

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    #6  Edited By carlos707

    I couldnt get this to work. Neither xpadder or Joy2Key can map the Home button on the xbox 360 controller. I then thought I would sacrifice the y-button and make it the push to talk button. The problem is, in the Borderlands 2 custom gamepad configuration, you can only switch the functionality of buttons. I couldn't disable the y-button altogether. I suppose I could map it as push-to-talk anyway, but I would likely start dropping weapons from my inventory by accident when talking with friends. No good.

    If only I could map the xbox home key!

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    Ravenlight

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    #7  Edited By Ravenlight
    @Zidd

    @Ravenlight: do those work if the game you are playing supports xinput already?

    They work but can be wonky if the same button shares multiple inputs.

    The home button is hardwired in a weird way and cant be mapped.
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    zidd

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    #8  Edited By zidd

    @carlos707: use a old style 360 headset with the mute button at the base. and manually switch it when you need to talk. Its not perfect by any means but it should work fine without having to deal with unmappable buttons.

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    BraveToaster

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    #9  Edited By BraveToaster

    Where is the gamepad option? I don't see it in the menu.

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    CaptainObvious

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    #10  Edited By CaptainObvious

    @BraveToaster: You just press a button on the gamepad and it switches.

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    BraveToaster

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    #11  Edited By BraveToaster

    @CaptainObvious said:

    @BraveToaster: You just press a button on the gamepad and it switches.

    Thanks!

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    PillClinton

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    #12  Edited By PillClinton

    @carlos707: Is it a hold to talk or toggle? Maybe the back button would work? I don't have Borderlands 2 running right now, but the inventory/map UI only pops up after you release the back button, right? So if you held it down to talk, it would only pop up after you released, and it would only be a matter of quickly pressing it again, right? It would be a nuisance, sure, but not terrible I guess. Maybe X or B...

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    BraveToaster

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    #13  Edited By BraveToaster

    @CaptainObvious: It's not working for my gamepad. I think it may have something to do with this shitty Gigaware controller that I bought.

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    CaptainObvious

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    #14  Edited By CaptainObvious

    @BraveToaster: Oh, I thought you had a 360 controller, my bad.

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    EvilGreenDevil

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    #15  Edited By EvilGreenDevil

    Xpadder allows you to use a "Shifted Key" function where you hold down one key to change the way others behave. There is a way that you could map this to something like Y. Then just define another button to press along with your shift key and Xpadder will send a single keystroke of your choosing.

    So something like Y+LB would work. I think its definitely possible. Either that or just have an open voice chat on Steam with your friends.

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    Karkarov

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    #16  Edited By Karkarov

    it is sort of clear but the idea is if you are using a gamepad and playing online with co op through pc you are just going to have to deal with the always on / no push to talk. Personally I tried it and it isn't to my taste, the game plays better on a keyboard and mouse. For some I can understand the need for the pad though.

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