You probably don't remember, but last year, in The Moosies, I had some predictions about the following year. One of them was that Deus Ex: Mankind Divided would be my Game of the Year 2016. Even then, that was based on basically nothing outside of the fact that I liked Human Revolution a lot, and had low or no expectations for a lot of the games this year that I ended up liking (The Witness, Overwatch, and Doom, etc). So, all these months later, having played the game to completion, do I still think it's Game of the Year worthy? You probably already have an idea about that based on the title of this.
Overall, I really like Mankind Divided (MD). It's a great game, and for the most part, definitely better than Human Revolution (HR). That was a game that was pretty deeply flawed in a lot of ways, but still had plenty of heart. And, it combined two things that I really love: Tactical Espionage focused stealth, and dialog trees. It wasn't quite the Mass Effect and Metal Gear hybrid I've long dreamed of, but it felt like it was about as close as anyone was ever going to get.
That was five years ago, and any time you wait half a decade for a sequel, it starts to affect your expectations. In the case of Uncharted 4, the numerous delays, and seemingly troubled development (remember all the people that left Naughty Dog?) lowered my expectations. And, of course, that game ended up being fantastic. With MD, I intentionally limited my exposure to the game pre-release, because I knew I was going to buy it, unless it was objectively really bad, or horribly broken.
There isn't much in the way of big budget stealth games these days, and I wasn't going to help sink that ship by not buying one of them, you know? Metal Gear is a shambling corpse of what it once was, and while I keep hoping a new Splinter Cell will be announced every time Ubisoft announces new things, I fear that franchise may be on an extended hiatus. And I know Dishonored 2 is a thing, but I didn't especially like the original, at least not nearly as much as many others did. What little I've seen of the new one doesn't look like they've addressed my problems, so we'll just see about that.
Anyway, the point I was trying to get to was that, with the passage of time, ye olde rose tinted glasses have made HR seem better in my head than it probably actually was. I played a lot of that game, and I even got the Platinum Trophy. And with that ever rosier view of that game, my expectations for the new one rose. After a five year wait, I was expecting perhaps more than I should have.
In a lot of ways, MD feels like the game that HR should have been. Just in terms of the general feel of the game, the (higher overall) quality of the voice acting, and little improvements here and there. Of course a PS3/360 game from 2011 never would have looked as good as this game does, but you get what I mean. This feels like a slight evolution of HR, rather than a, well, revolution. And after five years, I guess I expected more. Either that, or it to be a much bigger game than it is. Not that I think this game is "small," or doesn't have enough content. I don't think the game has an in-game play time, so I don't know how long it took me to complete, but there's plenty in there if you don't rush through it, and take the time to do the side quests (which have the best writing in the game and are worth your time).
That said, it also feels like a smaller game than HR. That game had two cities to explore. Sure, they were both small portions of cities, but there were still two of them. This game only has one. Yes, it's divided into two districts (like Hengsha in the previous game), but I would wager that it's less overall space to explore. I don't remember the exact number of story missions in that game, but I'd also wager than MD has fewer of them. I still think MD is a better playing game overall, and there's definitely an argument to be made for quality over quantity, but after such a long wait, it's hard to not feel at least a little disappointed by that part of the game.
Maybe disappointed is the wrong word. Surprised, perhaps? I'm sure they didn't spend the entirety of those five years making MD, and maybe there were a lot of internal problems during development that led to a lot of content being cut. I don't know. What I do know is that I spent the vast majority of the game really enjoying it, only to be left with a feeling of...It's not quite the faux-phantom pain that MGSV's ending left with me, but it's certainly similar.
All of that said, if you want a sneaking game with dialog trees, this game is really good at both of those things. There's still a bunch of different ways to tackle most situations. Want to sneak in undetected by using passive augs to bypass stuff like poison gas and electricity? Sure. Want to turn invisible and saunter right past the guards? Go for it. Want to shoot your way through everyone? I mean, I guess you could. Want to talk your way through? You can during the handful of cases where that's an option.
The shooting is still the weakest link, but aside from that, everything feels good, and works well. I'm still a fan of the first person walking around and third person cover system. Now there's easy ways to move from cover to cover with a single button press. I don't think that was in the previous game. Maybe moving from one side of a doorway to the other, but this lets you point at cover in front of you, and move to it just by pushing X. It's a nice touch.
All of the augs from the previous game return, and along with them are a bunch of new, "experimental" augs. You unlock these the same way as the others (with Praxis points you get from either leveling up, or finding in the world), except these overheat your system, and will apparently cause "glitches" to happen if you don't turn other augs off to compensate. I don't know what those glitches are, because I never let myself stay overheated. There are some "glitches" early on as a part of the story, so I imagine they're probably like that.
It's an interesting, but ultimately lacking system. One of the problems I have with it is that only a couple of the "experimental" augs seem like they might actually cause Jensen to overheat (yes, this is a "lore" problem). I totally get it with the dash one (it works a lot like the Blink ability from Dishonored), and the Titan shield (which creates a big shield (made of nanomachines?) around Jensen). But remote hacking? Shooting electric stun darts? Those don't seem any more heat intensive than say, turning invisible, which is one of the returning augs. If each of the augs caused a different amount of overheating, I'd let it slide. But, so far as I can tell, it's the same amount for all of them. Granted, I only ever unlocked two (the dash and remote hacking), but I'd assume they all cause 50% overheating. And that all the ones you can deactivate reduce the heat by 50%. Also, you can deactivate other "experimental" augs that you haven't spent points on, if you want. Again, doesn't seem quite right lore wise.
Once you get the ability to start interacting with this system, the game makes a big deal out of how you have to "permanently" disable systems to activate others, and then immediately says, "But hey you can do this side quest and then have them all on." You can't turn in that side quest until much later in the game, but you still know that's going to be an option. Even so, I think it'd be more interesting if the demands of these augs were higher, but you could turn systems on and off at will throughout the game to manage heat.
For example, imagine that the Titan shield causes a lot of heat, but provides a lot of protection. If you get into a firefight, you could go turn that on, but turn off a bunch of stuff like the cloak that you don't need. Then, afterwards, go back to stealth mode. I dunno, maybe that'd be too tedious, but I think something along those lines would be more interesting.
Even then, most of the "experimental" augs didn't seem like they'd be that useful. I did a no kill playthrough, so I never really got into any firefights. I did somehow trigger an alarm or two, and I'm still upset about that, but I can get that Trophy some other time. Remote hacking, especially once upgraded to do more than just let you turn off TVs (and that annoying Picus channel that people feel the need to have playing on MULTIPLE TELEVISIONS IN THE SAME ROOM AT ONCE), is really useful. It lets you temporarily disable cameras, turrets, and robots. Like I said, really useful. I found the dash to be somewhat useful in a handful of spots, but also only once upgraded. At first, you tap the button and just fly forward a set amount. Upgraded, you can hold to charge, and see an icon of where you'll end up. You can also just point at the floor next to you to cease the dash if you decide not to.
I didn't get any of the other "experimental" ones because none of them seemed that useful, at least for how I was playing. The Tesla would be good for knocking out a few enemies at once, but again, you need to upgrade it several times to really be of use. I like slow motion, but the slow motion aug doesn't seem useful unless you're getting into lots of shootouts. Same for the Titan shield. And then the last one (I think) just lets you should out one of Jensen's arm blades, which seems like it might be fun in a dumb way, but also not great? Maybe it explodes or something, I don't know.
There is one spot in the game where you have to make a choice about what mission you do next, and the game actually follows through with not letting you do the other one afterward. It's not nearly as big a choice as say, the one in Witcher II that dictates which version of Act II you experience, but it's still more than I expected, frankly. Also an interesting choice given that, like I said, this game doesn't really have as many story missions as it feels like it probably should. Definitely in terms of quantity of narrative (and quality of it), if not in terms of actual time played.
Maybe they thought Breach Mode would be a good way to add to the time played. If they did, they were pretty wrong, I think. I feel bad saying it, because on paper, Breach Mode is a cool idea. It's series of VR missions with a cool art style, wrapped around the premise of hacking into servers to steal data from corporations. Most of it is just generic data, but there are some story lines to follow about specific cases, and they do conclude with some voice acting from the Picus lady, if you're like me and skip a lot of text but listen to every spoken word in games.
My biggest issue with Breach Mode is that it has booster packs full of random items, and it makes the whole thing feel like it's there just for you to buy these packs. I wouldn't mind if those packs were just weapons. My issue is that's how you get things like ammo, and healing items. So far as I can tell, aside from giving you one full magazine of regular ammo at the start of the mission, booster packs are the only way to get ammo and other consumables. There's also booster items, that are one time use, and do things like boost your health, or make a certain weapon type more effective, but only for one mission. I ran out of armor piercing ammo in the mode, and the only way to get more is to hope the next booster pack I get has some in it. Or pay money and keep buying them until I get more. I haven't looked into what you can get in terms of purchases, but the whole thing feels sleazy.
[I should note that you can use real money to buy things for the story mode too. But there's way more stuff in there than you would realistically ever need, so while I'm not happy about it, at least it didn't impact the design/balance/whatever of the story. Or, at least you get way more than you need if you play like I did. Which is to say taking everything that isn't nailed down.]
Especially when the Breach Mode levels aren't that great to begin with. There's an emphasis on speed that isn't there in most of the story mode in the game, and I feel like that only encourages rushing and being sloppy. There's also some levels that fail you instantly if you get detected, and that's always fun. Everyone loves insta-fail stealth. (Sarcasm.)
The only reason I've played as much of the mode as I have is because there's Trophies associated with it. I really don't want to play any more of it, but I've only gotten one of those Trophies and as much as I know I shouldn't be trying to Platinum game, of course that hasn't stopped me yet. But I don't know. Breach Mode just rubs me the wrong way in so many ways. And that's a bummer, because I really like that art style, and bite sized stealth levels using the mechanics of this game could be great.
But it's not.
Hm, is there anything else I should say? I do like that the ending of the game isn't literally a few buttons you have to choose between like HR. I'm not going to spoil any of what happens, but there's more to it than that, and I like that aspect of it. Actually, there is an issue I have with something in that final mission of the game, and I guess I'll go into SPOILER mode and talk about it. I feel like it HAS to be a bug, because nothing about it makes sense.
Again, these are SPOILERS for literally the final mission in the game, so don't read it unless you've finished the game, or don't care.
You know, the AI in this game is kind of weird when it comes to certain things, like when they see you stealing things, or hacking into things. And by weird, I mean they either don't care at all, or go straight for their guns and start shooting you. I guess that kind of makes sense with the police and the lore about all the anti-aug sentiments (more on that later), but not so much when you're in the secret Interpol base that you work at. Sure, they should be upset if they find you hacking someone else's computer, but not enough to go straight for lethal gunfire, instead of trying to use their words. It's just weird, given that, in 2016, you'd think they would be able to do more with the AI than that.
That also brings me to how the police deal with you, and the game's focus on augmented people being discriminated against and whatnot. The game goes out of its way to stress how much hardship augmented people see, and certainly tries to make it look like that's the case. But, it's mostly just window dressing. For example, Prague is broken up into two districts that you can travel between, and you need to take the subway to get between them. The station in the first area of the game (near Jensen's apartment) has this big divider between the sections for augs and "naturals," complete with barbed wire, and heavily militarized police, well, policing the area.
But, you don't actually have to go through the augmented section. You can just saunter down the "naturals" section, and they don't stop you. They might yell something at you, but that's about it. You will get a different subway loading screen, with some people looking at him uneasy, and then a cop will yell at you and check your papers when you get off. I do like that they recorded five or six different versions of them yelling, sometimes in English, sometimes in Czech, sometimes from a lady, and sometimes a dude. Even that doesn't last forever, because if you do it enough, eventually they just give up and you don't see any more of those.
It just feels like they half-assed some of that stuff, especially after the entire marketing campaign around the game was about this "Mechanical Apartheid." All it really amounts to in the game are the aforementioned heavily militarized police in the streets, and at one point in the game you go to Golem City, which is a big slum-type place built for augmented people. The game doesn't really do anything interesting with it story wise, and it sometimes just comes off as, "we wanted to do a story about racism but not actual racism because that would be hard." Which is not to say I think it's terrible, I certainly think it's handled better in game than it was in the marketing. But I don't think that aspect of the story is great, and given the quality of the side missions, I know they can do better. And I sincerely hope they do better in the next game.
This game also feels a lot more like Jensen just on his own doing stuff than the last game did. Which, I know isn't true in the story, because he works with other people, but this game doesn't really have equivalents for Frank Pritchard or Faridah Malik. They were the two characters that Jensen talked with the most over the radio. Kinda like Otacon and Meryl from MGS. Except Pritchard is much snider than Otacon, and there's no romantic subplot between Jensen and Malik. Again, there certainly are characters that Jensen talks with, but none of them are around enough, or have enough personality to have really stuck out to me. I'm not saying this game should have just been the same exact back and forth between Jensen and them again (though apparently the first DLC is using the return of Pritchard as a selling point), but while I like Jensen (and think he has a better overall performance in this game), I also don't think he can carry a game on his own as well as the devs of MD apparently did.
Speaking of things they should improve, I still think the facial animations in this game aren't very good. Or, at least, most of them aren't. Occasionally when you get into a "speech-off" with an NPC, the animations are noticeably more accurate to how human faces actually move when people talk. The previous game was like this too. I get that doing facial scan stuff for the amount of dialog that a game like this has probably wasn't in the budget (well, it definitely wasn't), but in a game where you spend a lot of time looking at people talk, they should have done a better job of animating the people talk. Sometimes it's so bad I started to think there was some sort of delay, either for the audio, or the face. As if it was out of sync with the TV or something. But that never happened with anything else in the game, or any other games I've played using the setup I always use, so it had to just be poor lip-syncing on the game's part. Or maybe it was just me, I don't know.
Stuff like that is also weird given how specifically detailed other things in the game are. If you find a billiard table in the game, and shoot one of the balls into one of the pockets, you can then see the ball roll down the thing in the side a few seconds later. If you put in the Day One Edition code, you can unlock other jackets for Jensen, and see the ones you aren't wearing hanging in his apartment. And they change if you change his jacket. Conversely, it's only ever the default one in the pre-rendered cutscenes, so I ended up sticking with that in the long run, because the switch bothered me. But, all throughout the game, there's tiny little details in all the levels, apartments, offices, etc, that show how much time was spent making the places feel more authentic.
I just wish they had spent that time on making the faces move better, is all I'm saying. And I know that's not how game dev works, the environmental design (or whatever) team was most likely not also the facial animation people. I'm just saying.
Also, when you drag bodies in the game, they just kinda float around in front of you, like Jensen is using telepathy or something. It's silly.
Anyway, I know I've harped on the game a lot, but I really do like it. The sneaking is fun, and I think most of the side quests are really good. Honestly, I wish this game was just about Jensen as a detective going around the city solving crimes for people, instead of embarking on this conspiracy laden quest to find the Illuminati. At least if there's going to be a noticeable difference in the quality of the storytelling between Detective Jensen and sneaking after the Illuminati Jensen.
If you're into stealth and story focused games, you really should play this one. It's not perfect, but it's still really good in most ways. As always, thanks for reading, and I hope you have a good day.
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