Ultra Gameplayers Disc #104
Demo Derby
Game Mess Mornings 05/13/24
GrubbSnax
839: REVENGEANCE
Giant Bombcast
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Game » consists of 2 releases. Released January 1990
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A gameplay mechanic allowing players to store their items and freely carry them around.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a level select screen takes the form of a map.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The ability to influence and control the thoughts of others.
When the artwork on the game's box in no way correlates to the game's actual look and feel.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
A place to fall, often bottomless, usually resulting in death.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Characters who at some point possess the ability to shrink in size.
Any person that is in an Army.
Squirrels are small rodents that have big bushy tails and a fondness for nuts. Characters can range from Nutty of Happy Tree Friends to Conker
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
What lies ahead, and is distant from the present.
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