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Game » consists of 1 releases. Released Nov 25, 2001
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The ability to influence and control the thoughts of others.
Genetically evolved humans, animals or aliens.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Need to sneak around unseen? Darken the room by shooting out some lights.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A transformation is a different stage or form for something. Usually an upgrade.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
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