It really sucks that the mechanical changes have put you off so much (and that clearly you're not alone), because I totally feel for how awful it is when something you like is changed enough that you lose your connection with it. On the other hand, it's kind of a damned-if-you-do, damned-if-you-don't scenario. If they hadn't tinkered enough with the formula, people who've spent innumerable hours with the game (myself included) would feel like the game lacked the sense of danger, exploration, and occasional helplessness that the prior games had. On the other hand, by changing things up to force people out of their comfort zones occasionally, they also run the risk of alienating those for whom it was the very specifics of DeS/DaS1 that made them fall in love.
Personally, the balance has worked out quite well for me (at least once I got halfway through the game where the difficulty starts to ramp up a bit), although personally I could have actually done with some MORE changes to things like specific weapon animations, because being able to pick up greatswords and IMMEDIATELY know how to use them effectively sort of sucked some of the tension out of the game and let me steamroll through early areas without fear of death (this was sort of the case with DeS --> DaS1, but I only played through DeS once before DaS came out, and I wasn't particularly proficient).
Basically, it sucks that you're not having fun, and I really do feel for you and all the people for whom the changes prove too much to leave the game enjoyable. On the other hand, one has to keep in mind that some degree of change is necessitated by the fact that so many people got SO deep into the prior games, especially when the games themselves are built in large part on exploration and experimentation. In the end, I think FROM did as good a job balancing those needs as I personally could have expected, and I'm having a fantastic time, but I also understand exactly where you're coming from, and it really is unfortunate.
Log in to comment