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Aurorans are the armor-clad daedras from the realm of Meridia.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A daedric creature associated with the Daedric Prince Mehrunes Dagon. Its head reflects physical damage.
A large bipedal crocodile-headed Daedra associated with Molag Bal and just recently Mehrunes Dagon.
Daedric servants of Sheogorath. They are the polar opposites of the Golden Saints.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Games that fit this category involve characters that can traverse different dimensions.
Dremora are soldier-class Daedra from Oblivion that serve the Daedric Prince Mehrunes Dagon. In physical form they resemble tall, heavily armored humanoids with dark skin and horns.
This Atronach resembles a woman shrouded in flames. It is considerably weaker than the massive Frost Atronach.
This Atronach appear as a tall humanoid figure composed entirely out of ice. It is slow but sturdy and can be devastating in close combat.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Golden Saints are the spawn of Sheogorath. They inhabit the Shivering Isles, the Daedric realm of madness.
These warped creatures are servants of the Daedra Lord Boethiah.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
The daedric cult dedicated to bringing Mehrunes Dagon, the Daedric prince of destruction, into Tamriel. They are the main antagonists of the game The Elder Scrolls IV: Oblivion.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Large, ogre-like servants of the Daedra Lord Malacath.
Scamps are lesser, cowardly daedric beings. They serve the Daedric Prince Mehrunes Dagon.
The strongest of all Atronachs, the Storm Atronach is a force to be reckoned with.
A guild for assassin's in the Elder Scrolls games. They serve the Night Mother and are often feared by the citizen's of Tamriel.
A shout to intimidate opponents or inspire allies' during battle.
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