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    Buck Rogers: Countdown to Doomsday

    Game » consists of 9 releases. Released 1990

    A Gold Box-style RPG set in Earth's near future. The dominance of the Russo-American Mercantile is put off balance by the emergence of a hero from the past. Now the player characters continue the struggle to free humanity (in its many forms) from RAM oppression.

    Short summary describing this game.

    Credits

    Credits
    • Design
    • Bret Berry - Amiga game development (SSI) / C64 game development (SSI) / PC DOS project leader
    • David Shelley - Amiga encounter development and encounter author(Chicagorg Ram Spy Ship) (SSI) / C64 encounter development and encounter author (SSI) / Genesis encounter development / PC DOS encounter development and encounter author, writing dialogue and story
    • Evelyn Spire - Genesis documentation layout
    • Graeme Bayless - Amiga preliminary game development (SSI) / C64 preliminary game development (SSI) / PC DOS project leader
    • Ken Eklund - Amiga encounter author(Mars Wilderness--Desert Runner Village--Mars Ram Base) (SSI) / C64 encounter author(Mars Wilderness--Desert Runner Village--Mars Ram Base) (SSI) / PC DOS encounter author(Mars Wilderness--Desert Runner Village--Mars Ram Base), writing, dialogue and story
    • Ken Humphries - Amiga encounter author(Salvation--Solar System--Rocketship Boarding--Asteroid Base--Pirate Cruiser--Outposts) (SSI) / C64 encounter author(Salvation--Solar System--Rocketship Boarding--Asteroid Base--Pirate Cruiser--Outposts) (SSI) / PC DOS encounter author(Salvation--Solar System--Rocketship Boarding--Asteroid Base--Pirate Cruiser--Outposts), writing, dialogue and story
    • Marti McKenna - Genesis documentation and cluebook
    • Rhonda Van - Amiga encounter author(Venusian Wilderness--Lowlander Town--Lowlander Base--Venusian Ruins--Mercury Mariposas) (SSI) / C64 encounter author (SSI) / Genesis encounter development / PC DOS encounter author(Venusian Wilderness--Lowlander Town--Lowlander Base--Venusian Ruins--Mercury Mariposas), writing, dialogue and story
    • Richard Wilson - Amiga documentation and in‑house playtesting (SSI) / C64 documentation and in‑house playtesting (SSI) / Genesis documentation / PC DOS documentation and playtesting
    • Tony Van - Genesis team game development
    • Production
    • Chip Lange - Genesis pproduct management (Electronic Arts)
    • Keith Francart - Genesis producer (Electronic Arts)
    • Kirk Nichols - Amiga pre‑press production (Louis Saekow Design) / C64 pre‑press production (Louis Saekow Design) / PC DOS packaging and pre‑press production
    • Ray Garcia - Amiga pre‑press production (Louis Saekow Design) / C64 pre‑press production (Louis Saekow Design) / PC DOS packaging and pre‑press production
    • Victor Penman - Amiga project manager (SSI) / C64 project manager (SSI) / Genesis project management (SSI) / PC DOS project manager
    • Programming
    • James Jennings - C64 programming (SSI)
    • Michael McNally - Amiga programming (SSI) / Genesis lead programmer / PC DOS programming
    • Nicholas Newhard - PC DOS installation tool
    • Paul Murray - C64 programming (SSI) / Genesis assistant programmer
    • Robert Lamb - Amiga programming (SSI)
    • Russell Brown - PC DOS programming
    • Steven E. Hayes - Genesis technical director (Electronic Arts)
    • Visual Arts
    • Cyrus Lum - Amiga artist(Animations--Combat Walls--Combat Ships & Explosions) (SSI) / C64 artist (SSI) / Genesis additional art / PC DOS graphics and artwork
    • David Boudreau - Amiga art graphic design and dtp (Louis Saekow Design) / C64 art graphic design and dtp (Louis Saekow Design) / PC DOS packaging, art, graphic design and dtp
    • Frank M. Saxon Jr. - Genesis additional art
    • Fred Butts - Amiga artist(Overland Maps--3D Walls & Sprites) (SSI) / C64 artist(Overland Maps--3D Walls & Sprites) (SSI) / Genesis additional art / PC DOS graphics and artwork
    • Laura R. Bowen - Amiga artist(Portraits--Combat Terrain & Effects) (SSI) / C64 artist(Portraits--Combat Terrain & Effects) (SSI) / Genesis lead artist / PC DOS graphics and artwork
    • Mark Johnson - Amiga artist(Combat Monsters--Title Page) (SSI) / C64 artist(Combat Monsters--Title Page) (SSI) / Genesis additional art / PC DOS graphics and artwork
    • Maurine Y. Starkey - Amiga artist(Specials and Animations) (SSI) / C64 artist(Specials and Animations) (SSI) / Genesis additional art / PC DOS graphics and artwork
    • Michael Provenza - Amiga artist(Planets--Combat Ships--and Large Graphics) (SSI) / C64 artist (SSI) / Genesis additional art / PC DOS graphics and artwork
    • Peter Gascoyne - Amiga art graphic design and dtp (Louis Saekow Design) / C64 art graphic design and dtp (Louis Saekow Design) / PC DOS packaging, art, graphic design and dtp
    • Scott Sava - Genesis additional art
    • Susan Manley - Amiga artist(Combat Party and Outposts) (SSI) / C64 artist(Combat Party and Outposts) (SSI) / PC DOS graphics and artwork
    • Tom Wahl - Amiga art director, artist(Ship Combat Display--Solar Map--Borders and Font) and music (SSI) / C64 art director, artist and music (SSI) / Genesis art management / PC DOS graphics, artwork, music and art direction
    • Audio
    • Jon Medek - Genesis music
    • Quality Assurance
    • Chad Caselli - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Clifford Mann - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Cyrus G. Harris - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • David A. Lucca - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Don McClure - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Erik Flom - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Glen A. Cureton - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Jeff Glazier - Genesis testing
    • John Kirk - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Larry Stephen Webber - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting
    • Michael C. Prince - Genesis quality assurance
    • Rick E. White - Amiga in‑house playtesting (SSI) / C64 in‑house playtesting (SSI) / PC DOS playtesting

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