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    Daniel Phillips

    Person »

    Short summary describing this person.

    Credits

    Credits
    • Design
    • Aliens: Colonial Marines - Level Designer (Prototyping design of 'look and feel' to game play mechanics during pre-production / Created and solidify the core game play features to be used. As well as designing and implementing game play levels and features during production)
    • Borderlands - Level Designer
    • Crysis 2 - Level Designer (Design and implemenation of two missions - Road Rage & Lab Rat)
    • Duke Nukem Forever - Level Designer (Created a map that consisted on nearly an hour of game play (spanned 4 maps, 1 theme) Helped identify and report bugs and problems with the game engine and assets / As well as request key features for the productive pipeline for level design)
    • Evolve - Senior Level Designer | Turtle Rock Studios

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