Layoffs are less depressing when made out of Fudge. It's the truth.From now on, I want all my video game news in dessert form.
Catherine
Game » consists of 14 releases. Released Feb 17, 2011
The first game developed by Atlus for the PS3/Xbox 360. Made by the Persona Team, The game is an "adult oriented" action-adventure/horror game with puzzle platforming stages.
According to a Cake, Catherine Sold 200,000 Units its First Week
@Trejik said:Yeah, me too. Well, except that last part. That was... Yeah...I'm recently finding out that I really enjoy the way Alex writes. Really unique style of crazy. That Rage preview is excellent, and even this little bit of info is awesome to read. What I'm trying to say is that I love Alex. Call me...This, but with a little less creepiness.
You guys care far more about this then I ever will. I'm just giving you all shit because everybody gets so worked up over this game. If you want my actual feelings, look at Jeff's review topic. I'm pretty neutral on this game. I will say, people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life.
people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life."Early in its life"? What does this even mean? It came out, and people liked it.
Also I have never played Catherine, just saying.
@Trejik said:
I'm recently finding out that I really enjoy the way Alex writes. Really unique style of crazy. That Rage preview is excellent, and even this little bit of info is awesome to read. What I'm trying to say is that I love Alex. Call me...
The articles are fantastically written with ease and are informative but the headlines sometimes makes me wanna gouge my eyes out.
@Omega said:
@Mesoian said:If I remember correctly Q-bert was about changing the colour of the all the blocks on the field, Catherine's gameplay is about getting to the top of a tower while moving blocks around to create paths. I'm pretty sure it isn't the same. You might as well have said Catherine was like Super Mario World because they both have square blocks.@Ygg said:
@Axelhander said:
Name one game that is anything like Catherine. Good luck with that.Bothers me when games like this do well.
Q-bert.
Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine.
You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be.
@Video_Game_King said:
Cue the Portal jokes in 3, 2, 1, GO!
@Landon said:
@FluxWaveZ said:According to Nich Maragos over at Atlus, the game actually didn't sell 200k copies in retail but shipped 200k copies.Are you saying THE CAKE IS A LIE?!?!?!?!?!?.....I'm sorry...
@shinluis said:
So basically Alex is saying the cake might be a lie then.
@Juicebox said:
grrr someone is gonna say that cake is a lie .
@Mr_Skeleton said:
The cake isn't lying.
@TatoBins said:
the cake is a lie.
it needed to be said.
@mnzy said:
The cake is a liar.
@JediAutobot said:
Man, Valve's given cake a bad name. Curse You! :)
Fuck all of you.
That's still kind of a long shot, honestly.Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine
The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer.
Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".
Games are generally defined by their reception on release/shortly after. It's not like the arts (visual arts, music, film etc.) where it can take years, decades even, for it to be decided whether or not a piece qualifies as being a definitive example of the medium.@Napalm said:
"Early in its life"? What does this even mean? It came out, and people liked it. Also I have never played Catherine, just saying.people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life.
I'll agree that calling the game "the best game ever" is kinda dumb, but that's true with almost any game.
@mutha3 said:
@Mesoian said:That's still kind of a long shot, honestly.Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine
The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer. Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".
Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.
And yes, Snake Rattle and Roll is a much better comparison to Catherine. Only difference between that game is that you occasionally go down the tower before going back up, and you are a snake with a springy tail.
Believe me, I hate that fucking meme as much as you do. I just know how humans behave, and warned everybody reading past that point.
I could pretty much say the same, and I love the game.Really cool for Atlus. Aside from Red Dead(He is wrong, of course) and some other games, Jeff's tastes are pretty much mine."
I didn't know there were money pillow pickups in Q-bert. I didn't play much of it and when I did I was just a kid so I was basing my statement off of memory. You also really jumped the gun on that last statement " You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be." You should have waited and posted that after I flipped out on you for proving me wrong. You were just too anxious to pull the coup de grace and acted prematurely. I'm actually not upset at all that it isn't unique, I just thought your comparison to Q-bert was unfounded. Apparently I was wrong.@Omega said:
@Mesoian said:If I remember correctly Q-bert was about changing the colour of the all the blocks on the field, Catherine's gameplay is about getting to the top of a tower while moving blocks around to create paths. I'm pretty sure it isn't the same. You might as well have said Catherine was like Super Mario World because they both have square blocks.@Ygg said:
@Axelhander said:
Name one game that is anything like Catherine. Good luck with that.Bothers me when games like this do well.
Q-bert.
Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine.
You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be.
I like Catherine a lot. Whether or not it is completely original is irrelevant to me. It's different enough to be noticed in a generation full of samey FPS's and franchises that are on there 6th and 7th iterations. And the gameplay has enough depth and challenge that I wasn't bored in the slightest the whole 20 hours I played. I'm happy it succeeded and I'm looking forward to what Atlus has in store for us next.
@Jayzilla said:That came out wrong, I meant to congratulate the guys at Atlus for their success. Everyone on youtube is playing it, even the guys at Achievement Hunter are playing it and every major gaming website talks about it....I find that awesome!@blacklabeldomm said:HIPSTER ALERT!nice, getting mainstream and all...hipster?
I assume 200K is good for a game like this. However I don't see it breaking 500K, or possibly even 300K. This kinda game seems like Atlus fans boys only, and 200K sounds about all of them, :P
I do too. I posted about playing it on Facebook when it first came out, expecting only 2 or 3 people to know what I was talking about. To my surprise, a bunch of my friends who rarely play games outside of CoD were interested in the game. They had been watching walkthroughs, and asked me if they should get it.@DonutFever said:
@Jayzilla said:That came out wrong, I meant to congratulate the guys at Atlus for their success. Everyone on youtube is playing it, even the guys at Achievement Hunter are playing it and every major gaming website talks about it....I find that awesome!@blacklabeldomm said:HIPSTER ALERT!nice, getting mainstream and all...hipster?
To dismiss roughly half the game (the character interaction and story beats) and boil it down to such a simplistic level as to only call it a "block puzzle game, like all those others!" is selling the game short. Catherine is a block puzzle game blended with, basically, the social link system of the Persona games, and (sometimes quite dark) themes of adult relationships and infidelity. It's easy to pick apart disparate elements of a game and find where they're rooted in, but it's the final product of what all those elements come together to create that is what matters.@mutha3 said:
@Mesoian said:That's still kind of a long shot, honestly.Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine
The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer. Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.
And yes, Snake Rattle and Roll is a much better comparison to Catherine. Only difference between that game is that you occasionally go down the tower before going back up, and you are a snake with a springy tail.
Also I find it a bit amusing that you point to games like Qbert and Snake Rattle & Roll as examples of why Catherine is incredibly derivative. Q*bert, a game that originally came out in the early 80s, and Snake Rattle & Roll, a NES game. So what you're basically standing here telling us is that there hasn't been anything like Catherine in multiple video game generations and that it's actually fair in any way to compare a modern video game to a NES game when video game development has reached such a more complex state that such a comparison is outright laughable.
@Omega: It was fruit and 1ups, but they served the same purpose.
I mean, that's sort of the thing I don't really understand about people really singing the praises of Catherine's uniqueness. Was I the only one who thought the somewhat archaic nature of the block puzzles was intentional; that it was reaching back and referencing old 80's game design in a very Suda51 NMH fashion? The fact that you can play the same game in the bar sequence was supposed to really drive that home, wasn't it?
I mean, that's not a bad thing, especially here rather than NMH's because unlike NMH's, this game is still fairly enjoyable even with the game design choices (though I suppose that all depends on your ideals on difficulty). But if we really wanna dig our heels in the sand and take a good hard look at gaming in the 80's and 90's, it's not hard to find quite a few isometric block puzzles where the object is to get from A to B, where A is at the bottom of the screen and B is at the top. I mean, shit dog, one of the number crunchers was like that.
I dunno...I thought it was pretty glaring, actual gameplay wise. Storywise...well...games? It is pretty unique. Movies and specifically anime that are like Catherine..there are a lot; so many to the point where that ending (you know the one I'm talking about) isn't really that much of a revelation and is more of a shark jump.
@SteamPunkJin said:I'm not saying Catherine is a perfect game or even that parts of it weren't down right absurd, but the simple facts that Catherine has no depictions of nudity, and doesn't treat sex (or women) as some sort of prize to be won - all while being a game ABOUT sex and relationships - are testaments to it's maturity. Even Mass Effect, widely accept as one of the more mature games out there, treats sex as a 'play your cards right and you'll get to watch' kind of thing, it's ridiculous.lol.mature themes
lol.treats the players like adults
Trying to make the case as to why Catherine is more "mature", serious and less ridiculous as Shadows Of The Damned makes absolutely no sense, and you should probably play more videogames, or something.vaguely original
Huh, what? No, intelligent qube is a straight puzzle game.
Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.
In Catherine, you are Dodging spikes,navigating your way around ice blocks, use jump blocks to get to different segments(etc. etc.)-- Replace Vincent with a cursor, and it would still be a puzzle-platformer. Did you play it?
Really good for them i like Atlus ,just hoping this dont get ideas in other companies too to try sell what should be a dowloadable title boxed and full price too...buuuuut if it helps maby finace the creation of Persona 5 i thank you all who bought climbing blocks game for full price so i didnt have too. thank you!!!
@FluxWaveZ said:Maybe you can start a blog where you break down games and movies just from reading plot summaries on wikis. You seem like you have a lot of valuable insight to share with the world and it would be a shame to waste it@Napalm said:Or I can just read the fucking wiki and save my hard-earned twenty hours on something far more compelling.Trying to make the case as to why Catherine is more "mature", serious and less ridiculous as Shadows Of The Damned makes absolutely no sense, and you should probably play more videogames, or something.You should probably play Catherine before claiming to know what it's about.
Why can't everyone just be fucking happy that a unique game found an audience and did well? Does it always have to be some kind of retarded pissing match?
I know the first reply is going to be "this is the internet" and I'm sure some smart person will read that and then quote and reply that exact sentence thinking they're hilarious, but it's so god damn tiring to hear this kind of shit everywhere you go.
That's good news. Even though I've had a hard time playing Catherine [not very good at it], I've really been enjoying it. It's nice to play something unique from you're used to playing for a change.
I assume 200K is good for a game like this. However I don't see it breaking 500K, or possibly even 300K. This kinda game seems like Atlus fans boys only, and 200K sounds about all of them, :PAtlus is a company that can sell 25k copies of a game and still be in the black. Even if you're right (and there's nothing that proves that), hey're gonna do just fine.
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