I'm curious if there's a comprehensive list out there of what's changed... particularly gameplay stuff, since they graphics and musical changes are obvious and much-discussed already. A quick Google search led me to this, but it already leaves out a number of important changes I've noticed in the ten or so hours I've put into it so far.
Here are some important gameplay things that are a little different:
- Crystal lizard spawns are no longer "used up" if they disappear before you kill them. Maybe some people liked the harsher way it was before, but for me, this was a relief to discover. Not clear if a spawn is used if the lizard suicides off a cliff.
- If you hit your max item burden, the game will allow you to continue to pick things up and simply send them straight to storage.
- You can only carry up to 50 of each "weak" healing and 10 of each "strong" healing item so that healing isn't quite as unlimited as previously. And I believe the weight of the stronger healing items has been increased, as well, so that item burden becomes a factor for people who want to hoard heals.
- To get the fat official to lower the stairs so you can save Yuria, you now need to the whole set of official's armor instead of just the cap. The pieces seem be divided between 2-1 and world 1.
All of these seem like pretty good changes to me (I mean, the full official set is slightly more onerous a requirement, but it's a one-time thing and it makes a little more sense that the guy gets fooled by a full outfit rather than just a hat).
Enjoying myself so far. It's harder than I remember, even after playing Dark Souls Remaster again recently, but maybe I just need to get my Blueblood Sword and level up a little bit.