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Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
has alternate costumes in LEGO Star Wars (as Anakin)
Neglectful and/or abusive parents and parental figures.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
"I am your father"
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Ancient prophecies told that the Chosen One will come to the galaxy far, far away to restore the balance to the Force. Nobody predicted that the Force was in perfect balance to begin with. But the prophecy had to be fulfilled nonetheless. So the Chosen One had to break the balance first, and then restore it.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
An organism consisting of both natural and artificial systems.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A type of affliction or injury that has caused severe damage to the character's appearance.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
A physical confrontation between two opponents without any outside interference.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
The last boss you face in a game, usually representing the final climax of the game.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
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